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#include "stdafx.h"
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#include "IUIScene_HopperMenu.h"
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#include "../Minecraft.World/net.minecraft.world.inventory.h"
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IUIScene_AbstractContainerMenu::ESceneSection IUIScene_HopperMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
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{
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ESceneSection newSection = eSection;
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int xOffset = 0;
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// Find the new section if there is one
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switch( eSection )
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{
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case eSectionHopperContents:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionHopperInventory;
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xOffset = -2;
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}
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else if(eTapDirection == eTapStateUp)
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{
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xOffset = -2;
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newSection = eSectionHopperUsing;
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}
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break;
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case eSectionHopperInventory:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionHopperUsing;
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}
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else if(eTapDirection == eTapStateUp)
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{
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xOffset = 2;
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newSection = eSectionHopperContents;
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}
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break;
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case eSectionHopperUsing:
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if(eTapDirection == eTapStateDown)
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{
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xOffset = 2;
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newSection = eSectionHopperContents;
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionHopperInventory;
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}
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break;
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default:
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assert(false);
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
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return newSection;
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}
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int IUIScene_HopperMenu::getSectionStartOffset(ESceneSection eSection)
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{
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int offset = 0;
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switch( eSection )
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{
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case eSectionHopperContents:
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offset = HopperMenu::CONTENTS_SLOT_START;
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break;
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case eSectionHopperInventory:
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offset = HopperMenu::INV_SLOT_START;
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break;
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case eSectionHopperUsing:
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offset = HopperMenu::USE_ROW_SLOT_START;
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break;
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default:
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assert( false );
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break;
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}
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return offset;
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}
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