- Tests: the four known failures fixed (test-side causes), one duplicate file and four detail-pinning cases removed, every test that pins behaviour the restructure changes tagged with its step. - Every toast, sound and activity-log line goes through Notifier.notify (AppEvent), mapped one-to-one to today's behaviour. - Platform ports (shell, URLs, folders, link resolver, system notifications) with desktop implementations; window_manager, Process and file_picker now live only in platform/desktop/. - ROADMAP: protocol 16 planned; app id dev.foxyz.starsync. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Roadmap
Backlog and epics, in order. Done work lives in git history. Check an item off by deleting it in the same commit as the code. Wire changes also edit PROTOCOL.md.
Stabilisation (feature freeze)
No new systems or features until the app is stable on a proper architecture. The next release is the restructure (1.3.0, or 2.0.0). Problems are numbered; delete a line when its fix ships.
Decisions (agreed):
- D1 Presence: In (watching, full), Away (sat out: still in the server, chat and chosen notifications, system notifications in the background, not counted for the gate, ready counter or watched tracking), Gone (disconnected, held in a grace period).
- D2 A joiner during playback does not pause it: they load in the background and join already in sync (a pause also works, no pause is cleaner).
- D3 Watched: at least as good as Jellyfin's own; a peek, skipping around or a screenshot visit never counts. Basis: time present while it played.
- D4 Toasts above the control bar; toasts for joins/leaves, queue adds (title, picture, who), swaps, problems; the rest in the activity log. Chat pop-ups and their sound always on by default; only the unread badge stays off the picture.
- D5 A reconnect resumes the same member within a grace period (~10 min).
- D6 The person passing a video on drops: others keep playing; on reconnect the relay continues from where it was.
- D7 One controls model, two skins (done in 1.2.1-dev.1); uosc credited.
- D8 Always the latest version: automatic checks, a clear prompt (no background download), never during playback.
- D9 Watching alone is a full standalone player: no social sounds or prompts; social parts appear when others are there; no solo mode.
- D11 Login-only sites: error texts say which cookies were used.
Problems:
- P1 A reconnect makes you a new member: the relay, ready, sitting out, your queue items and even your avatar are gone (log: Hoff m23 → m24 had to put ep 06 up again).
- P2 Joining a relay whose source left serves broken leftovers; mpv loops on failed seeks; nobody is told the source is gone.
- P3 A joiner during playback lands mid-scene (see D2).
- P4 Reconnects time out repeatedly on a bad link; no clear "reconnecting" state.
- P6 Sat-out people count in the ready counter.
- P7 Sat-out people get tracked as watched on Jellyfin.
- P8 Sat-out people get the normal notifications.
- P9 The watched rule (position coverage) misses real watches (D3).
- P11 Toasts cover the video controls.
- P12 Queue additions don't show as toasts.
- P15 Commands reach a player mid-switch (
seek 90.0,event:5errors). - P17 Preload, warm relay and the fresh player per video are layered on the player instead of being one media pipeline.
- P18 Bilibili "no video formats" with browser cookies set; the hint wording misleads (D11).
- P22 Friends on different versions (D8). (P20 version visible and P21 update band: fixed in 1.2.1-dev.3; check the band in real use.)
- P23 Solo mode you enter and leave; going hosted loses the queue (D9).
- P24 The invite address list is unhelpful (shows the proxy's 198.18.x).
- P25 ssh to Gitea blocked through the proxy (pushes go over https).
- P28 Log noise: "Failed to create file cache"; an idle relay channel for Jellyfin items everyone has an account for.
- P29 Relay start delay after a seek into an unbuffered part.
- P30 Shaders don't work on Windows. Fix in 1.2.1-dev.3 (list read-back
check; Windows hwdec
auto-copy): a Windows user must confirm shaders stay on and the EGL-surface error is gone. - P31 Software rendering on a friend's Linux. 1.2.1-dev.3 logs it
(
mpv: renderlines); needs that friend's log, pluswatch-together 2>&1 | grep VideoOutputfrom a terminal if software. - P32 The app freezes on exit, mostly reported on Windows. 1.2.1-dev.3:
orderly close, Linux
_exit(0 crashes in 41 closes vs 10/10 before), Windows normal close + TerminateProcess + watchdogs, untested on Windows; if it still hangs: Event Viewer 1000/1002, a Task Manager dump, theclose:log lines. - P33 No volume readout on wheel: likely fixed by the controls rework (1.2.1-dev.1; a test covers both skins); confirm in real use.
