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Stillkill committed 2026-03-08 15:20:20 -05:00
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#include "stdafx.h"
#include "LeaderboardInterface.h"
LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man)
{
m_manager = man;
m_pending = false;
m_filter = (LeaderboardManager::EFilterMode) -1;
m_callback = NULL;
m_difficulty = 0;
m_type = LeaderboardManager::eStatsType_UNDEFINED;
m_startIndex = 0;
m_readCount = 0;
m_manager->OpenSession();
}
LeaderboardInterface::~LeaderboardInterface()
{
m_manager->CancelOperation();
m_manager->CloseSession();
}
void LeaderboardInterface::ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount)
{
m_filter = LeaderboardManager::eFM_Friends;
m_pending = true;
m_callback = callback;
m_difficulty = difficulty;
m_type = type;
m_myUID = myUID;
m_startIndex = startIndex;
m_readCount = readCount;
tick();
}
void LeaderboardInterface::ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount)
{
m_filter = LeaderboardManager::eFM_MyScore;
m_pending = true;
m_callback = callback;
m_difficulty = difficulty;
m_type = type;
m_myUID = myUID;
m_readCount = readCount;
tick();
}
void LeaderboardInterface::ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount)
{
m_filter = LeaderboardManager::eFM_TopRank;
m_pending = true;
m_callback = callback;
m_difficulty = difficulty;
m_type = type;
m_startIndex = startIndex;
m_readCount = readCount;
tick();
}
void LeaderboardInterface::CancelOperation()
{
m_manager->CancelOperation();
m_pending = false;
}
void LeaderboardInterface::tick()
{
if (m_pending) m_pending = !callManager();
}
bool LeaderboardInterface::callManager()
{
switch (m_filter)
{
case LeaderboardManager::eFM_Friends: return m_manager->ReadStats_Friends(m_callback, m_difficulty, m_type, m_myUID, m_startIndex, m_readCount);
case LeaderboardManager::eFM_MyScore: return m_manager->ReadStats_MyScore(m_callback, m_difficulty, m_type, m_myUID, m_readCount);
case LeaderboardManager::eFM_TopRank: return m_manager->ReadStats_TopRank(m_callback, m_difficulty, m_type, m_startIndex, m_readCount);
default: assert(false); return true;
}
}
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#pragma once
#include "LeaderboardManager.h"
// 4J-JEV: Simple interface for handling ReadStat failures.
class LeaderboardInterface
{
private:
LeaderboardManager *m_manager;
bool m_pending;
// Arguments.
LeaderboardManager::EFilterMode m_filter;
LeaderboardReadListener *m_callback;
int m_difficulty;
LeaderboardManager::EStatsType m_type;
PlayerUID m_myUID;
unsigned int m_startIndex;
unsigned int m_readCount;
public:
LeaderboardInterface(LeaderboardManager *man);
~LeaderboardInterface();
void ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
void ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount);
void ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount);
void CancelOperation();
void tick();
private:
bool callManager();
};
@@ -0,0 +1,106 @@
#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "LeaderboardManager.h"
const wstring LeaderboardManager::filterNames[eNumFilterModes] =
{
L"Friends", L"MyScore", L"TopRank"
};
void LeaderboardManager::DeleteInstance()
{
delete m_instance;
m_instance = NULL;
}
LeaderboardManager::LeaderboardManager()
{
zeroReadParameters();
m_myXUID = INVALID_XUID;
}
void LeaderboardManager::zeroReadParameters()
{
m_difficulty = -1;
m_statsType = eStatsType_UNDEFINED;
m_readListener = NULL;
m_startIndex = 0;
m_readCount = 0;
m_eFilterMode = eFM_UNDEFINED;
}
bool LeaderboardManager::ReadStats_Friends(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount)
{
zeroReadParameters();
m_readListener = listener;
m_difficulty = difficulty;
m_statsType = type;
m_eFilterMode = eFM_Friends;
return true;
}
bool LeaderboardManager::ReadStats_MyScore(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount)
{
zeroReadParameters();
m_readListener = listener;
m_difficulty = difficulty;
m_statsType = type;
m_readCount = readCount;
m_eFilterMode = eFM_MyScore;
return true;
}
bool LeaderboardManager::ReadStats_TopRank(LeaderboardReadListener *listener, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount)
{
zeroReadParameters();
