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#pragma once
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using namespace std;
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#include <vector>
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#include "GameRule.h"
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class GameRuleDefinition;
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// The game rule manager belongs to a player/server or other object, and maintains their current state for each of
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// the rules that apply to them
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class GameRulesInstance : public GameRule
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{
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public:
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// These types are used by the GameRuleDefinition to know which rules to add to this GameRulesInstance
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enum EGameRulesInstanceType
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{
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eGameRulesInstanceType_ServerPlayer,
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eGameRulesInstanceType_Server,
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eGameRulesInstanceType_Count
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};
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public:
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GameRulesInstance(GameRuleDefinition *definition, Connection *connection) : GameRule(definition,connection) {}
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// Functions for all the hooks should go here
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};
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