Files
sync_replay_project/apps/desktop/test/shaders_mpv_test.dart
T
foxyzandClaude Opus 5.5 ea607c1a52
ci / core (push) Successful in 27s
ci / server (push) Successful in 1m4s
ci / updater-windows (push) Successful in 5m50s
Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the
  sound engine, leave, then close normally; Linux runner _exit (the
  NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears
  down inside the message loop, then TerminateProcess; watchdogs.
- Version under the Settings tab; an update band instead of a dot,
  never over a video; checks at start and every 4 hours.
- Chat pop-ups default to All again.
- Shader read-back compared as a list (old mpv joins with ','), so
  Windows stops turning shaders off; Windows hwdec auto-copy.
- Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin
  silences the file-cache warning; a volume readout test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:01:44 +03:00

76 lines
3.1 KiB
Dart

import 'dart:io';
import 'package:flutter_test/flutter_test.dart';
import 'package:media_kit/media_kit.dart';
import 'package:watch_together/src/playback/playback_controller.dart';
import 'package:watch_together/src/shaders/shader_assets.dart';
import 'package:watch_together/src/shaders/shader_presets.dart';
import 'package:watch_together/src/state/settings.dart';
final _tmp = Platform.environment['WT_TEST_TMP'] ?? Directory.systemTemp.path;
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
// Headless mpv (no video output) still takes and reports glsl-shaders.
test('real mpv: presets set glsl-shaders live, failures fall back to off',
timeout: const Timeout(Duration(minutes: 1)), () async {
MediaKit.ensureInitialized();
final support = Directory('$_tmp/shaders_mpv_support');
if (support.existsSync()) support.deleteSync(recursive: true);
support.createSync(recursive: true);
shaderSupportDir = () async => support;
final s = AppSettings.instance;
final p = PlaybackController();
try {
// The saved choice goes on at player creation.
s.setShaderPreset(ShaderPreset.a);
await p.init();
final dynamic mpv = p.player.platform;
final modeA =
await shaderPathsFor(ShaderPreset.a, ShaderQuality.hq, const []);
expect(shaderListMatches(modeA, await mpv.getProperty('glsl-shaders')), isTrue);
expect(p.shaderNotice.value, isNull);
// Live change, announced.
s.setShaderPreset(ShaderPreset.ca);
s.setShaderQuality(ShaderQuality.fast);
await p.applyShaders(announce: true);
final caFast = await shaderPathsFor(
ShaderPreset.ca, ShaderQuality.fast, const []);
expect(caFast.first, startsWith(support.path));
expect(shaderListMatches(caFast, await mpv.getProperty('glsl-shaders')), isTrue);
expect(p.shaderNotice.value?.text, 'Shaders: Mode C+A (Fast)');
// A missing custom file: toast, off, nothing set.
final good = File('${support.path}/mine.glsl')..writeAsStringSync('//');
s.setCustomShaders([good.path, '${support.path}/gone.glsl']);
s.setShaderPreset(ShaderPreset.custom);
await p.applyShaders(announce: true);
expect(await mpv.getProperty('glsl-shaders'), '');
expect(p.shaderNotice.value?.text,
'Custom shaders failed: "gone.glsl" not found — turned off');
expect(s.shaderPreset.value, ShaderPreset.off);
// Custom files that exist.
s.setCustomShaders([good.path]);
s.setShaderPreset(ShaderPreset.custom);
await p.applyShaders();
expect(await mpv.getProperty('glsl-shaders'), good.path);
// A recreated player (Reload video) gets the choice again.
await p.recreate();
expect(await (p.player.platform as dynamic).getProperty('glsl-shaders'),
good.path);
s.setShaderPreset(ShaderPreset.off);
await p.applyShaders(announce: true);
expect(await (p.player.platform as dynamic).getProperty('glsl-shaders'),
'');
expect(p.shaderNotice.value?.text, 'Shaders: Off');
} finally {
await p.dispose();
}
});
}