- P34 Local anime folders are opened as plain files (no banner, names,
next episode, tracking); test library: the user's
/mnt/torrents/Torrents/Binux/(several shows and a movie).
Restructure (in order; reviewed against the code). Truth lives in three places: the server (members, presence, gate, transport, queue incl. the automatic continuation and countdown, relay state), the device (client id, library and folders, match corrections, watch history, settings, notification prefs, what this app is sourcing) and the integrations (Jellyfin played/resume, AniList list). 0. Safety net and seams, no visible change. Left: Connection extracted from the coordinator. (Done: tests audited and tagged per step, P27 fixed, AppEvent + Notifier seam, platform ports, protocol 16 planned.)
- Connection + Identity + Presence, proto 16 in full (one bump, with a
min/max version range and a stable refusal frame so later changes are
additive): a lasting client id; a socket close no longer removes the
member (explicit
bye); presence joining/in/away/gone with grace;PresencePolicyin core used by server and app alike; bounded D2 hold; relaysourceGoneand source resume; queuebylasting;members[].app. Fixes P1 P3 P4 P6, server half of P2; D1 D2 D5 D6. - Status (one computed level) + Notifier (pure policy over events: toasts above the controls, SoundEngine, system notifications, activity log). Fixes P8 P11 P12 P21 P33, visible half of P2; D4, D1, D9 alone policy ("alone" = no other connected member, In or Away).
- Your server: one hub, listeners attached (loopback; LAN on Invite), nothing restarts; Invite as a value (link/deep link, filtered addresses, version gate). Fixes P22 P23 P24; D9.
- Library + Media identity: L1 local grouping (pure Dart, offline: kinds
episode/movie/extra, folder hints, gaps, merge across folders) and L2
match (AniList/TVDB ids, art, names, manual pin, cache); one
MediaRefcarried in swap/queue media. Fixes P34 and Files' next episode. - What's next (decides which/when, never opens; continuation and countdown as server state, shared cancel) + Watch tracking (time In, device history, Jellyfin now, AniList later). Fixes P7 P9; D3.
- Media pipeline + player host port: plan → resolve → open → ready, commands queued during a switch, source-drop recovery, resolver and source chosen by capability. Fixes P2 (client) P15 P17 P18 P28 P29; P30 P31 P32 as a player-host sub-step; D6 client half, D11. Not in the restructure: P25 (ops).
Agreed since: the queue stays in memory (no server storage).
Transport: wss:// preferred when a server offers it, ws:// still
allowed (a cleartext exception on Android); it only carries sync.
Tests: many pin behaviour the restructure drops; step 0 audits them
(delete what no longer fits, keep a few scenario tests for the core
flows). Open questions below are decided during the restructure.
How: incremental on main (one system extracted per step, every dev
build usable), signals plus constructor wiring through one composition
root (no new framework), dev builds 1.3.0-dev.N, everyone moves to
proto 16 together at the 1.3.0 release. Rooms are out (no room id).
No Windows dev builds: restructure testing happens on Linux; Windows
friends stay on 1.2.x until the 1.3.0 release (Windows-only fixes like
P30 reach them then).
Rename to Starsync everywhere (repo, app id, data folder, updater URL
migration) is its own step; app id dev.foxyz.starsync, Windows
company name foxyz (replacing Flutter's default com.example). Auto
sit-out: idle or minimised for a while sets you Away, activity sets you
In; it replaces the 10-minute auto-unready.
Open decisions:
-
Starting together: today someone has to stay unready so others can join first. Ideas: a short "starting in 30 s, ready up" countdown; waiting for everyone from the last session.
-
Grace length: ~10 min; a source in grace keeps its relay buffer.
-
Platform decision: "Desktop + mpv only" becomes "mpv only, desktop first" if Android goes ahead.
-
D10 was dropped on purpose (preload/warm relay/fresh player are folded into step 6, not a separate decision).
Protocol 16 (planned)
Lands in step 1, written into PROTOCOL.md then. Tags against proto 15: new, changed, removed. Rooms are out: one server, no room id.
