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sync_replay_project/docs/ARCHITECTURE.md
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foxyzandClaude Opus 5.5 741b258ac1
ci / core (push) Successful in 29s
ci / server (push) Successful in 53s
ci / updater-windows (push) Failing after 7m45s
Restructure step 6: what's next and watch tracking
- What's next is the server's: state.advance counts down (10 s) when the
  media finishes with an Up next item first, holds while its performer or
  warm source is gone, and sets queuePlay at its end; cancel is shared, a
  seek or swap ends it; the server skips items nobody can put up. Shared
  rules in core whats_next.dart; the app's janitor, per-screen countdown
  and end-of-episode card are gone.
- The continuation (next Jellyfin episode, next file of a local show
  with its gaps) is an auto item under "Continues with", prepared like
  Up next's first item.
- Watch tracking by time In (D3): only time played while this viewer is
  in counts; away, paused, held, jumps and stalls never do (P7, P9).
  WatchTracker + device WatchHistory (files, links); Jellyfin progress
  reads the same watch; records are the AniList seam.
- A server restart no longer loses what played: apps hold their media
  and one offers it back (swap.restore, first offer wins), Up next is
  re-added, the source re-feeds, and the watch carries on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:06:04 +03:00

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Architecture

Plain overview first: HOW-IT-WORKS.md. Wire format: PROTOCOL.md. Plans: ROADMAP.md.

Packages

Path What Rule
packages/core protocol messages, sync engine (SyncEngine, with what's next: whatsNext), constants, config, Range parsing, logging, Jellyfin client, updater, the rules every side reads alike (whats_next.dart: who puts an Up next item up, who adds the continuation), watched rule (WatchSession), the library's L1 (library/: release and folder names, groupLocal); testing.dart (test support for all three packages, not in core.dart: FlakyProxy) pure Dart, no Flutter
packages/server Relic HTTP + WebSocket server (SyncServer, ServerHub, Session, media endpoint, relay buffer, Jellyfin relay), the serve() entrypoint, bin/server.dart (dedicated server) pure Dart, no Flutter
apps/desktop Flutter app: UI, AppGraph (composition root), SyncClient, Connection, SessionCoordinator, Navigation, YourServer (ServerIsolate), MediaPipeline (opening media), QueueController (what's next on this app), WatchTracker (watch tracking), PlaybackController (the session player's marks and commands), the player host (PlayerHost, MediaKitHost: the only media_kit user besides the Video widget glue), update UI (UpdateController) ships with starsync-server
tool harnesses: range_logger, shaper, fake_viewer, e2e_check dev only
deploy systemd unit for the dedicated server
third_party/media_kit_video upstream media_kit_video 2.0.1 with Starsync's patches (starsync/README.md: Flutter ≥ 3.38 EGL display on the platform thread, the X11 GLX step-aside) vendored; re-apply patches on update

Guard: packages/core/test/flutter_free_test.dart fails if anything under core/lib imports Flutter, dart:ui or signals_flutter; CI runs analyze + tests for core and server on every push. Server has no such test but the same rule; CI checks it with dart compile exe of bin/server.dart. The client WebSocket (web_socket_channel) lives in apps/desktop; Relic has no client.

Server lifecycle

One entrypoint: serve(config, events:) in packages/server. config is an AppConfig.toMap() (primitives only, so it crosses isolates). It starts a SyncServer (bound to all IPv4 interfaces, or 127.0.0.1 with an extra 'loopbackOnly': true key) and reports on the events port: ready (with the port and a control SendPort), error (start failed), and every log record as log. On the control port: {'t':'stop'} closes all sockets and returns, and the isolate exits; {'t':'file', 'path', 'reply'} makes a local file the hosted one and answers its name and size (ServerIsolate.setFile: a File put up here then sends a swap with that name and size, which the server matches to the file); {'t':'share', 'port', 'secret', 'jellyfin', 'reply'} and {'t':'unshare', 'reply'} attach and detach the network listener (below).

  • Your server (session/your_server.dart, YourServer): every app runs one server for its whole life, started when the app starts (Navigation.start) as a ServerIsolate running serve: port 0 (a free one), loopback only, no password, a random hostKey per app run, named "'s server", its session log in the app's logs folder and its log records in the app's log as server.<logger> (see "Logging"). Nobody else can reach it. The isolate runs with errorsAreFatal: false: an uncaught async error is logged and the server keeps going. If the isolate dies anyway, YourServer.crash is set (the shell says so in a dialog) and, unless you are in a friend's server, the navigation starts a new one and goes home to it.
  • Listeners: SyncServer.share(port, secret, jellyfin) attaches a second listener on every IPv4 interface at the port from Settings → Party & network (default 8080) to the running server (Relic serves the same routes on both), sets the password and the Jellyfin relay logins (one per linked account, relayCredentialsFor, so guests without an account watch Jellyfin items through the server with your sign-in on the item's own Jellyfin); unshare closes it. Nothing restarts for either: members on the loopback listener keep their sockets, the media and Up next stay. Unsharing sends everyone but the host out: each leaves at once (feed leave, reason closed) and its socket closes with 4016, so its app does not retry (see "Connection"); the password goes back to none. A port another program holds fails the share with its reason; nothing else changes.
  • Invite (session/invite.dart): YourServer.invite() shares the server if it is not yet and returns an Invite: the host, the port, the name, whether a password is needed (never the password), the version and an fp field reserved for a pinned certificate (wss:// with a self-signed one, later; always null). The host is the best of inviteAddresses over NetworkInterface.list: IPv4 only, no loopback, link-local (169.254/16) or proxy fake-IP (198.18.0.0/15, what TUN proxies like Clash hand out) address and no container or VM bridge (docker*, br-*, veth*, virbr*, vmnet*, vboxnet*, cni*, podman*, lxcbr*, lxdbr*, vEthernet, VirtualBox, VMware); 192.168 first, then 10/8 and 172.16/12, then a mesh VPN's 100.64/10, then any other (public) address. No public-address lookup: the members card says that friends elsewhere need the port forwarded or a server they can all reach. Invite.text is what Invite copies ("Join me on Starsync: 192.168.1.20:8080 (ask me for the password) · Starsync 1.3.0"); addressIn reads the address back out of a pasted invite (the Join card's address field). stopSharing unshares.
  • Where you are (session/navigation.dart, Navigation): place is none (starting, or between two servers), yours or friend. The app starts at home: your server, joined over 127.0.0.1 with the host key (the hostKey stands in for the password, so a password set later never locks this app out), hostFile set to YourServer.setFile. A join first reads the friend's /health (the version gate, below); an unreachable server stops there, still at home. Then this app leaves your server (bye) and connects to theirs; a join that fails or is cancelled goes home again. Leaving theirs (Leave), or theirs closing to friends (ConnRefused closed: "The host stopped sharing their server"), goes home. Your server stays up all the while: what plays there and Up next wait for you, and whoever you invited stays in it. A joined server's name and version (serverLabel, serverVersion) come from its /health; yours is this app's. The Join card's recents are the friends' servers that got in.
  • Version gate: /health gives protoMin, protoMax and version (a proto 15 server only proto, used for both). versionFit against this build's range: ranges that meet are fine; a server whose newest is older than this app's oldest "runs Starsync 1.2.1 — they need to update", one whose oldest is newer "— you need to update", and then the Join card offers "Check for the update" (the updater, see "Updater"). Nothing is dialled for either. A server that says nothing about its version is left to the hello's refusal (see "Connection").
  • Dedicated server: bin/server.dart compiled with dart compile exe and shipped next to the app as starsync-server. It parses flags (--port, --secret, --name, --media, --advertise-host, --jellyfin <file>, --[no-]yt-dlp, --yt-dlp-dir, --yt-dlp-cookies, --config; default port 8080) into the same map and calls serve (--log-dir only picks where its log files go, see "Logging") (--upgrade / --check-update run the updater instead); SIGINT and SIGTERM stop it. A Flutter binary cannot run without a display, which is why the server is its own build.
  • App close: after the players and the bye (see "Desktop UI", closing), your server stops (stop, then killed after 3 s).

