Frameless (window_manager, hidden titlebar): chrome bar on welcome, drag-to-move appbar + window buttons on connect, drag layer + window buttons in session controls; min size 160x90; volume-scroll off for drag; session maximize = fullscreen toggle. Verified on KDE Wayland. Delete legacy/minimal/nosheet bisect screens; session routes direct (black-screen fix verified incl. WAN). Avatar: pipeline now 128px aspect-kept PNG (was cropped JPEG); profile card centered 64px hover-to-change; member avatar drops ResizeImage downscale. NOTE open: pipeline 512 KiB check vs server 64 KiB enforcement mismatch. Fixes: idle warn/unready skipped while PLAYING; sendChat drops blanks; one chat row per send (drop textless server feed echo); chat field keeps focus after send. Playback libass true; sdk floor 3.13. Handoff 9-11: 9+10 fixed, 11 jumpy seek still open. Docs: handoff/roadmap/protocol record all of the above; few-commits preference going forward.
5.2 KiB
PROTOCOL — v4 (Phase 3: sync engine + readiness)
proto = 4. Bump history: v1 hello/state/event shapes; v2 token in
welcome; v3 kicked/kick; v4 readiness intents, room fan-out, feed,
public member ids (tokens never leave their owner — media URLs carry
only the requester's own token).
Transport vs readiness (the core split)
Room transport is PLAYING or HELD. Seeks move transport position only: while PLAYING anyone seeks freely, everyone follows, catch-up buffering is tolerated with no flag changes. Readiness gates only the HELD→PLAYING transition. Starvation pauses transport without touching flags; recovery auto-resumes on buffers, no Space needed.
Message catalog
Client→server intents (all post-hello text frames):
{"t":"ready","ready":true,"source":"manual|auto"} Space flip / idle timer
{"t":"force","target":"all|<memberId>","ready":false}
{"t":"seek","position":123.4} doSeek event, room jumps
{"t":"swap","media":{"name":..,"size":..,"duration":..,"url":..}}
{"t":"report","position":123.1,"buffered":6.2,"eventId":41}
{"t":"chat","text":"…"}
{"t":"kick","target":"<memberId>","reason":"…"} v3, now by member id
Server→client:
{"t":"room",{eventId,transport:"playing"|"held",position,serverTime,
mediaId,media:{…}|null,
members:[{id,name,avatar,ready,inSet,buffered,stale}]}}
{"t":"feed",{actor,action,target?,reason?,at}} toasts + sheet log
{"t":"welcome",{token,memberId,mediaUrl?,state}} v2+4, state now a room
{"t":"kicked",{reason}} {"t":"err",{message}}
room broadcasts at 1 Hz and on every change. Clients diff by
eventId: position jump ⇒ seek, transport change ⇒ play/pause.
feed actions: ready, unready, force-ready, force-unready, force-play,
force-hold, kick, join, leave, stale, swap, seek, pause, resume, chat —
every one carries actor + server timestamp.
Force-play-all is force with target:"all",ready:true; anyone not
ready Spaces back. Sounds key off feed actions.
Chat dual delivery: the server emits both {"t":"chat","text","from"}
(render this one — it carries the text) and a textless feed chat
entry (housekeeping echo). Clients must render exactly one row per
send; the reference client drops the textless feed entry.
Membership set (kills join-cascade + ghost-quorum)
- Join:
inSet=false, ready=false. Catch up in background (open media, seek to room edge, buffer). Flipping ready joins the set. - Unready while in set: stays in set, room re-evaluates → HELD.
- Disconnect: removed from set, never counts toward quorum.
- Swap: all sets cleared, all flags false.
- Gate to PLAYING: set non-empty AND every in-set member ready + buffered ≥ 4 s + fresh (not stale) AND quorum: in-set size ≥ 2, unless no more than one member is fresh. A lone watcher can play alone; the moment a second watcher is present, one Space waits for the other. Empty set ⇒ HELD.
Clock rules (Syncplay port)
Server owns the advancing clock:
positionAt(now) = position + (playing ? now-serverTime : 0).
Plain reports are informational and can never move it. Only seek, swap,
and gate transitions write position/serverTime/eventId. Reports tagged
with eventId < current have their position ignored (no ping-pong);
buffered is still accepted. Pause (HELD) freezes position immediately;
resume sets serverTime=now — laggards seek forward, never drag back.
Tiered client correction on room state: |drift| > 5 s ⇒ seek; ahead > 1.5 s ⇒ 0.95× until level; inside deadzone ⇒ nothing.
Join state machine
connect → hello → welcome → open media (server mediaUrl or shared url) → seek to room edge → buffer → not-ready catch-up → Space → in set → HELD→PLAYING when gate passes. Reconnect: re-hello (tokens die with the socket), prior flag restored, buffer gate holds playback until truly caught up.
Swap state machine
anyone sends swap → HELD, mediaId++, clock reset (0/now), sets cleared, flags false → all clients re-run Join → auto-resume when the gate passes. No authority check in v1 (same trust basis as force).
Join / auth (v2–v3, unchanged)
proto must equal server proto; secret is the room password; avatar
≤64 KiB; failures get err + close. sid="default", map keyed for
later multi-session. mediaUrl carries the playable URL: a built
/m/… URL when the server holds bytes, otherwise the shared link.
Media endpoint (Phase 1, unchanged)
GET /m/<sid>/<token>/<name> Range table. 410/401/403/503 gates.
Heartbeat (Phase 2 baseline, feeds the gate)
5 s WS pings; per-token lastSeen on every frame; silent >15 s ⇒ out
of the gate (stale feed); silent >30 s ⇒ socket closed, member
removed (leave), client reconnects via re-hello. No limbo sockets.
Closed sockets are swept every second (isClosed poll — transport
onDone is unreliable, so presence never depends on it).
Client-side reconnect loop (fixed polite interval + manual escape)
is app work.
Playlist (deferred, space reserved)
Not v1. Shape when it lands: server-held queue:[media…] alongside
the current media; anyone appends links (queue-add), anyone skips
(queue-skip); reaching EOF auto-advances exactly like a swap
(HELD, mediaId++, sets cleared, Join rerun, gate resumes). No code
until then — mediaId + swap already carry it.