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#include "stdafx.h"
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#include "AchievementManager.h"
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using namespace Platform;
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using namespace Windows::Data;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::Xbox::System;
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using namespace Microsoft::WRL;
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using namespace Microsoft::WRL::Details;
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using namespace Microsoft::Xbox::Services;
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using namespace Microsoft::Xbox::Services::Achievements;
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AchievementManager *AchievementManager::m_instance = new AchievementManager(); //Singleton instance of the Achievement Manager
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#pragma once
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class AchievementManager
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{
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private:
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static AchievementManager *m_instance;
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};
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