SyncServer runs a 1 s heartbeat (ServerHub.heartbeat): closed-socket sweep, the engine's sweep (silence, joining, gone notices, grace), relay source state, warm relay, rates, state + feed broadcast. There is one session, id default.

Passwords: the default secret is empty, which means an open server (a warning is logged). Otherwise one shared secret, compared at hello; your server's is the one from Settings, set when it is shared.

Host: the app generates a random hostKey per app run, puts it in your server's config and sends it in its own hello. The member whose key matches is the host (members[].host: the crown, art rights) and needs no password. The address a connection comes from plays no part (so a reverse proxy or tunnel on the same machine does not make everyone the host). The dedicated server has no key, so it has no host. Nobody removes anyone: members set each other away ("Presence" below), the host included, since your server and its /m/ file serving do not need the host's player; only stopping sharing sends guests out.

Composition root

AppGraph (app/app_graph.dart) is built once in main.dart (AppGraph.build) and constructs and disposes the app's systems: the Ports (the player host among them, handed to the coordinator), the sounds (SynthSfx), the Notifier, the Connection, the SessionCoordinator (handed the settings and the watch tracker), the connect form and recents (ConnectStore, state/connect_prefs.dart), YourServer, Navigation, the library's matches (ShowMatcher, "Library", whose refForPath it hands the coordinator as fileRef, and a LocalNextFinder over it as nextFile) and watch tracking (WatchTracker with the device's WatchHistory, "Watch tracking"); it wires them through their constructors (and gives Profile the form and the push) and has no logic or signals of its own. Widgets reach it through one AppScope InheritedWidget (AppScope.of(context), readable in initState); shutDownApp gets it from main (closeAppWith). Tests build their own (test/test_graph.dart). The app's remaining .instance singletons (settings, Jellyfin accounts, the updater, the profile, Files' folders, yt-dlp, recent links) may only lose uses: singletons_test fails when one gains a use or a new one appears.

Sync model

Loosely modeled on Syncplay, with a different readiness design.

  • Transport is playing, held or finished. The server owns the clock: positionAt(now) = position + (playing ? now - serverTime : 0). Reports from clients never move it. Only seek, swap, gate transitions and the end of media write position/serverTime and bump eventId.
  • Clock offset: serverTime is on the server's clock. Each client sends a ping with its clock every second and estimates the offset NTP style (ClockSync: offset = s - (t0 + t3) / 2 of the sample with the smallest round trip among the last 16). All extrapolation uses Connection.serverNow() (= SyncClient.serverNow(): local clock plus offset), so a client whose clock is off still lands on the server position.
  • Reports: clients send position, buffered, eventId every 1 s, plus the media duration and its mediaId once the player knows it. The server stores buffered and liveness, and takes the first reported duration for the current media (swap resets it); a report with eventId older than current has its position ignored. buffered is the current media's only: the client sends 0 until the player holds it (a swap's media still resolving, being fetched by the server or opening), and the server counts a report naming an earlier mediaId as 0, so the old media's buffer never passes the gate for the new one. Besides the 1 s tick, a report goes out right after a new media is open and, while HELD, the moment the buffer reaches need, so the gate does not wait for the next tick.
  • Ready gate (HELD to PLAYING): the members that count for the gate (SyncEngine.countsForGate: in the set, no player error, and their presence counts, see "Presence") are not empty and every one is ready and has buffered >= need. need is 4 s (minBufferSecs), or near the end what is left minus 2 s (endSlackSecs, floor 0), since mpv cannot buffer past the end. So a lone viewer plays alone; with others present everyone must ready. While HELD, state.hold says why (HoldReason: a joiner within its bound, someone unready, a short buffer, the same with the relay's source gone, or nobody to start).
  • In-set (EngineMember.inSet, who the gate may wait for): a member joins it on joining, or on coming back from gone or away, while not PLAYING (any media, the one the server started with included); joining while PLAYING it stays out (ready=false) until it readies. A swap puts every member in the set and keeps everyone's ready flag, so the next video starts once everyone ready has buffered (the client setting "Unready when the video changes", AppSettings.unreadyOnSwap, default off, sends ready=false itself on a new mediaId; not for the first state of a session, and a reconnect does not restore a ready that a swap meanwhile would have dropped). A player error removes from the set; presence decides whether a member in the set counts.
  • Identity: an install sends a random client id (hello.client, private: never broadcast, never logged) and a seq that rises with every connection. The server maps the client id to one member for its life: the same id and token on every reconnect (welcome.resumed), so the member keeps its ready flag, presence, queue items (by), the relay it serves and its picture. A hello takes the member over when its seq is not older than the member's; the older socket gets replaced and closes, an older hello gets stale (so two windows of one install cannot fight: the newest wins, the client stops on replaced). welcome.instance changes per server boot, so a client tells "the server restarted" from "my grace ran out" (both: resumed false).
  • Presence (Presence, members[].presence; D1, D2): joining -> in, away, gone. What each counts for is one table, PresencePolicy.countsFor(presence, Purpose) in core (presence.dart), shared by the server and the app: in counts for the gate, the ready counter, watched tracking, preloads and social notifications; joining for all but tracking, and for the gate only while HELD and for at most joinerHold (15 s) after it started joining, never while PLAYING; away and gone for none.
    • joining: a new member, one back from gone, or one back in from away, while media is up (with nothing up it is in at once). It loads in the background; a report that holds the current media at the server position (within the 5 s seek threshold) with need buffered makes it in, already in sync, so a joiner during playback never pauses anyone (D2). A report error or joiningTimeout (60 s) ends joining too. Coming in while PLAYING it stays out of the set until it is ready (its own auto-ready follows its buffer); while HELD it keeps its place in the set. While HELD a joiner holds the start at most 15 s (bounded hold), then the others go on without it.
    • away (sat out): anyone sets anyone away (presence away, the host included); only the member itself comes back (in, through joining). Its ready flag and reports are kept but never count; force leaves it alone; a swap leaves it away. Away survives a drop (back from gone it is away again).
    • gone: its socket closed or fell silent. Kept for the grace (Liveness.grace, 10 min) with everything it had, its token working (/m /r /j URLs, the relay channel); out of the gate. The feed says gone only after goneNotice (10 s), so a quick reconnect is silent; back after that line it says return. After the grace it leaves (feed leave, reason grace); bye leaves at once (reason bye). Only a hello brings it back; frames of a socket that no longer holds the member are ignored.
  • Player error (EngineMember.error, report.error, state.members[].error): a member whose player cannot open the current media says why in its reports; the server takes it out of the set at once (like away, but automatic: ready/force do not put it back, its ready flag is kept), so the others start without it; it also ends a joining. A report without it (the media opened, after a reload too) or a swap clears it: back in the set like a join while not PLAYING; while PLAYING at once if it is ready (the others then hold for its buffer), else from its ready.
  • Pause: while PLAYING, any member counting for the gate who becomes not ready or under need buffered flips the server to HELD (feed action pause by server). Recovery resumes by itself when the gate passes.
  • End: while PLAYING with a known duration, reaching it sets FINISHED (feed finished by server, position = duration). Clients pause where they are, except one within 3 s of the end (finishSlackSecs), which plays out to mpv's own stop; at the end the position shows the full duration. FINISHED never auto-resumes. A seek turns it into HELD at the new position (resuming at once if the gate passes); a swap resets to HELD.
  • Seek: allowed from any member in any transport; the server writes the position, bumps eventId and records who sent it (seekBy, seekSeq in state for that event); flags are untouched. Clients diff each state broadcast by eventId (StateDiff): new event means seek to the computed server position, transport change means play/pause. The coordinator applies states one at a time, newest first (a state arriving meanwhile replaces any still waiting): interleaved applies could land an older pause after a newer play. Between events: drift over 5 s for more than 2 s seeks, ahead by more than 1.5 s sets rate 0.95 until level, otherwise nothing.
  • User seeks: a hosted player's public seek is the user's (its syncSeek moves mpv): the session's seek bar (ChapterSeekBar, one seek per pointer move while dragging and one on release, like media_kit's), the arrow keys, skips, chapter jumps and seekTo all become explicit events. The player moves at once (scrub preview); UserSeekGate sends one seek intent with a fresh seq after 300 ms without another request (seekDebounceMs). While the user is seeking, and until the echo of the last sent seq arrives (3 s at most), server seeks never touch the player; the echo of our own seek is not applied either (the player is already there). A server seek that has not landed after 1.5 s is re-applied once (_checkSeekLanded), to the server position recomputed now, and only while its event is still current, the user is not seeking and the relay it reads has its source ("Viewer recovery" under "Media pipeline").
  • Liveness: WS ping every 5 s; a socket without any frame for 15 s (silence) is closed (4015) and its member goes gone; the grace, the gone notice, the joiner bound and the joining timeout follow. The durations are a Liveness (core, sync_engine.dart; defaults RelayConstants.silenceSecs / graceSecs / goneNoticeSecs / joinerHoldSecs / joiningTimeoutSecs / pingIntervalSecs) given to SyncEngine(liveness:) and SyncServer(liveness:); all but the ping are measured on the engine's clock (SyncEngine.clock, SyncServer(clock:)) by the 1 s heartbeat sweep, so a test with a fake clock steps through them; the ping is the socket's own real timer. Any frame counts (SyncEngine.touch). Closed sockets are polled with isClosed every second: Relic's server-side onDone does not fire for dead peers, so presence never relies on it. A half-open link is caught by the silence.
  • Client policies: a drop is not the end of the session. The app keeps the last state (SessionCoordinator.stateStale while it reconnects or after the connection ended; the strip says "reconnecting…"), the player and its media, and a relay it serves; it reconnects with backoff and jitter and comes back as the same member (see "Connection" below). No frame for 3 s is "connection unstable", 9 s is lost (well under the server's 15 s). A welcome that resumed needs nothing re-sent; a new member (grace over, server restarted) gets the app's ready and sitting out again, and the media opens again only when it changed (or its URL named the old token). A restarted server that has no media while this app had some gets it back ("Server restart" below). The app's own ping every second keeps it under the server's silence limit even with nothing playing. Cancel during setup aborts the join. Leave and closing the window send bye (see "App close" under Desktop UI); Update and restart does not.
  • Server restart (the queue stays in memory, the server stores nothing): a reconnect that finds another welcome.instance with no media, while this app had media up, holds it: the player plays on and states without media are not applied (the watch goes on with it, see "Watch tracking"). One app offers it back (swap.restore: the media, this player's position, whether it played); who goes first is read from the old state alone, so the apps agree: who put it up or passes it on after 0.5 s, the others by their old member id from 3 s on, 1.5 s apart, each only while the server is still empty and only what it can put up again (_offerBack: a Jellyfin item with its own account, its file, the link it put up, a link everyone opens). The server keeps the first offer. When it is back as the same media under a new mediaId, the player keeps it unless its URL named the old token (a relay viewer's /r/, the host's /m/: opened again), and what this member passes on is served again (MediaPipeline.resumeAs: its file, its link, its Jellyfin item for viewers without an account); the watch, the Jellyfin reports and a cleared continuation carry over. Up next comes back too (QueueController.restoreAfterRestart): the app whose offer won adds the links everyone opens and the Jellyfin items, every app its own links passed on and files; a server-fetched link is lost with the old server. Nobody offering within 30 s: the app lets go of it.
  • Auto sit-out (AutoSitOut, session/auto_sit_out.dart; Settings "Auto sit-out", AppSettings.autoSitOut, default on): not playing and no input for 5 min sets this member away (reason idle); minimised or hidden for 10 min does, playing or not (minimised): while playing idle input does not count, and watching is activity, so a pause after a long watch starts a fresh clock. Input (any key or pointer use in the window, markInput, from AppShell and the controls) or the window's focus brings it back in (without touching the ready flag), but only from an away it set itself: a manual one (own or someone else's) stays. Never when alone (isAlone in core: no other member connected, in, joining or away). The window changes come from ShellPort.watchActivity (focused, unfocused, minimised, hidden); the timings are AutoSitOutTimes.
  • Nudge: nudge names a member; the server passes it to that member only (no feed), at most 3 per second and 20 per minute per sender (nudgesPerSec, nudgesPerMin; the rest is dropped silently). The nudged app plays the nudge sound whatever its per-sound switch (the volume still applies), toasts "Alice nudged you" and asks the desktop for attention when its window is not focused: the runners' starsync/window channel (attention), the urgency hint on Linux (GTK, cleared on focus) and FlashWindowEx until foreground on Windows.
  • Deviations from Syncplay: clock never follows the slowest watcher; no pause-on-leave; anyone can force ready/unready (all or one); presence gate; the clock is server time (clients correct for their offset to it).

