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Roadmap: 1.3.0 released
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 07:45:15 +03:00

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Roadmap

Backlog and epics, in order. Done work lives in git history. Check an item off by deleting it in the same commit as the code. Wire changes also edit PROTOCOL.md.

Stabilisation (feature freeze)

No new systems or features until the app is stable on a proper architecture. The next release is the restructure (1.3.0, or 2.0.0). Problems are numbered; delete a line when its fix ships.

Decisions (agreed):

  • D1 Presence: In (watching, full), Away (sat out: still in the server, chat and chosen notifications, system notifications in the background, not counted for the gate, ready counter or watched tracking), Gone (disconnected, held in a grace period).
  • D2 A joiner during playback does not pause it: they load in the background and join already in sync (a pause also works, no pause is cleaner).
  • D3 Watched: at least as good as Jellyfin's own; a peek, skipping around or a screenshot visit never counts. Basis: time present while it played.
  • D4 Toasts above the control bar; toasts for joins/leaves, queue adds (title, picture, who), swaps, problems; the rest in the activity log. Chat pop-ups and their sound always on by default; only the unread badge stays off the picture.
  • D5 A reconnect resumes the same member within a grace period (~10 min).
  • D6 The person passing a video on drops: others keep playing; on reconnect the relay continues from where it was.
  • D7 One controls model, two skins (done in 1.2.1-dev.1); uosc credited.
  • D8 Always the latest version: automatic checks, a clear prompt (no background download), never during playback.
  • D9 Watching alone is a full standalone player: no social sounds or prompts; social parts appear when others are there; no solo mode.
  • D11 Login-only sites: error texts say which cookies were used.

Problems:

  • P25 ssh to Gitea blocked through the proxy (pushes go over https).
  • P30 Shaders don't work on Windows. Fix in 1.2.1-dev.3 (list read-back check; Windows hwdec auto-copy): a Windows user must confirm shaders stay on and the EGL-surface error is gone.
  • P31 Software rendering on a friend's Linux. 1.2.1-dev.3 logs it (mpv: render lines); needs that friend's log, plus watch-together 2>&1 | grep VideoOutput from a terminal if software.
  • P32 The app freezes on exit, mostly reported on Windows. 1.2.1-dev.3: orderly close, Linux _exit (0 crashes in 41 closes vs 10/10 before), Windows normal close + TerminateProcess + watchdogs; the player host now owns the disposal order. CI's Windows job runs a close smoke run on every build (tool/smoke_windows.ps1); its first runs on the runner must show whether it passes or skips there (no interactive desktop). If a real close still hangs: Event Viewer 1000/1002, a Task Manager dump, the close: log lines.
  • P33 No volume readout on wheel: likely fixed by the controls rework (1.2.1-dev.1; a test covers both skins); confirm in real use.

Restructure (in order; reviewed against the code). Truth lives in three places: the server (members, presence, gate, transport, queue incl. the automatic continuation and countdown, relay state), the device (client id, library and folders, match corrections, watch history, settings, notification prefs, what this app is sourcing) and the integrations (Jellyfin played/resume, AniList list). Released as 1.3.0. Left: check that a 1.2.x app gets a clear "update the app" message and updates (Windows: the first real use, backlog 5). Composition root (in place, ARCHITECTURE "Composition root"): the remaining .instance singletons move into AppGraph as the steps touch them; singletons_test holds the count (today: AppSettings 49, JellyfinAccounts 10, UpdateController 8, Profile 8, FolderStore 6, AppYtDlp 2, RecentLinks 3). Not in the restructure: P25 (ops).

