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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MinecraftWin32_GL", "MinecraftWin32_GL.vcxproj", "{7DB16490-D454-6E18-6820-3219A119CD8E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7DB16490-D454-6E18-6820-3219A119CD8E}.Debug|Win32.ActiveCfg = Debug|Win32
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{7DB16490-D454-6E18-6820-3219A119CD8E}.Debug|Win32.Build.0 = Debug|Win32
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{7DB16490-D454-6E18-6820-3219A119CD8E}.Release|Win32.ActiveCfg = Release|Win32
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{7DB16490-D454-6E18-6820-3219A119CD8E}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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