Additive wire changes only; bump proto and PROTOCOL.md in the same commit.

Connection

Connection (session/connection.dart) is the link to the server, made in the composition root (AppGraph) and passed to the SessionCoordinator. It owns the SyncClient socket, the first connect (begin + dial), reconnects (delayFor: 1 s, doubling per failed attempt up to 15 s, each ±20 % jitter), the epoch (invalidate, isCurrent) that makes a cancelled connect or attempt stale, the 1 s heartbeat (clock ping, the diagnostics tick, the silence check), the diagnostics uploader (diag, started with the session, stopped by close before the socket), "Stop reconnecting" (cancelReconnect), "Retry" (retry) and setup cancel (cancelConnect).

Each hello is built by an injectable HelloBuilder (defaultHello): this build's version range (RelayConstants.protoMin .. protoMax), the install's ClientIdentity (session/identity.dart: a random 22 character base64url client id and a seq that rises with every connection, both in the settings box, so per data folder and per STARSYNC_PROFILE; tests get a fresh in-memory one per Connection), app (the app version), platform, caps (source always; resolve when the app's yt-dlp is there; jellyfin when an account is linked, checked by the coordinator at each connect) and, on a reconnect to a server seen before, feedAfter (the last feed.seq). The replay (welcome.feed) reaches the activity log only, marked replayed; a welcome of another instance (a restarted server) drops it and counts from 1 again.

Connection.state (a signal of the sealed ConnState): ConnClosed (before a connect, after leave or a cancel), ConnConnecting (the first dial), ConnOnline (welcome received, frames arrive), ConnUnstable (the same socket, nothing for unstableAfter, 3 s), ConnLost (the socket closed or errored, or nothing for silenceLimit, 9 s: the socket is dropped, the next attempt scheduled), ConnReconnecting(attempt) (an attempt dialling, and after it failed until the next one), ConnRefused(code, message) (version, secret, closed for close 4016, the host stopped sharing their server, or empty for a first dial that failed otherwise; nothing retries) and ConnReplaced (err replaced, close 4013 or 4014: another window of this install holds the member; nothing retries, "Retry" takes it back). The silence and the lost sound are measured on Connection.now (injectable, UTC wall clock by default); the heartbeat and the reconnect delay are real timers.

