Files
sync_replay_project/apps/desktop/lib/src/sfx/synth_sfx.dart
T

89 lines
3.0 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:media_kit/media_kit.dart';
import 'package:path_provider/path_provider.dart';
import 'sfx.dart';
import 'sound_bank.dart';
import 'synth.dart';
/// Plays [SoundSpec]s: each is rendered once to a WAV in the temp dir and
/// played on a small pool of audio-only mpv players (so two sounds can
/// overlap). [volume] (0..1) is read per play and applied on a square
/// curve (ears are log); [enabled] filters cues.
class SynthSfx implements SfxService {
final double Function() volume;
final bool Function(SfxKind kind) enabled;
/// Which sound set each sound plays from.
final SoundPreset Function(SfxKind kind) presetFor;
SynthSfx({required this.volume, bool Function(SfxKind kind)? enabled, SoundPreset Function(SfxKind kind)? presetFor})
: enabled = enabled ?? ((_) => true),
presetFor = presetFor ?? ((_) => defaultPreset);
static const _poolSize = 3;
final List<Player> _pool = [];
var _next = 0;
final Map<String, Future<String>> _files = {};
Directory? _dir;
@override
Future<void> play(SfxCue cue) async {
if (!enabled(cue.kind)) return;
final preset = presetFor(cue.kind);
await playSpec('${preset.name}-${cue.kind.name}-${cue.readyIndex}',
soundFor(cue.kind, readyIndex: cue.readyIndex, preset: preset));
}
/// Plays [kind] even when it is switched off (Settings' preview), always
/// freshly rendered: an edited spec plays after a hot reload.
Future<void> preview(SfxKind kind, {int readyIndex = 1, SoundPreset? preset}) {
final p = preset ?? presetFor(kind);
final key = '${p.name}-${kind.name}-$readyIndex';
_files.remove(key);
return playSpec(key, soundFor(kind, readyIndex: readyIndex, preset: p));
}
/// Plays [spec], cached under [key] (same key = same sound).
Future<void> playSpec(String key, SoundSpec spec) async {
final v = volume();
if (v <= 0) return;
try {
final path = await (_files[key] ??= _write(key, spec));
final player = await _player();
await player.setVolume(100 * v * v);
await player.open(Media(path));
} catch (e) {
_files.remove(key);
debugPrint('sfx $key: $e');
}
}
Future<String> _write(String key, SoundSpec spec) async {
_dir ??= await Directory('${(await getTemporaryDirectory()).path}/watch_together_sfx').create(recursive: true);
final f = File('${_dir!.path}/$key.wav');
await f.writeAsBytes(wav(render(spec)));
return f.path;
}
Future<Player> _player() async {
if (_pool.length < _poolSize) {
final p = Player(
configuration: const PlayerConfiguration(vo: 'null', osc: false, libass: false, title: 'sfx'),
);
await (p.platform as NativePlayer).setProperty('audio-display', 'no');
_pool.add(p);
return p;
}
return _pool[_next++ % _poolSize];
}
Future<void> dispose() async {
for (final p in _pool) {
await p.dispose();
}
_pool.clear();
}
}