Agreed since: the queue stays in memory (no server storage). Transport: wss:// preferred when a server offers it, ws:// still allowed (a cleartext exception on Android); it only carries sync. Tests: many pin behaviour the restructure drops; each is tagged with the step that rewrites it, and the safety-net scenarios (DEVELOPMENT "Tests") must keep passing through every step. Open questions below are decided during the restructure. How: incremental on main (one system extracted per step, every dev build usable), signals plus constructor wiring through one composition root (no new framework), dev builds 1.3.0-dev.N, everyone moves to proto 16 together at the 1.3.0 release. Rooms are out (no room id). No Windows dev builds: restructure testing happens on Linux; Windows friends stay on 1.2.x until the 1.3.0 release (Windows-only fixes like P30 reach them then). Left of the rename (app, binaries, archives and data folder are Starsync): the repository (Foxyz/sync_replay_project) and with it the manifest and asset URLs (a new manifest URL needs a release that reads both first); the dedicated server's fallback folder ~/.cache/watch-together, the release token file ~/.config/watch-together-release-token, Jellyfin's client name "Watch Together" (devices are listed under it) and WatchTogetherApp; dropping the 1.2.x launchers from the archive once nobody updates from 1.2.x. Left of step 1: Update and restart keeps the member gone for the restarted app, but the app starts on Home (it does not rejoin by itself) and does not remember what it was passing on, so a relay it served ends with its grace unless it is put up again; worth doing only if updates ever happen mid-session (D8 says never during playback). Left of step 3 (your server): a human check of Invite (Linux and, at 1.3.0, Windows' firewall prompt, now on Invite rather than at start; that the invite skips the proxy's 198.18.x here) and of the update band from 1.2.1-dev.3 in real use. No public address lookup or UPnP: the members card only says friends elsewhere need the port forwarded. Your server's /health name is the profile name at start (a rename shows after a restart). Joining a friend while others are on your server leaves them there without you, unwarned; a join refused after dialling (wrong password) costs your own member there (bye, back as a new member). Your server writes its session log even when you are alone. Left of step 6 (what's next, watch tracking): a human check, on Linux now, of the server's countdown and the end card in real use (Cancel from another screen, a seek stopping it, "Waiting for" while the one who puts it up is gone), of a file continuation on the real folder (Bleach "skips 66–107" across its folders, SAO S3 into its OP/ED folder, the last episode of a show) and of Jellyfin's played state and resume point under time In against a real Jellyfin (a full watch, one sat out, a resume), and of a dev server restarted mid-episode (what played comes back where it was for everyone, a Jellyfin item passed on to a guest re-fed: only files and links are covered by tests). Not built: AniList progress (the tracker's records are its seam); nothing resumes a file or link at the history's resume point (it only keeps it); no watched marks on Files' episode rows (only "Next" follows the history) and no way to see or clear the history. The continuation of a file comes only from the app that put it up (only it has the file). "Play the next episode automatically" is the setting of whoever puts an episode up; Up next's own items count down whatever it says. A play request the performer does not act on ends after 30 s without a new countdown for that item (Play now remains). A warm relay waiting for a gone source holds the countdown even when the one who puts the item up is there. After a server restart, a relayed file or link whose member is not back, or a Jellyfin item nobody back has an account for, cannot be put back (the apps let go after 30 s); a server-fetched Up next item is lost (its address stayed with the old server). Left of step 5 (media pipeline): a human check, on Linux now and on Windows at 1.3.0, of a page link in "Everyone fetches it" through the app's own resolve (YouTube's 1080p video + audio EDL, Bilibili with its Referer and cookies, X's HLS) and of its subtitles, and of the D11 text with browser cookies (Bilibili without a login there); a relay viewer during a real source drop (the bytes run out, "Waiting for ", the return); the first Windows CI runs of the close smoke step. Not built: a viewer cannot tell what the server's relay buffer holds, so a seek past its own mpv buffer while the source is away is tried once and then waits for the source even when the server had it; Unresolvable (a device without yt-dlp) only says who could pass the link on, nothing routes it there by itself (Android); a page's stream URLs come from the probe cache (10 minutes, 35 for Up next's first item) and are resolved again only at Reload video and the 30-minute refresh; a format whose CDN wants per-track headers that differ gets the first track's (as mpv's hook did); Bilibili's danmaku is dropped, not shown. The Jellyfin item this member put up re-feeds its relay after an app restart (the state still names it the source). Relay start (P29's rest): a seek into what the source has not sent plays after about 2.8 s in the e2e; a human check of a real session on dev.8+. The source's in-flight window still starts at 256 KiB and grows with the measured rate, so the speed climbs from low after a seek or a new link; the start of a freshly put-up link was never measured on its own. Levers if it still shows: start the window from the last rate, prefetch from the source as soon as a link goes up, a smaller gate buffer when only the relay is behind. Left of step 4 (library): a human check of the Files library on the real folder (/mnt/torrents/Torrents/Binux/: Bleach over three folders with 66–107 missing, SAO S3 Alicization with OP/ED, Re.Zero S04E17, the Kimetsu movie) and of the AniList matches it gets. A Jellyfin swap carries AniList/TVDB ids only when the picked item has them (movies); an episode's show ids need its series item, which picks do not fetch. Receivers name the media by media.ref but still get art only as the swapper's bytes (now chosen by the ref's AniList id). Relay logins are sent at Invite: an account linked or signed in again later relays only after Stop sharing and Invite. "Season N" without a name walks AniList's sequels, which can land on the wrong cour where AniList splits seasons; Wrong show? fixes it. The library box keeps every AniList entry seen (no pruning); AniList's episode titles exist only where it lists streaming episodes. Left of step 2: system notifications need a human check (Linux: the notification shows and a click brings the window up, also on Wayland, where focus may be refused without an activation token; Windows: toasts from an unpackaged install, at 1.3.0). On Linux the notification carries no desktop-entry hint (flutter_local_notifications_linux does not export its hint types), so a shell may name it "starsync" from the bundle rather than "Starsync".