Refusals in plain words (connectErrorText, versionText): version says whether the host runs an older or a newer Starsync (from the server's min/max; a proto 15 server's codeless proto mismatch is always an older host), secret a wrong password, replaced "Starsync was opened in another window". Close code 4015 (the server found it silent) and any other drop reconnect.

The state is the first input of the session's status (see "App events and platform ports": "Connecting…", "Reconnecting…" with Cancel, "Connection unstable…", the refusal or "replaced" with Retry; the strip's "reconnecting…"); the coordinator also reads it as reconnecting (lost or reconnecting), unstable and stateStale. A drop that lasted lostSoundAfter (4 s; a silent link counts from its last frame) raises ConnectionLost, the reconnect that follows ConnectionBack (each once per drop, through the Notifier): a quick flap makes no sound.

The session's part of a welcome is the coordinator's onWelcome handler (_onWelcome), called before the welcome's state goes out: the first welcome and a resumed one need nothing; a new member after a drop gets the app's intent again (ready, presence away) and the media is forgotten (opened again from the state) only when it changed. The incoming streams (states, feeds, nudges, errors), the send methods, the token, memberId and serverNow() are read through it. close(bye:) sends bye and waits briefly for the server's close, so the frame goes out before the socket does.

Media

Three sources, same sync. Any of them can also go through the relay (below).

  • Link: the media field holds an http(s) URL. It travels as media.url in swap and state, and as mediaUrl in welcome. Each app plays it directly (a web page through its own yt-dlp, see "yt-dlp"); the server is only the clock. A pasted link that parseJellyfinLink recognises goes up as a Jellyfin ref instead when the ServerId is known (in the link, else /System/Info/Public), so its api_key is never shared (mediaForLink, host and swap alike).

  • Host local file: SyncServer.setLocalFile / mediaPath makes the file the session media. GET /m/<sid>/<token>/<name> serves it with a Range table, gated by the viewer's token. The server builds the URL per viewer (http://<host>:<port>/m/default/<token>/<name>), so tokens never reach other viewers. <host> is the authority the client dialled; advertiseHost (default empty) only overrides it when set explicitly. When a state broadcast has no media.url, the client builds the URL itself from the host it connected to. Bytes stream file to socket and are counted as streamed (bytesServed); nothing is stored. The host plays through loopback like everyone else.

  • Jellyfin item: the media is a ref ({serverId, itemId, ...}, wire in PROTOCOL.md "Jellyfin media"); the server never stores or sends a URL or token for it. Each app resolves it with its own account and direct-plays the static stream; guests use the server's own login when it has one ("Jellyfin relay"), else the member who put it up ("Relay").

Range table (resolveMediaRequest, tested byte-exact):

Request Response
no Range 200, Content-Length = size
bytes=a-b 206, Content-Range: bytes a-b/size
bytes=a- 206 to EOF
bytes=-n 206 last n bytes
unsatisfiable 416, Content-Range: bytes */size
host has no file 503 + Retry-After: 2
bad / unknown token, unknown session 401, 410

Always Accept-Ranges: bytes; Content-Type from the extension (contentTypeForFile). Relic hands the Range over as a typed RangeHeader; the endpoint takes the first range and keeps the unit, so non-bytes units still get 416.

What mpv does against it (recorded with tool/range_logger.dart): mp4 opens once with no Range then streams bytes=0- to the end; mkv opens bytes=0- twice (probe, playback), reads a small tail at size-n (cues, expressed open-ended), then every seek is a fresh bytes=N- connection. A server outage of a few seconds is ridden out from mpv's cache with no error. Longer outages exhaust the cache and rely on reconnect (not chaos-tested yet).

mpv settings (the player host, platform/desktop/media_kit_host.dart, set on every player before its first open): Player with bufferSize 256 MiB (media_kit's bufferSize sets both demuxer-max-bytes and demuxer-max-back-bytes), libass on; pinned via runtime property: demuxer-readahead-secs=150, cache-secs=150 (about two minutes of read-ahead: rides out short drops, intro skips are instant), demuxer-max-bytes=268435456 (150 s up to ~14 Mbit/s; a 1.4 GB / 24 min file is ~8), demuxer-max-back-bytes=67108864, stream-lavf-o=reconnect_streamed=1,reconnect_on_http_error=5xx,reconnect_delay_max=4,reconnect_max_retries=3 (comma form; this mpv build rejects colon-joined): a dropped connection or a 5xx is retried, at most 3 times per read and 4 s apart at most; a 4xx (a CDN refusing a request) fails at once instead of being retried (older ffmpeg ignores reconnect_max_retries), ytdl=no (pages are resolved by the app, never by mpv's Lua hook). A load that fails (mpv's fatal "No video or audio streams selected", or an EDL track that cannot be opened) before a duration is known is reported once per open (onLoadError), with ffmpeg's HTTP status when this player gets ffmpeg's log (ffmpeg logs through one mpv instance per process: the first one, and once that is disposed the next one created; the host passes the HTTP errors any player gets on as httpErrors). Since every media gets its own player, the session player is often not that instance: the status is a bonus, load errors are detected either way. That, a page's resolve error (yt-dlp's words and the cookies it used, D11, see "yt-dlp") and a failed open become the coordinator's playerError in plain words (playErrorText, core link_probe.dart: 412/precondition/login/cookies/sign in → "This site needs cookies — Settings → Player → yt-dlp → Cookies", 403 → "Not allowed (403)", 404/410 → "Not found (404)", "Unsupported URL" → "Not a video page yt-dlp knows", network errors → "Couldn't reach the site", anything else as is; withCookieNote adds the cookies to the two sign-in texts). It rides in report.error (see "Player error" in the sync model) until the media opens (a new duration) or the server's mediaId moves on; the pill shows "Can't play this: ..." with Retry (Reload video). The cache is in RAM: cache-on-disk=no is pinned (media_kit sets it on without a cache-dir, so mpv fell back to RAM anyway, warning "Failed to create file cache." on every open). mpv ignores invalid values silently, so every pin is read back and a mismatch is logged and kept in pinMismatches. Measured against the /m endpoint (readahead_e2e_test): a paused player buffers ~147 s ahead (10 s before). media_kit has no public setProperty/getProperty; the host calls them through a guarded dynamic call on player.platform (HostedPlayer). Hardware decoding comes from Settings (auto, off, custom) and is passed to the VideoController; env SYNC_RELAY_HWDEC (e.g. no) overrides it. Auto is mpv auto on Linux and auto-copy on Windows (autoHwdec, also for a blank custom value): media_kit renders through ANGLE there, where auto picks the dxva2 interop, which cannot create its EGL surface ("Failed to create EGL surface"); auto-copy decodes on the GPU (d3d11va-copy, dxva2-copy, ... whichever works) and copies frames back, needing no interop. It is read per player, so a change applies on the next media, join or Reload video.

Shaders (per viewer, local only, no wire change): mpv glsl-shaders, set through the same dynamic setProperty and read back (PlaybackController.applyShaders). The value is the platform path list (: joined, ; on Windows). The read-back is compared as a list (shaderListMatches): older mpv (0.37 and before, the bundled Windows libmpv among them) prints it , joined. One saved choice in AppSettings (shaderPreset, shaderQuality, customShaders): applied on every player creation (join, new media, Reload video) and live when changed from the session (the controls' ⚙ → Upscaling shader menu, Ctrl+0..6, both also save it). The Anime4K v4.0.1 files live in apps/desktop/assets/shaders/anime4k/ (only the 14 the presets use, plus its MIT LICENSE); mpv needs real paths, so extractAnime4k copies them once per version to <app support>/shaders/anime4k-<version>/ (a .complete marker is written last). anime4kFiles maps each mode to the file list of Anime4K's mpv templates: HQ = the high-end GPU set (VL + M networks), Fast = the low-end set (M + S). A missing file, a path containing the list separator, a read-back mismatch, or an mpv libmpv_render error while shaders are on turns shaders off (saved) with a toast.