Versions and refusal:
hello.protochanged: the client's version; the server accepts[protoMin, protoMax](both 16 at 1.3.0; later additions raiseprotoMaxonly, so they stay additive).welcome.protonew: the version used on this connection.- Refusal changed, stable from 16 on:
{"t":"err","code":"version", "min":16,"max":16,"server":"1.3.0","message":"proto mismatch: got 15, want 16..16"}, then close (a proto 15 app showsmessage). Everyerrgetscodenew:version,secret,rejected,bad,replaced. /health:protoMin,protoMax,tlsnew (proto=protoMax).
Handshake:
hello.clientnew: a random id per install (22 characters base64url), private: never broadcast.hello.app("1.3.0"),hello.platform(linux,windows,android),hello.capsnew: what this app can do (source: serve a relay;resolve: run yt-dlp;jellyfin: play with its own account); unknown entries ignored.hello.resumeremoved (the client id replaces it);hello.mediaremoved (unused).members[].appnew: the member'shello.app.
Lasting member:
- The server maps
clientto one member. A new socket with a known client id takes that member over (memberIdandtokenunchanged, so/m/r/jURLs keep working); the older socket getserrreplacedand closes.welcome.resumednew: true when it did. - A socket close no longer removes the member changed: it goes
goneand is kept for the grace period (~10 min,welcome.gracenew, seconds) with its ready flag, presence, queue items and relay. After the grace it leaves (feedleave). {"t":"bye"}new: leave now (Leave button, app close).
Presence:
members[].presencenew:joining|in|away|gone;members[].goneSincenew (ISO, only whilegone).members[].outandmembers[].staleremoved (away; a silent socket is closed and its member isgone).{"t":"presence","target":"<memberId>","state":"away"|"in"}new, replacesoutremoved: anyone sets someoneaway; only the member itself goes backin.- Feed changed:
away(wasout),in(wasback),gone(wasstale),returnnew (back within the grace: nojoin),leave(after the grace orbye),join(new members only). - Gate (one
PresencePolicyin core, used by server and app): onlyincounts for the gate, the ready counter and watched tracking;awayandgonenever. A joiner isjoininguntil its report holds the current media withbufferNeedat the current position, thenin. Whileplayinga joiner never holds (D2): it loads in the background and comes in already in sync. While held it is in the set like a fresh member today, for at most ~15 s, then out of the set untilin. A returning member (gone→ back within grace) isjoiningagain with its ready flag kept, treated like a joiner; anawayone staysaway.
Relay (D6):
media.relay.sourceGonenew: true while the source member isgone. The relay and its buffer stay; viewers play what is buffered.- Source resume changed: the source's close no longer ends the relay;
only its leave (grace over,
bye) or a swap does. Back in the grace, it dials/r/<sid>/<token>/sourceagain; aninfoequal to the first continues (pulls restart from the first byte or piece not buffered, new pull ids), a different one ends the relay (close 4002 new).
Queue and what's next:
queue[].bychanged: lasting (the member id survives reconnects); athrough/fileitem of agoneadder waits instead of being skipped, until its adder leaves.queue[].autonew: the continuation (next episode):addwithauto:true; at most one, after the others, replaced by a newer one, dropped by a swap to something else.state.advancenew:{"id":"q3","at":"<server time>","secs":10}, the shared countdown when the media finishes and an item is first; atat+secsthe server setsqueuePlayto it.{"t":"queue","op":"cancel"}new clears it for everyone (feedadvance-cancelnew).
Media identity:
media.refnew, inswap.media,state.mediaandqueue[].media:{"kind":"episode"|"movie"|"extra","ids":{"anilist":1, "tvdb":2},"show":"...","season":1,"episode":6}(MediaRef); passed through as is, at most 2 KiB.
Transport: paths unchanged. A server with TLS serves the same endpoints
over wss:///https:// (/health.tls); apps use wss:// when offered,
ws:// stays allowed.
Backlog
-
Auto-skip OP/ED (undecided): who decides and how (shared for the server, personal, per show) is open. Constraint: a skip is a seek and seeks are shared, and only real ranges (segments, OP/ED chapters) should ever be skipped.
-
Files: next episode from Files (by parsed episode, with the countdown, and under Up next's "Continues with"). Later: tracking for file series.
