Files
sync_replay_project/apps/desktop
foxyzandClaude Opus 5.5 ad53b6822a Shaders: Anime4K at full precision on OpenGL ES; sharp video renders the fitted picture
Colours and grid: media_kit renders through OpenGL ES, where mpv's
mediump samplers made Anime4K's networks compute at half precision
(fp16 on NVIDIA); the VL networks of HQ overflow and round there,
strongest once the upscalers run at screen size. The extracted copies
route every network read through a highp identity function; on GLES the
result now equals desktop OpenGL's.

Resize: the output is the picture fitted in the view (no bars, centred
on whole pixels), so Flutter scales the last texture to the new view
without the shrink-then-jump; the resize wait is 120 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:33:31 +03:00
..
2026-10-17 02:14:55 +03:00

apps/desktop

The Flutter desktop app (what users run; hosting runs the server from packages/server on an isolate). Layout and rules: ../../docs/ARCHITECTURE.md. Build and test: ../../docs/DEVELOPMENT.md.