Render mode: media_kit's Linux/Windows video output creates mpv's render context (OpenGL, else its software renderer) when the VideoController is created, and nothing in its API says which. The host therefore requests mpv logs at v while the first output of an app start is created (PlayerHost.video(probe: true)): OpenGL init logs GL_VERSION under libmpv_render (RenderMode.gpu; "suspected software renderer" means llvmpipe, softwareGl); none within 1.5 s of the controller being ready means the software path (software, where shaders do nothing; the shader toast, the menu and Settings say so). Into the app log (mpv, INFO, all starting render): once per app start on Linux render env: (XDG_SESSION_TYPE, WAYLAND_DISPLAY, DISPLAY, GDK_BACKEND, FLUTTER_LINUX_RENDERER, LIBGL_ALWAYS_SOFTWARE, __EGL_VENDOR_LIBRARY_FILENAMES, - when unset); from that v window only mpv's GL init lines (GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION, Detected ...); the mode decided at the end of it; and per player, at its first frame, hwdec-current and the hwdec asked for (the first one per app start also mpv-version and ffmpeg-version). Why media_kit fell back to software it only prints on stderr (media_kit: VideoOutput: ...), which the app does not capture. Otherwise a session player logs at warn (sessionLogLevel; the host switches levels with mpv_request_log_messages on media_kit's handle, the only raw mpv call in the app): media_kit drains mpv's log on the UI thread, one message at a time, so a chatty level, or ffmpeg logging every retry of a refused request, could starve the UI. Shader errors are error lines and still arrive. The host writes every session and preload player's warnings and errors to the app log (mpv, a few per kind at a time, preload before the prepared player's). Thumbnail players log nothing. The hardware path is fragile: media_kit borrows whatever EGL context GDK left current on the main thread (upstream media-kit#1404), so an X11 session or a Flutter/GDK change can silently fall back to software.

Player host (PlayerHost, platform/ports/player_host.dart; the desktop's MediaKitHost, one per app in Ports.players, tests make their own): creates players by role (session: the full cache, warn; preload: the prepared one, 48 MiB ahead, muted, error; thumbnail: no outputs, no cache, no log) with every pin set before the caller's first command (pinMismatches lists the read-backs that differ), gives a player its video output (HostedVideo, with the hwdec policy: SYNC_RELAY_HWDEC, else the setting, auto-copy on Windows), runs the render-mode probe and its diagnostics (renderMode, also after leaving), routes mpv's log, and owns the order players go in: retire (pause, let the view drop the texture: two frames and a route pop, then dispose; a new session player waits for the last one, so at most one old player lingers), dispose (one no view showed) and disposeAll (app close: every live player, each bounded). A HostedPlayer is one mpv: state and streams (position, duration, buffer, volume, completed, width, log), open, play/pause/stop, seek (the user's, see "User seeks") and syncSeek, rate, volume, properties, commands, pin (set and read back), its log level. Nothing else in the app imports media_kit except the Video widget glue (session_player.dart, videoControllerOf).

Media pipeline (MediaPipeline, session/media_pipeline.dart, owned by the coordinator): the one way to open media, plan → resolve → open → ready.

  • Plan (planMedia, session/media_plan.dart, pure; media_plan_test holds the table): from state.media, what this member serves (its MediaOrigin: a file or a link it passes on, a Jellyfin item it put up; set at its swap, claimed by the state that names it the relay's source), its own capabilities and who is present, where this app reads the media from (SourcePlan): your server's file (/m), a link everyone opens (DirectLink; a page is resolved here), another member's relay or the server's fetch (/r, waiting until it is fed: relayWaitsForSource), its own file or link (it plays its own copy and feeds the relay), a Jellyfin item (JellyfinSource: own account, the server's login /j, the member passing it on /r), or Unresolvable (a page on a device that cannot resolve: LinkResolver.resolvesLinks false; who can is read from members[].caps.resolve; desktop always can, so this is Android's plug-in point).
  • Resolve: a Jellyfin item through this app's account (or the plan resolved ahead for Up next, warmJellyfin), else the server's login, else the member passing it on, else blocked (openJellyfin); a web page through the app's own yt-dlp (LinkResolver.probe: yt-dlp's stream URLs, an EDL of video and audio, the CDN's headers with its cookies, the subtitles; see "yt-dlp"), failing in plain words with the cookies that were used (ResolveFailure, D11); a relay not fed yet is opened once relay.live.
  • Open: a player per media through the host. The prepared player (Up next's, see "Getting ready") is promoted when it holds the same URL and headers; else, when the session player already held media, a fresh one takes over (pins, volume, shaders; with the view up and the render mode known, its video output ready before the view swaps to it, else the view makes it and the probe runs on it); the same media again (a reconnect, joining back) keeps the player. Every hand-over is PlaybackController.attach: log, marks and track observers move over, the view swaps to the new output (generation), volume and shaders carry over, the old player is retired. The first open after join or Reload video uses the player just created; a dropped connection never touches the player. "Reload video" (button or Ctrl+R) retires the player, starts a fresh one and opens the media again (a page resolved afresh: its stream URLs may have expired). Cost (SwitchTrace player, headless, without the video output): 45 to 65 ms per swap for one app in the process, about 150 ms with three in one process (queue_switch_e2e_test with WT_SWITCH_PRELOAD=0), against a cold switch of about 1.6 s.
  • Ready: the coordinator reports at once after an open (onOpened) and when the buffer reaches the gate's need while held, not on the next tick.
  • Commands: play/pause/seek/rate come only from StateDiff actions, the play gate (localPlayAllowed: self in-set and ready) or the user's own seeks (see Sync model); a server seek within 0.5 s of the current position is skipped. They go through PlaybackController.apply: while a switch is under way (no player, or its media has no duration yet) they wait, the latest seek, transport and rate apply once to the new player when its media is in; mpv never gets a seek it cannot run (media_kit logged "error running command seek" / event:5 for each). The volume is the controller's (setVolume), on every next player. Opens are paused (play: false). On media change (mediaId bump) the previous media stops at once (no old picture or sound while the new one resolves, is fetched or opens) and StateDiff seeks to 0, holds and resets rate. Leaving stops and releases the players.
  • Being a relay source (RelayFeeder, session/relay_feeder.dart): the current media's channel and Up next's warm relay (see "Relay"), with the step-1 re-dial (a source rides through this app's own drop). A Jellyfin item this member put up is passed on only once someone present needs it (jellyfinRelayNeeded: the server's login does not cover it and a present member does not play that server with its own account; one whose caps say Jellyfin but whose jf is not reported yet is asked again with the next state), so a session where everyone has an account opens no relay channel.
  • Viewer recovery (D6): while the relay this app reads has no source (sourceGone, or not live with the source away), it plays what is buffered. A seek past that (a server seek, a drift correction) is tried once; more wait, the seek check does not re-apply, and the report says nothing is buffered once this player cannot be where the server is (starved), so the server holds everyone with the reason source ("Waiting for Bob"; see "App events and platform ports"). When the source is back, one seek to the server position resumes the player, and a player that never loaded meanwhile (it opened while the source was gone and its first bytes never came) opens again in a fresh player. Measured (relay_e2e, a source just above the bitrate that drops, a seek past what the server got, a member joining meanwhile): at most one seek per viewer while it is gone, nobody's player broken, all play from the seek once it is back.

