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Stillkill committed 2026-03-08 15:20:20 -05:00
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#pragma once
#include "EntityRenderer.h"
class ArrowRenderer : public EntityRenderer
{
private:
static ResourceLocation ARROW_LOCATION;
public:
virtual void render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};