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Stillkill committed 2026-03-08 15:20:20 -05:00
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#pragma once
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "SQRNetworkPlayer.h"
// This is an implementation of the INetworkPlayer interface, for Sony platforms. It effectively wraps the SQRNetworkPlayer class in a non-platform-specific way.
class NetworkPlayerSony : public INetworkPlayer
{
public:
// Common player interface
NetworkPlayerSony(SQRNetworkPlayer *sqrPlayer);
virtual unsigned char GetSmallId();
virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack);
virtual bool IsSameSystem(INetworkPlayer *player);
virtual int GetOutstandingAckCount();
virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
virtual int GetCurrentRtt();
virtual bool IsHost();
virtual bool IsGuest();
virtual bool IsLocal();
virtual int GetSessionIndex();
virtual bool IsTalking();
virtual bool IsMutedByLocalUser(int userIndex);
virtual bool HasVoice();
virtual bool HasCamera();
virtual int GetUserIndex();
virtual void SetSocket(Socket *pSocket);
virtual Socket *GetSocket();
virtual const wchar_t *GetOnlineName();
virtual wstring GetDisplayName();
virtual PlayerUID GetUID();
void SetUID(PlayerUID UID);
virtual void SentChunkPacket();
virtual int GetTimeSinceLastChunkPacket_ms();
private:
SQRNetworkPlayer *m_sqrPlayer;
Socket *m_pSocket;
__int64 m_lastChunkPacketTime;
};