SoundEngine (platform/audio) opens the device once (2 s after start, or on the first sound), loads each synthesized sound into memory (no temp files), plays overlapping voices and is disposed on window close, before leaving the server. The SfxService interface and its callers are unchanged; loudness matches the old mpv path (v^6). WAV only, so no codec libraries are bundled and no build packages are needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
151 lines
5.0 KiB
Dart
151 lines
5.0 KiB
Dart
import 'dart:typed_data';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:watch_together/src/platform/audio/sound_engine.dart';
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import 'package:watch_together/src/sfx/sfx.dart';
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import 'package:watch_together/src/sfx/sound_bank.dart';
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import 'package:watch_together/src/sfx/synth.dart';
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import 'package:watch_together/src/sfx/synth_sfx.dart';
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class _FakeBackend implements AudioBackend {
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final bool failInit;
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_FakeBackend({this.failInit = false});
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var inits = 0, deinits = 0;
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final loads = <String, Uint8List>{};
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final unloaded = <Object>[];
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final plays = <(String, double)>[];
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@override
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Future<void> init() async {
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inits++;
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if (failInit) throw StateError('no audio device');
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}
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@override
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Future<Object> load(String name, Uint8List wav) async {
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loads[name] = wav;
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return name;
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}
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@override
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void play(Object sound, double volume) => plays.add((sound as String, volume));
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@override
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Future<void> unload(Object sound) async => unloaded.add(sound);
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@override
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Future<void> deinit() async => deinits++;
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}
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Future<Uint8List> _bytes() async => Uint8List.fromList([1, 2, 3]);
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void main() {
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test('loads a sound once per key and lets plays overlap', () async {
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final b = _FakeBackend();
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final e = SoundEngine(backend: b);
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await Future.wait([
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e.play('chat', 'abyss-chat', _bytes, volume: 0.5),
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e.play('chat', 'abyss-chat', _bytes, volume: 0.5),
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]);
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await e.play('chat', 'abyss-chat', _bytes, volume: 0.25);
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expect(b.inits, 1);
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expect(b.loads.length, 1);
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expect(b.plays.map((p) => p.$2), [0.5, 0.5, 0.25]);
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});
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test('a new key or fresh replaces and frees the slot', () async {
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final b = _FakeBackend();
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final e = SoundEngine(backend: b);
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await e.play('chat', 'abyss-chat', _bytes, volume: 1);
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await e.play('chat', 'cosmic-chat', _bytes, volume: 1);
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await e.play('chat', 'cosmic-chat', _bytes, volume: 1, fresh: true);
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await Future<void>.delayed(Duration.zero);
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expect(b.loads.length, 3);
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expect(b.loads.keys.toSet().length, 3, reason: 'load names are unique');
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expect(b.unloaded.length, 2);
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expect(b.plays.map((p) => p.$1).toSet().length, 3);
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});
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test('silence and zero volume load nothing', () async {
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final b = _FakeBackend();
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final e = SoundEngine(backend: b);
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await e.play('chat', 'abyss-chat', _bytes, volume: 0);
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expect(b.inits, 0);
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expect(b.loads, isEmpty);
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});
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test('a failed init means no sounds, no throw, one try', () async {
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final b = _FakeBackend(failInit: true);
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final e = SoundEngine(backend: b);
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expect(await e.warmUp(), isFalse);
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await e.play('chat', 'abyss-chat', _bytes, volume: 1);
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await e.play('join', 'abyss-join', _bytes, volume: 1);
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expect(b.inits, 1);
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expect(b.loads, isEmpty);
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expect(b.plays, isEmpty);
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await e.dispose();
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expect(b.deinits, 0);
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});
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test('a failed render is retried on the next play', () async {
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final b = _FakeBackend();
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final e = SoundEngine(backend: b);
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await e.play('chat', 'abyss-chat', () async => throw StateError('render'), volume: 1);
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expect(b.plays, isEmpty);
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await e.play('chat', 'abyss-chat', _bytes, volume: 1);
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expect(b.plays.length, 1);
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});
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test('dispose deinits once and drops later plays', () async {
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final b = _FakeBackend();
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final e = SoundEngine(backend: b);
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await e.play('chat', 'abyss-chat', _bytes, volume: 1);
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await e.dispose();
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await e.dispose();
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await e.play('chat', 'abyss-chat', _bytes, volume: 1);
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expect(b.deinits, 1);
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expect(b.plays.length, 1);
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});
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test('dispose without a sound ever played opens nothing', () async {
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final b = _FakeBackend();
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await SoundEngine(backend: b).dispose();
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expect(b.inits + b.deinits, 0);
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});
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group('SynthSfx', () {
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test('renders a WAV per sound, volume as before (v^6), switches and preview', () async {
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final b = _FakeBackend();
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var volume = 0.5;
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final off = <SfxKind>{SfxKind.join};
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final sfx = SynthSfx(
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volume: () => volume,
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enabled: (k) => !off.contains(k),
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presetFor: (_) => SoundPreset.woodAndGlass,
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engine: SoundEngine(backend: b),
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);
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for (final k in SfxKind.values) {
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await sfx.play(SfxCue(k, readyIndex: 2));
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}
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expect(b.plays.length, SfxKind.values.length - 1);
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expect(b.plays.every((p) => p.$2 == 0.015625), isTrue); // 0.5^6
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for (final MapEntry(:key, :value) in b.loads.entries) {
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expect(String.fromCharCodes(value.sublist(0, 4)), 'RIFF', reason: key);
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expect(key, startsWith('woodAndGlass-'));
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}
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final chat = b.loads.entries.firstWhere((e) => e.key.startsWith('woodAndGlass-chat-2'));
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expect(chat.value, wav(render(soundFor(SfxKind.chat, readyIndex: 2, preset: SoundPreset.woodAndGlass))));
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await sfx.preview(SfxKind.join, readyIndex: 2);
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expect(b.plays.last.$1, startsWith('woodAndGlass-join-2'));
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volume = 0;
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await sfx.play(const SfxCue(SfxKind.chat));
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expect(b.plays.length, SfxKind.values.length);
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await sfx.dispose();
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expect(b.deinits, 1);
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});
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});
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}
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