m_readListener = listener;
m_difficulty = difficulty;
m_statsType = type;
m_startIndex = startIndex;
m_readCount = readCount;
m_eFilterMode = eFM_TopRank;
return true;
}
#ifndef _XBOX
void LeaderboardManager::printStats(ReadView &view)
{
app.DebugPrintf("[LeaderboardManager] Printing stats:\n"
"\tnumQueries=%i\n", view.m_numQueries);
for (int i=0; i<view.m_numQueries; i++)
{
ReadScore score = view.m_queries[i];
app.DebugPrintf( "\tname='%s'\n", wstringtofilename(wstring(score.m_name)) );
app.DebugPrintf( "\trank='%i'\n", score.m_rank );
app.DebugPrintf( "\tstatsData=[" );
for (int j=0; j<score.m_statsSize; j++)
app.DebugPrintf( " %i", score.m_statsData[j] );
app.DebugPrintf( "]\n" );
}
}
bool DebugReadListener::OnStatsReadComplete(LeaderboardManager::eStatsReturn success, int numResults, LeaderboardManager::ViewOut results)
{
app.DebugPrintf("[DebugReadListener] OnStatsReadComplete, %s:\n", (success ? "success" : "FAILED") );
LeaderboardManager::printStats(results);
return true;
}
DebugReadListener *DebugReadListener::m_instance = new DebugReadListener();
#endif
@@ -0,0 +1,268 @@
#pragma once
// Forward Declarations.
class LeaderboardManager;
// READ LISTENTER //
class LeaderboardReadListener;
// ABSTRACT CLASS //
class LeaderboardManager
{
public:
enum eStatsReturn
{
eStatsReturn_Success=0,
eStatsReturn_NoResults,
eStatsReturn_NetworkError
};
enum eProperty_Kills
{
eProperty_Kills_Zombie=0,
eProperty_Kills_Skeleton,
eProperty_Kills_Creeper,
eProperty_Kills_Spider,
eProperty_Kills_SpiderJockey,
eProperty_Kills_ZombiePigman,
eProperty_Kills_Slime,
eProperty_Kills_Rating,
eProperty_Kills_Max,
};
enum eProperty_Mining
{
eProperty_Mining_Dirt=0,
eProperty_Mining_Stone,
eProperty_Mining_Sand,
eProperty_Mining_Cobblestone,
eProperty_Mining_Gravel,
eProperty_Mining_Clay,
eProperty_Mining_Obsidian,
eProperty_Mining_Rating,
eProperty_Mining_Max,
};
enum eProperty_Farming
{
eProperty_Farming_Egg=0,
eProperty_Farming_Wheat,
eProperty_Farming_Mushroom,
eProperty_Farming_Sugarcane,
eProperty_Farming_Milk,
eProperty_Farming_Pumpkin,
eProperty_Farming_Rating,
eProperty_Farming_Max,
};
enum eProperty_Travelling
{
eProperty_Travelling_Walked=0,
eProperty_Travelling_Fallen,
eProperty_Travelling_Minecart,
eProperty_Travelling_Boat,
eProperty_Travelling_Rating,
eProperty_Travelling_Max,
};
enum EStatsType
{
eStatsType_Travelling=0,
eStatsType_Mining,
eStatsType_Farming,
eStatsType_Kills,
eStatsType_MAX,
eStatsType_UNDEFINED
};
enum EFilterMode
{
eFM_Friends=0, //Stats belonging to current user's friends
eFM_MyScore, //Stats around the current user's rank
eFM_TopRank, //Stats at the top of the leaderboard
eNumFilterModes,
eFM_UNDEFINED
};
static const wstring filterNames[eNumFilterModes];
typedef struct KillsRecord
{
public:
unsigned short m_zombie;
unsigned short m_skeleton;
unsigned short m_creeper;
unsigned short m_spider;
unsigned short m_spiderJockey;
unsigned short m_zombiePigman;
unsigned short m_slime;
} KillsRecord;
typedef struct MiningRecord
{
public:
unsigned short m_dirt;
unsigned short m_stone;
unsigned short m_sand;
unsigned short m_cobblestone;
unsigned short m_gravel;
unsigned short m_clay;
unsigned short m_obsidian;
} MiningRecord;
typedef struct FarmingRecord
{
public:
unsigned short m_eggs;
unsigned short m_wheat;
unsigned short m_mushroom;
unsigned short m_sugarcane;
unsigned short m_milk;
unsigned short m_pumpkin;
} FarmingRecord;
typedef struct TravellingRecord
{
public:
unsigned int m_walked;
unsigned int m_fallen;
unsigned int m_minecart;
unsigned int m_boat;
} TravellingRecord;
public:
#ifdef _XBOX
typedef XSESSION_VIEW_PROPERTIES *ViewIn;
typedef PXUSER_STATS_READ_RESULTS ViewOut;
#else
static const int RECORD_SIZE = 40; //base32
typedef struct StatsData
{
EStatsType m_statsType;
union
{
LeaderboardManager::KillsRecord m_kills;
LeaderboardManager::MiningRecord m_mining;
LeaderboardManager::FarmingRecord m_farming;
LeaderboardManager::TravellingRecord m_travelling;
unsigned char m_padding[RECORD_SIZE];
};
} StatsData;
typedef struct RegisterScore
{
int m_iPad;
int m_score;
int m_difficulty;
StatsData m_commentData;
} RegisterScore;
typedef struct ReadScore
{
// Maximum number of columns in a scoreboard.
