Files
sync_replay_project/apps/desktop/test/sound_engine_test.dart
T
foxyzandClaude Opus 5.5 b949951ef9
ci / core (push) Successful in 27s
ci / server (push) Successful in 1m3s
ci / updater-windows (push) Successful in 10m15s
Sounds play on flutter_soloud instead of three mpv players
SoundEngine (platform/audio) opens the device once (2 s after start,
or on the first sound), loads each synthesized sound into memory (no
temp files), plays overlapping voices and is disposed on window close,
before leaving the server. The SfxService interface and its callers
are unchanged; loudness matches the old mpv path (v^6). WAV only, so
no codec libraries are bundled and no build packages are needed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:18:39 +03:00

151 lines
5.0 KiB
Dart

import 'dart:typed_data';
import 'package:flutter_test/flutter_test.dart';
import 'package:watch_together/src/platform/audio/sound_engine.dart';
import 'package:watch_together/src/sfx/sfx.dart';
import 'package:watch_together/src/sfx/sound_bank.dart';
import 'package:watch_together/src/sfx/synth.dart';
import 'package:watch_together/src/sfx/synth_sfx.dart';
class _FakeBackend implements AudioBackend {
final bool failInit;
_FakeBackend({this.failInit = false});
var inits = 0, deinits = 0;
final loads = <String, Uint8List>{};
final unloaded = <Object>[];
final plays = <(String, double)>[];
@override
Future<void> init() async {
inits++;
if (failInit) throw StateError('no audio device');
}
@override
Future<Object> load(String name, Uint8List wav) async {
loads[name] = wav;
return name;
}
@override
void play(Object sound, double volume) => plays.add((sound as String, volume));
@override
Future<void> unload(Object sound) async => unloaded.add(sound);
@override
Future<void> deinit() async => deinits++;
}
Future<Uint8List> _bytes() async => Uint8List.fromList([1, 2, 3]);
void main() {
test('loads a sound once per key and lets plays overlap', () async {
final b = _FakeBackend();
final e = SoundEngine(backend: b);
await Future.wait([
e.play('chat', 'abyss-chat', _bytes, volume: 0.5),
e.play('chat', 'abyss-chat', _bytes, volume: 0.5),
]);
await e.play('chat', 'abyss-chat', _bytes, volume: 0.25);
expect(b.inits, 1);
expect(b.loads.length, 1);
expect(b.plays.map((p) => p.$2), [0.5, 0.5, 0.25]);
});
test('a new key or fresh replaces and frees the slot', () async {
final b = _FakeBackend();
final e = SoundEngine(backend: b);
await e.play('chat', 'abyss-chat', _bytes, volume: 1);
await e.play('chat', 'cosmic-chat', _bytes, volume: 1);
await e.play('chat', 'cosmic-chat', _bytes, volume: 1, fresh: true);
await Future<void>.delayed(Duration.zero);
expect(b.loads.length, 3);
expect(b.loads.keys.toSet().length, 3, reason: 'load names are unique');
expect(b.unloaded.length, 2);
expect(b.plays.map((p) => p.$1).toSet().length, 3);
});
test('silence and zero volume load nothing', () async {
final b = _FakeBackend();
final e = SoundEngine(backend: b);
await e.play('chat', 'abyss-chat', _bytes, volume: 0);
expect(b.inits, 0);
expect(b.loads, isEmpty);
});
test('a failed init means no sounds, no throw, one try', () async {
final b = _FakeBackend(failInit: true);
final e = SoundEngine(backend: b);
expect(await e.warmUp(), isFalse);
await e.play('chat', 'abyss-chat', _bytes, volume: 1);
await e.play('join', 'abyss-join', _bytes, volume: 1);
expect(b.inits, 1);
expect(b.loads, isEmpty);
expect(b.plays, isEmpty);
await e.dispose();
expect(b.deinits, 0);
});
test('a failed render is retried on the next play', () async {
final b = _FakeBackend();
final e = SoundEngine(backend: b);
await e.play('chat', 'abyss-chat', () async => throw StateError('render'), volume: 1);
expect(b.plays, isEmpty);
await e.play('chat', 'abyss-chat', _bytes, volume: 1);
expect(b.plays.length, 1);
});
test('dispose deinits once and drops later plays', () async {
final b = _FakeBackend();
final e = SoundEngine(backend: b);
await e.play('chat', 'abyss-chat', _bytes, volume: 1);
await e.dispose();
await e.dispose();
await e.play('chat', 'abyss-chat', _bytes, volume: 1);
expect(b.deinits, 1);
expect(b.plays.length, 1);
});
test('dispose without a sound ever played opens nothing', () async {
final b = _FakeBackend();
await SoundEngine(backend: b).dispose();
expect(b.inits + b.deinits, 0);
});
group('SynthSfx', () {
test('renders a WAV per sound, volume as before (v^6), switches and preview', () async {
final b = _FakeBackend();
var volume = 0.5;
final off = <SfxKind>{SfxKind.join};
final sfx = SynthSfx(
volume: () => volume,
enabled: (k) => !off.contains(k),
presetFor: (_) => SoundPreset.woodAndGlass,
engine: SoundEngine(backend: b),
);
for (final k in SfxKind.values) {
await sfx.play(SfxCue(k, readyIndex: 2));
}
expect(b.plays.length, SfxKind.values.length - 1);
expect(b.plays.every((p) => p.$2 == 0.015625), isTrue); // 0.5^6
for (final MapEntry(:key, :value) in b.loads.entries) {
expect(String.fromCharCodes(value.sublist(0, 4)), 'RIFF', reason: key);
expect(key, startsWith('woodAndGlass-'));
}
final chat = b.loads.entries.firstWhere((e) => e.key.startsWith('woodAndGlass-chat-2'));
expect(chat.value, wav(render(soundFor(SfxKind.chat, readyIndex: 2, preset: SoundPreset.woodAndGlass))));
await sfx.preview(SfxKind.join, readyIndex: 2);
expect(b.plays.last.$1, startsWith('woodAndGlass-join-2'));
volume = 0;
await sfx.play(const SfxCue(SfxKind.chat));
expect(b.plays.length, SfxKind.values.length);
await sfx.dispose();
expect(b.deinits, 1);
});
});
}