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Stillkill committed 2026-03-08 14:51:52 -05:00
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#pragma once
#include "..\Common\UI\UIController.h"
class ConsoleUIController : public UIController
{
private:
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_pRenderTargetView;
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_pDepthStencilView;
public:
void init(Microsoft::WRL::ComPtr<ID3D11Device> dev, Microsoft::WRL::ComPtr<ID3D11DeviceContext> ctx, Microsoft::WRL::ComPtr<ID3D11RenderTargetView> pRenderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> pDepthStencilView, S32 w, S32 h);
void render();
void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion);
virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region);
virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region);
virtual void endCustomDraw(IggyCustomDrawCallbackRegion *region);
protected:
virtual void setTileOrigin(S32 xPos, S32 yPos);
public:
GDrawTexture *getSubstitutionTexture(int textureId);
void destroySubstitutionTexture(void *destroyCallBackData, GDrawTexture *handle);
public:
void shutdown();
};
extern ConsoleUIController ui;