Files
sync_replay_project/apps/desktop/lib/src/shell/motion.dart
T
foxyzandClaude Opus 5.5 d092ea371a 1.0 library + player settings: Jellyfin/Link/Files library with details panel, player gear, settings cards, host flag
Library: source switch, selectable cards with a details panel, one merged
Continue row, Latest grouped per series without re-releases, Link page with
previews and recent links, Files embedded. Player: gear popover in both
designs, progress line while controls hide, live hwdec. Settings rebuilt as
cards. State marks the host member (proto stays 9, unreleased); hosting
shows LAN invite addresses; window buttons in fullscreen. fadeThrough keeps
the outgoing view's state.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 00:58:12 +03:00

133 lines
4.9 KiB
Dart

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
// The shell's shared motion: one curve and one duration for everything
// that moves, a fade-through for views that replace each other, popovers
// that grow from where they open, and mouse-friendly horizontal lists.
const ease = Curves.fastEaseInToSlowEaseOut;
const easeTime = Duration(milliseconds: 320);
/// Fade-through length; the old view is gone after [fadeOutPart] of it.
const fadeThroughTime = Duration(milliseconds: 360);
const fadeOutPart = 0.35;
/// Fade through (Material motion): the old view is gone after the first
/// 35%, then the new one fades and scales in; they never overlap. Key
/// [child] by what it shows so a change of key runs the transition.
Widget fadeThrough(Widget child, {Key? key}) => AnimatedSwitcher(
key: key,
duration: fadeThroughTime,
layoutBuilder: (current, previous) => Stack(
fit: StackFit.expand,
children: [...previous, ?current],
),
transitionBuilder: (c, anim) {
if (c.key == child.key) {
// Incoming (anim 0 -> 1): wait, then fade and scale up.
final a = CurvedAnimation(
parent: anim,
curve: const Interval(fadeOutPart, 1, curve: ease),
);
return FadeTransition(
opacity: a,
child: ScaleTransition(scale: Tween(begin: 0.985, end: 1.0).animate(a), child: c),
);
}
// Outgoing (anim 1 -> 0): fully faded by the time it reaches 0.65.
// Same widget shape as the incoming branch, or the old view would
// remount (and lose its state) while it fades.
return FadeTransition(
opacity: CurvedAnimation(
parent: anim,
curve: const Interval(1 - fadeOutPart, 1, curve: Curves.easeIn),
),
child: ScaleTransition(scale: const AlwaysStoppedAnimation(1.0), child: c),
);
},
child: child,
);
/// A card over the window that fades and scales in from [at] (window
/// alignment) instead of popping; a click outside or Esc closes it. Short
/// windows: the card scrolls instead of overflowing.
Future<T?> showPopover<T>(
BuildContext context, {
required Alignment at,
required Widget child,
bool dim = false,
}) =>
showGeneralDialog<T>(
context: context,
barrierDismissible: true,
barrierLabel: 'close',
barrierColor: dim ? Colors.black26 : Colors.transparent,
transitionDuration: easeTime,
pageBuilder: (context, _, _) => SafeArea(
child: Align(
alignment: at,
child: ConstrainedBox(
constraints: BoxConstraints(maxHeight: MediaQuery.sizeOf(context).height - 32),
child: SingleChildScrollView(child: child),
),
),
),
transitionBuilder: (context, anim, _, child) {
final a = CurvedAnimation(parent: anim, curve: ease, reverseCurve: Curves.easeIn);
return FadeTransition(
opacity: a,
child: ScaleTransition(
scale: Tween(begin: 0.96, end: 1.0).animate(a),
alignment: at,
child: child,
),
);
},
);
/// Horizontal lists for mouse users: drag with the mouse, and the plain
/// (vertical) wheel moves them sideways. At either end the wheel is left
/// to the page, so a row never traps vertical scrolling.
class HScroll extends StatefulWidget {
final ScrollController? controller;
final Widget Function(ScrollController controller) builder;
/// Map the plain (vertical) wheel to sideways scrolling. Off where the
/// children scroll vertically themselves (the schedule's day columns):
/// there only mouse drag and Shift+wheel move sideways.
final bool wheel;
const HScroll({super.key, this.controller, required this.builder, this.wheel = true});
@override
State<HScroll> createState() => _HScrollState();
}
class _HScrollState extends State<HScroll> {
ScrollController? _own;
ScrollController get _c => widget.controller ?? (_own ??= ScrollController());
@override
void dispose() {
_own?.dispose();
super.dispose();
}
void _wheel(PointerSignalEvent e) {
if (e is! PointerScrollEvent) return;
final dy = e.scrollDelta.dy;
if (dy == 0 || e.scrollDelta.dx != 0 || !_c.hasClients) return;
final p = _c.position;
final target = (p.pixels + dy * 1.5).clamp(p.minScrollExtent, p.maxScrollExtent);
if (target == p.pixels) return; // at the end: let the page scroll
GestureBinding.instance.pointerSignalResolver.register(e, (_) {
_c.animateTo(target, duration: const Duration(milliseconds: 140), curve: Curves.easeOutCubic);
});
}
@override
Widget build(BuildContext context) => ScrollConfiguration(
behavior: ScrollConfiguration.of(context)
.copyWith(dragDevices: PointerDeviceKind.values.toSet()),
child: widget.wheel ? Listener(onPointerSignal: _wheel, child: widget.builder(_c)) : widget.builder(_c),
);
}