Chapters, segments, tracks (PlaybackController signals, values from playback/media_marks.dart, no widgets; any controls UI reads them):

  • chapters: mpv chapter-list (observed through the same dynamic observeProperty and read as JSON): MediaChapter index, title, start; end = next start, the last one's = duration.
  • segments: the Jellyfin item's MediaSegments (GET /MediaSegments/{id}, 10.10+: Intro, Outro, Recap, Preview, Commercial), fetched by the coordinator with OwnPlay only; relay and blocked viewers cannot call Jellyfin and use chapters alone. Empty without a segment provider plugin (the case on the owner's 10.11 server).
  • tracks: audio and subtitle MpvTracks from mpv track-list (id, language, title, codec, channels, default / forced / hearing-impaired / external, selected), re-read after every selection.
  • position (250 ms steps), duration, buffered (end of the cached range: mpv demuxer-cache-time, media_kit's buffer, 250 ms steps); computed opening, ending (SkipRange) and currentChapter.

Skip rules (pure, media_marks.dart):

  • Opening = first Intro segment, else the first chapter whose title has a whole word OP / Opening / Intro (any case, digits allowed: "OP1"). Ending = first Outro segment, else ED / Ending / Credits / Outro.
  • skipOfferAt (the coordinator's skipOffer, null at finished): inside the opening (up to its last second) "Skip OP" to its end; inside the ending "Skip ED" to its end only (no guessing about previews: the viewer decides). Without any opening, without chapters (a chaptered file without an OP chapter has none on purpose) and with media over 20 min, "Skip 1:30" during the first 6 min.
  • +1:30 (skipForward: the pill, ⚙ → Skip 1:30, Shift+Right) is a nudge, so repeated presses add up.
  • Chapter steps (PgUp / PgDn, chapterStepTarget): forward to the next start; back to the current start, or the previous one within 5 s of it (mpv's chapter-seek-threshold).
  • Every skip and chapter jump is a user seek (debounced, everyone follows).

Never unmount GPU-textured widgets (avatar images) on a transport-gated branch: teardown races mpv's frame upload and the window goes black. Keep them mounted and skip painting (Visibility with maintainState).

Jellyfin client

packages/core/lib/src/jellyfin/, pure Dart over dart:io HttpClient behind a JellyfinHttp interface (tests inject a fake). Plans: ROADMAP.md "Epic: Jellyfin".

  • JellyfinClient: one server + one user. Auth (Quick Connect, password, /Users/Me check, logout), browsing (views, Resume, NextUp, Latest, paged /Items with DateCreated, search, seasons, episodes, recently played), image URLs (tag + maxWidth, no token needed), PlaybackInfo, stream URLs, MediaSegments (a 404 = none), Playing / Progress / Stopped reports, played / unplayed / resume position.
  • normalizeServerUrl, parseJellyfinLink: pasted addresses and item links -> (baseUrl, itemId); accounts are keyed by ServerId (/System/Info/Public).
  • episodeAfter: next episode is the successor in /Shows/{id}/Episodes (crosses seasons, skips other copies of the same episode); NextUp means first unwatched, not next-after-X.
  • matchTrack / matchTracks: carry audio/subtitle choice to the next episode (language required, then title words, forced/HI flags, codec, channels).

Gotchas (Jellyfin 10.11):

  • Every request sends Authorization: MediaBrowser Client, Device, DeviceId, Version[, Token] (values percent-encoded). Unauthenticated calls missing a field get 400 with no body.
  • A POST must carry Content-Length even when empty: behind nginx a body-less POST without it gets 400 (this was the Quick Connect Initiate failure).
  • Jellyfin overwrites a token's stored device name and app version with the header's. Only use tokens this app obtained itself; a relay using a viewer's token must send that viewer's client fields (the server relay sends exactly its credential's fields).
  • Static streams (/Videos/{id}/stream?static=true) serve the original file with byte ranges. The share URL has no credentials; each side adds its own api_key (authorizeUrl).
  • Ticks: 10,000,000 per second.

Jellyfin relay

For viewers without an account on the item's Jellyfin (packages/server/lib/src/jellyfin_relay.dart). The server holds its logins as JellyfinCredentials (ServerHub.jellyfinLogins, at most one per Jellyfin serverId; each: baseUrl, serverId, token, client, device, deviceId, version; primitives, so they cross the isolate boundary). The app sends one per linked account (not known expired, the default first) when your server is shared (share): its own app-obtained tokens and their device fields; the dedicated server has one, read from --jellyfin <file> (YAML/JSON with those keys, keeps the token off the command line) or a jellyfin: map in --config. An empty serverId is looked up at start (/System/Info/Public); if that fails that login stays unused. Tokens are never logged (toString and config parse errors leave them out).

  • Available (state.relay) only while the current media is a ref on a server one of the logins is for (loginFor(serverId), which /j then uses); state.relayNext likewise for Up next's first item, which /j also serves so guests can preload it (see "Getting ready" under "Up next"). Only those two items are relayed, only to a valid viewer token: no open proxy.
  • Each request opens /Videos/{id}/stream?static=true&mediaSourceId= with Authorization: MediaBrowser built from exactly the configured fields (Jellyfin rewrites a token's device fields from the header), forwards Range untouched and Accept-Encoding: identity, and returns Jellyfin's status and range headers. Bytes stream through (no buffering) and count toward bytesServed as sent. A viewer disconnect cancels the upstream response, which closes that connection (tested: HttpClientRequest.abort does nothing once the response has arrived; cancelling the response subscription does).
  • No progress reporting in the server: watched state is per client.

Relay

A member's media through the server's memory, for viewers who cannot reach it themselves (packages/core/lib/src/relay.dart for the wire and the source, relay_pieces.dart for segmented streams, packages/server/lib/src/relay_buffer.dart, piece_buffer.dart, relay_routes.dart; wire in PROTOCOL.md "Relay").

What gets relayed (SessionCoordinator.swapPicked):

Put up Others get it
File, on your own server /m from your server (no relay)
File, by anyone else relayed from that member's computer
Link, "Everyone fetches it" each app fetches it
Link, "Server fetches it" the server reads it once into the buffer; the link is never broadcast; refused on an open server (it would fetch any address it can reach for anyone)
Link, "Through me" (default) relayed from that member's computer; plays for everyone whenever it plays for them (their cookies, their network)
Jellyfin item (browser pick or pasted link) own account first, then the server's login (/j), then relayed from the member who put it up (with their sign-in, or the pasted link's key, which stays on their machine)

Relayed links are range-read: a media file as is, a web page as yt-dlp's formats, resolved where the bytes are fetched (see "yt-dlp"); the swap carries only the page URL and the mode. A page's formats are one file, or a video-only and an audio-only file (YouTube has only those): a media of two tracks, each relayed as its own byte stream with its own buffer and URL, played together by viewers as an mpv EDL (edl://!no_clip;%n%<video>;!new_stream;!no_clip;%n%<audio>, relayViewerUrl / mpvEdl). media_kit opens an edl:// URL unchanged (it writes it to a playlist and loadlists it) and mpv keeps both streams in sync across seeks; one URL keeps the app's "one media URL" path (sync, swap, reopen) as is. The source member plays the page itself (its own resolve, see "yt-dlp") like any other link.

A page with only segmented streams (HLS m3u8_native, DASH http_dash_segments, e.g. X's HLS, generic .m3u8/.mpd) is relayed as pieces tracks ("as":"pieces", one muxed playlist or video + audio): the fetcher parses the upstream media playlist (parseHlsPlaylist), or yt-dlp's DASH fragments (dashPieces: a first fragment without a duration is the init section, so no MPD parser), into a RelayPieceList: each segment, EXT-X-MAP init section and AES-128 key is a piece, one upstream GET, with EXT-X-BYTERANGE folded into the piece. The server serves a VOD media playlist it writes itself from that list (RelayPieceList.playlist: durations, media sequence, discontinuities, MAP, AES-128 keys with their IVs; every URI its own p/<i>), so a source can never point viewers anywhere else. One URL per piece also avoids mpv's seek hang on byte-range fMP4 playlists (Apple's bipbop hung on the first seek read directly). Refused: DRM (SAMPLE-AES, skd:, any non-identity key format, EXT-X-SESSION-KEY, yt-dlp's has_drm), a live playlist (no EXT-X-ENDLIST; yt-dlp's is_live first), a master or I-frame playlist. A remux on the fetcher (ffmpeg -c copy into one pipe) and yt-dlp's own download + merge were rejected: the size is unknown until the end, a seek past the written part cannot be served, and it needs ffmpeg or disk.