static const unsigned int STATSDATA_MAX = 8;
PlayerUID m_uid; // Player's unique identifier.
unsigned long m_rank; // Rank of the player on this scoreboard.
wstring m_name; // Player's display name.
unsigned long m_totalScore; // Sum of all the player's scores on this leaderboard.
unsigned short m_statsSize; // Iff (m_hasResults): Number of columns on this leaderboard.
unsigned long m_statsData[STATSDATA_MAX]; // Iff (m_hasResults): Player's score for each appropriate column.
int m_idsErrorMessage; // Iff (not m_hasResults): error message explaining what went wrong.
} ReadScore;
typedef struct ReadView
{
unsigned int m_numQueries;
ReadScore *m_queries;
} ReadView;
typedef ReadView ViewOut;
typedef RegisterScore *ViewIn;
#endif
public:
LeaderboardManager();
virtual ~LeaderboardManager() {}
protected:
virtual void zeroReadParameters();
EFilterMode m_eFilterMode;
// Parameters for reading.
int m_difficulty;
EStatsType m_statsType;
LeaderboardReadListener *m_readListener;
PlayerUID m_myXUID;
unsigned int m_startIndex, m_readCount;
private:
static LeaderboardManager *m_instance; //Singleton instance of the LeaderboardManager
public:
static LeaderboardManager *Instance() { return m_instance; }
static void DeleteInstance();
virtual void Tick() = 0;
//Open a session
virtual bool OpenSession() = 0;
//Close a session
virtual void CloseSession() = 0;
//Delete a session
virtual void DeleteSession() = 0;
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views) = 0;
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);
//Perform a flush of the stats
virtual void FlushStats() = 0;
//Cancel the current operation
virtual void CancelOperation() = 0;
//Is the leaderboard manager idle.
virtual bool isIdle() = 0;
public:
#ifndef _XBOX
static void printStats(ReadView &view);
#endif
};
class LeaderboardReadListener
{
public:
#ifdef _XBOX
virtual bool OnStatsReadComplete(bool success, int numResults, LeaderboardManager::ViewOut results) = 0;
#else
virtual bool OnStatsReadComplete(LeaderboardManager::eStatsReturn ret, int numResults, LeaderboardManager::ViewOut results) = 0;
#endif
};
#ifndef _XBOX
class DebugReadListener : public LeaderboardReadListener
{
public:
virtual bool OnStatsReadComplete(LeaderboardManager::eStatsReturn ret, int numResults, LeaderboardManager::ViewOut results);
static DebugReadListener *m_instance;
};
#endif
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#pragma once
#include "Common\Leaderboards\LeaderboardManager.h"
#ifdef __PS3__
typedef CellRtcTick SonyRtcTick;
#else
typedef SceRtcTick SonyRtcTick;
#endif
class SonyLeaderboardManager : public LeaderboardManager
{
protected:
enum EStatsState
{
eStatsState_Idle,
eStatsState_Getting,
eStatsState_Failed,
eStatsState_Ready,
eStatsState_Canceled,
eStatsState_Max
};
public:
SonyLeaderboardManager();
virtual ~SonyLeaderboardManager();
protected:
unsigned short m_openSessions;
C4JThread *m_threadScoreboard;
bool m_running;
int m_titleContext;
int32_t m_requestId;
//SceNpId m_myNpId;
static int scoreboardThreadEntry(LPVOID lpParam);
void scoreboardThreadInternal();
virtual bool getScoreByIds();
virtual bool getScoreByRange();
virtual bool setScore();
queue<RegisterScore> m_views;
CRITICAL_SECTION m_csViewsLock;
EStatsState m_eStatsState; //State of the stats read
// EFilterMode m_eFilterMode;
ReadScore *m_scores;
unsigned int m_maxRank;
//SceNpScoreRankData *m_stats;
public:
virtual void Tick();
//Open a session
virtual bool OpenSession();
//Close a session
virtual void CloseSession();
//Delete a session
virtual void DeleteSession();
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views);
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);
//Perform a flush of the stats
virtual void FlushStats();
//Cancel the current operation
virtual void CancelOperation();
//Is the leaderboard manager idle.