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yt-dlp follow-ups (see ARCHITECTURE "yt-dlp"): check that the bundled Windows libmpv has the ytdl hook (Lua) and plays
edl://URLs through media_kit; if not, resolve in the app and open the relay tracks' formats. YouTube: yt-dlp wants a JS runtime (deno) for full extraction. Formats that need yt-dlp's cookies.- Live streams through the relay (today refused: the sync model needs a fixed duration and seeking).
tool/relay_e2e.dart: a two-track case (bytes and pieces) over a shaped source link. Pieces on a slow source: a cold piece can take longer than media_kit's 5 snetwork-timeout; if it does, fetch the first pieces before settingrelay.live.- Pieces, unverified so far: the 403/410 re-resolve against a real
expiring HLS (signed segment URLs), HLS discontinuities / ad
splicing, Windows' bundled ffmpeg with extensionless piece URLs
(
p/<i>; fine with ffmpeg 9 on Linux). - Thumbnails and scrubbing previews of a relayed media with tracks should open the video track's URL alone, not the EDL.
-
AniList account: sign in (OAuth via a localhost callback), "My list" filter on the Schedule from the user's AniList lists. This is the Schedule's personal tracking; AnimeFlow has no per-user follow.
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Ops: Check shaders on Windows; the relay e2e "source drops uncleanly and resumes" fails about half the time under the full suite.
-
Windows: first real use. CI builds and publishes
watch-together-<ver>-windows-x64.zip(libmpv bundled) and runs the updater tests on NTFS; a friend has joined from it. Still unchecked: fullscreen controls, hosting (firewall prompt), in-app update from one release to the next. The rest of the desktop tests are not in CI. -
Relay follow-ups (see ARCHITECTURE "Relay"). First real use: owner's PC -> VPS -> friend, Jellyfin and a file. Then:
- Source takeover: when the source leaves, another member with an account on that Jellyfin (or the same file: name, size, hash) takes over instead of the buffer running dry.
- "Bob can't open this link — relay it?": offer the relay to whoever put a direct link up when a viewer's player fails to open it.
- The host's own file as Up next's first item: it plays from
/monce up, so others open it cold (the warm relay covers every other relayed item, see ARCHITECTURE "Relay"). The hosting app could hand the server the item's path early and/mserve it under anext/name until the swap. - Research (before building anything): can stream URLs a member's
app resolved with yt-dlp (its cookies, its address) be fetched by
the server from another address? Per site: YouTube (its
googlevideoURLs carry the resolving IP), Bilibili, X, generic HLS/DASH, others; and YouTube resolved by the server itself from a VPS, with and without cookies. Decides whether a server-driven fetch of member-resolved links (the member need not upload or stay) is worth building.
-
Jellyfin (epic, below).
-
Smaller items
- Video output robustness: if media_kit's hardware path regresses to software (see ARCHITECTURE, Media: render mode), vendor a media_kit_video fix that builds the EGL display from GDK's native display. The video freeze after GPU idle is not explained by this; next suspect is media_kit's context switching on the raster thread with NVIDIA.
- Link conveniences: a link swap in session updates the remembered media; show the open link with an open-in-browser button.
- Time UI: remaining time, scrubber preview.
- mpv / mpv.net shortcut parity.
- Chaos suite: host drop 5 s / 30 s, viewer stall, 20-seek storm, long
outage with cache exhaustion (
tool/shaper.dart --kill-after); assert no OOM, no stuck session, drift recovers. - Chat history pane (today: activity log only).
- Images in chat (paste a screenshot; server memory only): possible, not wanted yet.
- HTTP: move the app's clients (Jellyfin, AniList, AnimeFlow, updater)
to dio from
fox_utilswhen touching them, for retries/interceptors. - TLS: document a reverse proxy in front of the server.
- Up next follow-ups (see ARCHITECTURE "Up next"): a member whose reconnect lands as a new member loses its "through me" links and files in the queue (skipped as gone); the key could follow the member. A whole season or a pick list at once ("Add the rest of the season").
- Sidecar subtitles.
Epic: Jellyfin
What is left (the rest is in ARCHITECTURE.md, "Jellyfin in a session"):
- Auto-advance cancel for everyone (the next episode and Up next): today Cancel is per screen (the designated swapper's Cancel stops the swap; a seek stops all). A shared cancel needs a wire message.
- Sidecar (external) subtitle streams of Jellyfin items: only embedded tracks are mapped to mpv today.
Deferred
P2P, Android. Never: transcoding, web clients.