How bytes move:

  • The source dials /r/.../source (outbound, so NAT/CGNAT are fine) and answers the server's pulls from the file or the URL (RelaySource over a RelayMedia: its RelayTracks, each a RelayBytes: FileRelayBytes, HttpRelayBytes, LinkRelayMedia / PageRelayMedia for links; a Jellyfin source sends its own Authorization header from this machine). Viewers only ever talk HTTP to the server, so the source never sees mpv's request pattern. The tracks of a media share the channel and its flow control (they compete for the same uplink).
  • Upstream GETs (HttpRelayBytes.read) are split into back-to-back ranges of at most yt-dlp's http_chunk_size for the format, else 10 MiB (relayUpstreamChunkBytes); a buffer pull stays one read. YouTube serves a range up to 10 MiB at full speed but throttles a longer or open-ended one to about twice the bitrate (measured 0.8 MB/s against 8.6 to 12.5 MB/s); chunked, a 1080p relay seeks in under 0.8 s (4 to 6.6 s unchunked) and even beats mpv reading YouTube directly, since the buffer reads ahead at full speed.
  • The server keeps one buffer per track of a relayed media (one for a file), a RelayBuffer for bytes: 256 KiB slices in memory (relaySliceBytes), filled by one sequential pull at a time. Kept: the first and last 2 MiB (container indexes; mpv reads both on open and on seeks), 64 MiB behind the slowest viewer and 256 MiB past the furthest, the same as each viewer's mpv buffer (the player host's pins), so a skip inside the viewers' buffer window is served from memory. Evicted by distance from the viewers, never LRU. With 2+ viewers the source sends each byte about once. Several tracks split the ahead and behind budgets by size (one duration, so by bitrate; relayBudgets), at least 8 MiB each, which keeps both windows at the same playback distance (1080p video + aac: about 246 + 10 MiB ahead); each pins its own head and tail. A viewer is its token in every track's buffer.
  • A pieces track gets a PieceBuffer: whole pieces by index, each one pull (a piece names its index on the channel), served whole with Range inside a piece. A viewer's position is its newest requested segment (opening the playlist puts a new viewer at the first one, so its first pieces are fetched before it asks). Filled: a blocked viewer's piece (oldest wait first; a pull nobody waits on gives way at once), the init and key pieces the viewers' segments use, then segments ahead of each viewer up to the ahead budget, slowest first. Init and key pieces are kept; segments are evicted by distance (behind costs 4x), sizes estimated from the bytes per second of the pieces in so far (before that 4 Mbit/s video, 160 kbit/s audio, which also splits the budget). A failed pull is retried after 1 s. Measured (mpv 0.41 through the dedicated server, loopback, ~30 MB/s upstream): Mux's TS HLS (1080p, one muxed playlist) opened in 0.8 s, seeks 0.07 to 1.1 s; Akamai's DASH (1080p + aac, two playlists, EDL) 1.3 s, seeks 0.03 to 1.4 s; an X video's HLS video + audio 0.3 to 0.75 s, seeks 0.03 to 0.4 s; A/V sync within 0.2 ms after every seek; a second viewer of the same pieces opened in 0.02 s from the buffer.
  • Filling a byte buffer: a viewer blocked on a slice first (oldest wait first, handing the source over at slice boundaries), then the pinned slices, then read-ahead from the slowest viewer. A viewer reads the slice being filled as its bytes arrive, not once it is whole (mpv's demuxer, blocked in a read, takes a seek only once that read returns). Nothing is fetched while nobody watches through the relay (a Jellyfin source with only account holders uploads nothing).
  • mpv leaves superseded requests open but unread after a seek: only a viewer's newest request moves its position or asks the source for anything; older ones still get bytes that are already buffered, and a request a newer one superseded stops holding the pull at once, so a seek's pull starts without waiting for the old slice to finish. Measured (relay_e2e "a seek past what a slow source has sent", a source at about 3x a 3 Mbit/s mp4, the gate's 4 s of buffer): a seek into what the source has not sent plays there after 2.8 to 2.9 s (4.0 to 4.3 s with 1 MiB slices served whole and the superseded request holding the pull).
  • Flow control on the source (RelayWindow): one in-flight budget per connection, 2 x delivery rate x min RTT (rate max-filtered over 2 s), clamped 256 KiB to 8 MiB; the server acks bytes as they arrive. A cancelled pull's unacked bytes are written off, and a cancel that lands while a frame is being read stops it before it is sent.
  • Cleanup: the buffer is memory only. Any swap disposes it (its URLs then 404, the source is closed with 4001 and stops), and so does server stop. A crash frees it with the process.
  • Warm relay (ServerHub.syncWarm, run on every change; wire in PROTOCOL.md "Relay"): a second, small ActiveRelay for Up next's first item while it waits, keyed by its queue id, so viewers preload it (see "Getting ready" under "Up next"). A server-fetched link starts its fetch then; a link passed on or a file is fed by its adder's app (a second channel, /r/.../source?q=<queueId>), only while someone else is in the server and not for the host's own file; a Jellyfin item someone present cannot play (and the server's login does not cover) by the first member with an account that dials in. Its budget is 32 MiB ahead and 8 MiB behind its viewers (relayWarmAheadBytes, split by track size with the usual 8 MiB floor) plus the pins: about what a preload player reads, so the server holds at most that much on top of the current relay (there is no global relay budget; each relay is bounded by its own). Like any buffer it pulls nothing while nobody preloads. The swap that puts the item up (swap.queueId, from its source, or anyone for a fetch, with the same tracks) promotes it (ServerHub.takeWarm): the same buffer, feed and source channel become the media's relay with the full budget, media.relay.queueId names the item and the media keeps the item's name, so its /r/.../<queueId>/... URLs (and the preloads of them) stay valid. Any other swap of it, the item no longer first (a removal, a reorder, Play now of another), its adder leaving, or server stop drops it (its URLs 404, its source gets 4001); a restart starts with none. A manual swap to something else keeps it (the item is still first). A failed warm fetch is not promoted: the swap fetches again and reports the reason.
  • Before the source's channel is first up, a viewer request gets no answer (the server cannot send headers before it knows the size), and media_kit's mpv gives up on a silent request after 5 s (network-timeout) with "could not be opened". So viewers open a member relay's /r/ URL only once relay.live is set, as for a server fetch (relayWaitsForSource in the media plan; "waiting for to pass the video on…" meanwhile), unless the source already left (then they open what the server has); Up next preloads wait the same way. The putter starts its source before opening its own player, and the source reads its tracks' sizes at once.
  • Source away (D6): viewers keep playing from the buffer; a request waits up to 60 s for missing bytes. The source member going gone does not end the relay: it lives through the source's grace (media.relay.sourceGone, ServerHub.refreshRelaySource). The source (RelaySource, kept by the media pipeline's RelayFeeder through the app's own drop) reconnects its channel with backoff (its token lasts through the grace; a half-open channel is caught by its 5 s WebSocket ping) and sends its info again, the same on every dial (the feeder passes the media's name and duration): the same as its first (sizes, piece shapes, kinds, and name and duration when given) carries on, the buffer filler pulling what is missing; another one is closed with 4002 and ends the relay (ServerHub.relayOtherMedia); a second channel replaces the first (4003). The source's leave (grace over, bye) or a swap ends the relay: its buffer goes, live drops, /r answers 404. state.media.relay.live follows the channel. Viewers' status (see "App events and platform ports") says "Waiting for to pass the video on" while it is down, "'s connection dropped — playing what the server has (2 min)" while the source is gone (from sourceGoneSince; a viewer opening then opens the buffer instead of waiting) and " left — playing what the server has" once it left the server; the source gone for 5 s (sourceDropNotice) or leaving is also a toast, once each. A viewer's buffer running dry holds everyone (state.hold.reason source: "Waiting for "); the viewer's side, never seeking past what it has and resuming when the source is back, is "Viewer recovery" under "Media pipeline".
  • Stats (relay_stats.dart, ServerHub.sampleRates on the 1 s heartbeat; wire in PROTOCOL.md): the source's rate is its bytes over the time a pull is in flight (FeedClock, one per media shared by its tracks, run by each buffer's pull), so a full buffer with an idle source does not read as a slow one; smoothed over about 4 s of that time (SourceRate). Its first-byte wait counts, so it reads a bit under the uplink on short pulls. The need is the tracks' sizes over the reported duration (pieces: their bytes per second once a minute of segments is in). Each member's rate is its bytesServed change over 5 s (ReadRates), which follows what its player asks for, not what its link could take. Two significant digits keep state from changing with every byte. The app (session/delivery.dart) derives the rest from the state: the kind (link, host's file, server's file, member relay, server fetch, Jellyfin), each member's route (source; via server: relayed, /m, or Jellyfin jf false; direct: links, Jellyfin jf true) and buffer health (enough for bufferNeed, low, empty while playing). The status carries it (Status.delivery) and the members card (shell/delivery_line.dart) shows it as a source line and a dot per member; nothing goes on the picture. The source gets one toast per media while rate < need. Not shown: a direct member's speed (the server never sees its bytes).

