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Stillkill committed 2026-03-08 14:51:52 -05:00
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#pragma once
using namespace std;
#include "Item.h"
class Player;
class HoeItem : public Item
{
protected:
const Tier *tier;
public:
HoeItem(int id, const Tier *tier);
virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual bool isHandEquipped();
const Tier *getTier();
};