Open decisions:

  • Starting together: today someone has to stay unready so others can join first. Ideas: a short "starting in 30 s, ready up" countdown; waiting for everyone from the last session.

  • Platform decision: "Desktop + mpv only" becomes "mpv only, desktop first" if Android goes ahead.

  • D10 was dropped on purpose (preload/warm relay/fresh player are folded into step 6, not a separate decision).

Protocol 16 (open parts)

Opened in step 1: PROTOCOL.md is proto 16 (version ranges and the refusal frame, error codes and close codes, lasting members by client id with takeover and seq, grace and bye, presence and PresencePolicy, state.hold, feed ids, seq and replay, relay sourceGone and source resume, lasting queue[].by, auto items, cancel and state.advance, media.ref, members[].app/caps), server, core and app. Still open on the wire, frozen at the 1.3.0 release:

  • hello.client optionally derived per server (HMAC of an install secret and the dialled host:port).
  • TLS: /health.tls is always false; wss:// only with a CA-valid certificate in 1.3.0, pinned self-signed via the Invite fp later.
  • err code rate: reserved, nothing sends it.

Backlog

  1. media_kit fork evaluation (after the restructure): upstream media-kit releases stalled at media_kit_video 2.0.1 (Dec 2025) though main still gets fixes; Predidit/media-kit is active (138 ahead, 146 behind upstream) with native D3D11 on Windows (no ANGLE: may fix P30 and the dxva2-egl error), a bundled libmpv on Linux, triple-buffered Linux rendering, patched FFmpeg. Check: Windows shaders, whether its it plays edl:// URLs with http-header-fields (pages resolve in the app since step 5, so mpv's Lua and ytdl_hook are not needed), offline CI builds (it downloads binaries in a build hook), and the upstream fixes it lacks. Until then we vendor upstream 2.0.1 with the X11/EGL patch in third_party/media_kit_video. Upstream isn't merging outside work (20 open PRs, no release since Dec 2025): no upstream PRs. Independent of the fork: the Windows libmpv is a 2023 build fetched by media_kit_libs_windows_video; vendoring that package with a current mpv-dev build (and checksum) updates Windows' mpv on its own.

  2. Auto-skip OP/ED (undecided): who decides and how (shared for the server, personal, per show) is open. Constraint: a skip is a seek and seeks are shared, and only real ranges (segments, OP/ED chapters) should ever be skipped.

  3. yt-dlp follow-ups (see ARCHITECTURE "yt-dlp"): check that the bundled Windows libmpv plays the app's edl:// URLs (video + audio with headers) through media_kit. YouTube: yt-dlp wants a JS runtime (deno) for full extraction.

