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Stillkill committed 2026-03-08 14:51:52 -05:00
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#pragma once
class GameProgress
{
private:
static GameProgress *instance;
public:
static const long long UPDATE_FREQUENCY = 64 * 1000;
static void Tick();
static void Flush(int iPad);
protected:
GameProgress();
int m_nextPad;
long long m_lastUpdate;
void updatePlayer(int iPad);
float calcGameProgress(int achievementsUnlocked);
};