virtual bool isIdle();
protected:
int getBoardId(int difficulty, EStatsType);
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
void toBinary(void *out, SceNpScoreComment *in);
void fromBinary(SceNpScoreComment **out, void *in);
void toBase32(SceNpScoreComment *out, void *in);
void fromBase32(void *out, SceNpScoreComment *in);
void toSymbols(char *);
void fromSymbols(char *);
bool test_string(string);
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
protected:
// 4J-JEV: Interface differences:
// Sce NP score library function redirects.
virtual HRESULT initialiseScoreUtility() { return ERROR_SUCCESS; }
virtual bool scoreUtilityAlreadyInitialised(HRESULT hr) { return false; }
virtual HRESULT createTitleContext(const SceNpId &npId) = 0;
virtual HRESULT destroyTitleContext(int titleContext) = 0;
virtual HRESULT createTransactionContext(int titleContext) = 0;
virtual HRESULT abortTransactionContext(int transactionContext) = 0;
virtual HRESULT destroyTransactionContext(int transactionContext) = 0;
virtual HRESULT fillByIdsQuery(const SceNpId &myNpId, SceNpId* &npIds, uint32_t &len);
#if (defined __ORBIS__) || (defined __PSVITA__)
virtual HRESULT getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList) = 0;
#endif
virtual char * getComment(SceNpScoreComment *comment) = 0;
};
@@ -0,0 +1,131 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must not
claim that you wrote the original source code. If you use this source code
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "stdafx.h"
#include "base64.h"
#include <iostream>
static const std::string base64_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz"
"0123456789+/";
static inline bool is_base64(unsigned char c) {
return (isalnum(c) || (c == '+') || (c == '/'));
}
// 4J ADDED,
std::string base64_encode(std::string str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_len) {
std::string ret;
int i = 0;
int j = 0;
unsigned char char_array_3[3];
unsigned char char_array_4[4];
while (in_len--) {
char_array_3[i++] = *(bytes_to_encode++);
if (i == 3) {
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
char_array_4[3] = char_array_3[2] & 0x3f;
for(int ii = 0; (ii <4) ; ii++)
ret += base64_chars[char_array_4[ii]];
i = 0;
}
}
if (i)
{
for(j = i; j < 3; j++)
char_array_3[j] = '\0';
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
char_array_4[3] = char_array_3[2] & 0x3f;
for (j = 0; (j < i + 1); j++)
ret += base64_chars[char_array_4[j]];
while((i++ < 3))
ret += '=';
}
return ret;
}
std::string base64_decode(std::string const& encoded_string) {
int in_len = encoded_string.size();
int i = 0;
int j = 0;
int in_ = 0;
unsigned char char_array_4[4], char_array_3[3];
std::string ret;
while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
char_array_4[i++] = encoded_string[in_]; in_++;
if (i ==4) {
for (i = 0; i <4; i++)
char_array_4[i] = base64_chars.find(char_array_4[i]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
for (i = 0; (i < 3); i++)
ret += char_array_3[i];
i = 0;
}
}
if (i) {
for (j = i; j <4; j++)
char_array_4[j] = 0;
for (j = 0; j <4; j++)
char_array_4[j] = base64_chars.find(char_array_4[j]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
for (j = 0; (j < i - 1); j++) ret += char_array_3[j];
}
return ret;
}
@@ -0,0 +1,7 @@
#pragma once
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);