    • Live streams through the relay (today refused: the sync model needs a fixed duration and seeking).
    • tool/relay_e2e.dart: a two-track case (bytes and pieces) over a shaped source link. Pieces on a slow source: a cold piece can take longer than media_kit's 5 s network-timeout; if it does, fetch the first pieces before setting relay.live.
    • Pieces, unverified so far: the 403/410 re-resolve against a real expiring HLS (signed segment URLs), HLS discontinuities / ad splicing, Windows' bundled ffmpeg with extensionless piece URLs (p/<i>; fine with ffmpeg 9 on Linux).
    • Thumbnails and scrubbing previews of a relayed media with tracks should open the video track's URL alone, not the EDL.
  4. AniList account: sign in (OAuth via a localhost callback), "My list" filter on the Schedule from the user's AniList lists. This is the Schedule's personal tracking; AnimeFlow has no per-user follow.

  5. Ops: Check shaders on Windows; run the relay e2e "the source drops uncleanly and comes back" a few times under the full suite (its predecessor failed about half the time there).

  6. Windows: first real use. Check the rename at 1.3.0: a 1.2.x install updates and restarts (watch_together.exe, a copy of starsync.exe), the data in %APPDATA%\foxyz\Starsync came over from %APPDATA%\com.example\watch_together and Documents, the next update restarts starsync.exe. CI builds and publishes starsync-<ver>-windows-x64.zip (libmpv bundled) and runs the updater tests on NTFS; a friend has joined from it. Still unchecked: fullscreen controls, hosting (firewall prompt), in-app update from one release to the next. The rest of the desktop tests are not in CI.

  7. Relay follow-ups (see ARCHITECTURE "Relay"). First real use: owner's PC -> VPS -> friend, Jellyfin and a file. Then:

    • Source takeover: when the source leaves, another member with an account on that Jellyfin (or the same file: name, size, hash) takes over instead of the buffer running dry.
    • "Bob can't open this link — relay it?": offer the relay to whoever put a direct link up when a viewer's player fails to open it.
    • The host's own file as Up next's first item: it plays from /m once up, so others open it cold (the warm relay covers every other relayed item, see ARCHITECTURE "Relay"). The hosting app could hand the server the item's path early and /m serve it under a next/ name until the swap.
    • Research (before building anything): can stream URLs a member's app resolved with yt-dlp (its cookies, its address) be fetched by the server from another address? Per site: YouTube (its googlevideo URLs carry the resolving IP), Bilibili, X, generic HLS/DASH, others; and YouTube resolved by the server itself from a VPS, with and without cookies. Decides whether a server-driven fetch of member-resolved links (the member need not upload or stay) is worth building.
  8. Tray (like Discord): close to the tray instead of quitting, so the app stays on the server and its system notifications keep coming; a tray menu (Open, Quit; maybe Leave the server). Quit stays the orderly shutdown (P32). Linux trays vary (StatusNotifierItem; GNOME shows none without an extension), so close-to-tray needs a fallback to quitting where no tray exists.

  9. Jellyfin (epic, below).

  10. Smaller items

    • Video output robustness: if media_kit's hardware path regresses to software (see ARCHITECTURE, Media: render mode), vendor a media_kit_video fix that builds the EGL display from GDK's native display. The video freeze after GPU idle is not explained by this; next suspect is media_kit's context switching on the raster thread with NVIDIA.
    • Link conveniences: a link swap in session updates the remembered media; show the open link with an open-in-browser button.
    • Time UI: remaining time, scrubber preview.
    • mpv / mpv.net shortcut parity.
    • Chaos suite: host drop 5 s / 30 s, viewer stall, 20-seek storm, long outage with cache exhaustion (tool/shaper.dart --kill-after); assert no OOM, no stuck session, drift recovers.
    • Chat history pane (today: activity log only).
    • Images in chat (paste a screenshot; server memory only): possible, not wanted yet.
    • HTTP: move the app's clients (Jellyfin, AniList, AnimeFlow, updater) to dio from fox_utils when touching them, for retries/interceptors.
    • TLS: document a reverse proxy in front of the server.
    • Up next follow-ups (see ARCHITECTURE "Up next"): a whole season or a pick list at once ("Add the rest of the season").
    • Sidecar subtitles.

Epic: Jellyfin

What is left (the rest is in ARCHITECTURE.md, "Jellyfin in a session"):

  • Sidecar (external) subtitle streams of Jellyfin items: only embedded tracks are mapped to mpv today.

Deferred

P2P, Android. Never: transcoding, web clients.