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#pragma once
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using namespace std;
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#include "TutorialTask.h"
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class MobEffect;
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class EffectChangedTask : public TutorialTask
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{
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private:
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MobEffect *m_effect;
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bool m_apply;
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public:
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EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply = true,
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bool enablePreCompletion = true, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
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virtual bool isCompleted();
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virtual void onEffectChanged(MobEffect *effect, bool bRemoved=false);
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};
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