Measured (mpv 0.41 viewers, real server and source, a shaped link between source and server; tool/relay_e2e.dart, 2-minute 1080p test file averaging 10 Mbit/s with a 15 Mbit/s busy section):

Source uplink Open Seeks (incl. +90 s skip) Stalls in 50 s
400 Mbit/s, 20 ms 0.8 s 0.01 to 0.03 s 0
40 Mbit/s, 40 ms 2.1 s 1.1 s first, then 0.03 s 0
20 Mbit/s, 150 ms 5.4 s 1.1 to 5.3 s 3
12 Mbit/s, 40 ms 5.4 s 0.5 to 2.9 s 3

3 viewers skipping together on 40 Mbit/s: no stalls, the source sent 101 MiB for 287 MiB served. A late joiner opened in 0.04 s from the buffer. A 5 s source outage: no stall; 30 s: one stall once the buffer ran out, then it recovered. Freezes of 0.3 to 0.8 s in 30% of seconds: no stall. So the source's upload must beat the media's average bitrate (peaks are covered by read-ahead once it has some lead), and comfortably so for quick seeks. Rejected along the way: a fixed per-request window (seeks of 14 s on slow links, data for abandoned positions clogging the pipe), one shared window across requests (deadlocked on mpv's unread requests), Dart http2 (connection window stuck at 64 KiB).

yt-dlp

Web pages with a video (YouTube, Twitter/X, ...) play through yt-dlp in all three link modes. Nothing is bundled or installed by hand.

  • Manager (YtDlp, packages/core/lib/src/yt_dlp.dart, used by the app and the server): the managed copy in its folder (yt-dlp / yt-dlp.exe) first; if missing it downloads the official standalone build for the platform (ytDlpAssetName: yt-dlp_linux, yt-dlp_linux_aarch64, musl variants, yt-dlp.exe, ...) from the tag releases/latest redirects to, checks it against that release's SHA2-256SUMS, makes it executable (not on Windows) and renames it into place. If the download fails, a yt-dlp on PATH is the fallback. After that, at most once a day (last-check stamp in the folder) and in the background, a newer tag is downloaded the same way; nothing waits for it. version, lastError, busy and changes feed Settings → Player → yt-dlp ("Update now" forces the check). Every failure is non-fatal. Folders: the app's is <app support>/yt-dlp (AppYtDlp, warmed up at start), shared with your server; the dedicated server's is --yt-dlp-dir, else $STATE_DIRECTORY/yt-dlp (systemd), else yt-dlp next to the binary if writable, else ~/.cache/watch-together/yt-dlp.
  • Cookies (YtDlpCookies, cookies.dart): a yt-dlp folder holds at most one source, cookies.txt (a private Netscape copy, mode 0600, written to a .part that is made private before anything goes into it) or cookies-browser (BROWSER[:PROFILE]). Every resolve adds --cookies <copy> or --cookies-from-browser <spec> (the update and --version runs do not); yt-dlp may write the copy back. Imports (parseCookies) take a Netscape cookies.txt or a cookie extension's JSON array (name, value, domain, path, expirationDate / expires, hostOnly, secure, httpOnly, session; host-only cookies keep their bare host with FALSE, the rest get a leading '.'; session cookies expire 0), grouped by site (cookieSite: the registrable domain by a short rule, with google.com filed under youtube.com and bilibili's CDNs under bilibili.com). The app: Settings → Player → yt-dlp → Cookies (a browser and profile, or a file picked or dropped, kept whole: every site in it; "Remove cookies"; the shell's own drop target is off on Settings so only this box takes the file); your server shares the folder, so it uses them too. A player gets them through the app's resolve (the format's cookies as its Cookie header), never on its own. The dedicated server: --yt-dlp-cookies <file> / ytDlpCookies converted into its folder at start; without it the copy and browser setting are removed. Values are never logged and never leave the machine. A resolve that fails in a way that may be about signing in (cookies, log in, "No video formats found") says which cookies it used (D11, YtDlp.cookieNote, YtDlpException.cookies, LinkProbe.cookies, withCookieNote): none; the file and how many of its cookies are for the site (cookieSite); a browser and how many cookies for the site yt-dlp reads from it (one run without a URL, --cookies-from-browser <spec> --cookies <private file>, which writes the browser's jar to a 0600 file in the yt-dlp folder, counted and deleted at once), or that it could not read them. "No video found: it may need signing in (used Firefox's cookies, which have none for bilibili.com: sign in to bilibili.com there)".
  • Resolve (YtDlp.resolve, resolveArgs): yt-dlp -J --no-playlist --no-warnings --ignore-config -f bv*[height<=1080]+ba/b --write-subs --sub-langs all,-danmaku plus the cookies, 25 s timeout: title, uploader, duration, thumbnail, live or not; what a player opens (YtDlpPlay: yt-dlp's requested_formats, else the top-level format; http(s), HLS, or a DASH manifest; one URL, or an mpv EDL of the video and the audio; the first format's http_headers plus its cookies as a Cookie header; the requested subtitles but Bilibili's danmaku, an XML comment feed); and what a relay reads (pickTracks), each format with its URL, http_headers and http_chunk_size. For a relay only plain http(s) formats without DRM count:
    • the best single file (pickSingleFile: video and audio not none, a video container, tallest up to 1080p, else the shortest above), unless
    • a video-only + audio-only pair is taller (pickSplit): video tallest up to 1080p (else the shortest above), HEVC before AV1 before VP9 before h264 (the most compact first: relayed bytes cost every viewer and the server buffer, and mpv decodes them all), then bitrate; audio the original language, not a -drc variant unless alone, m4a/aac before opus, then bitrate. YouTube has only these (299 + 140 for a 1080p60 video).
    • Neither: segmented streams (pickPieces: m3u8_native/m3u8 with a media playlist URL, or http_dash_segments with http(s) fragments; not has_drm): one muxed playlist (video and audio not known to be absent) unless a video-only + audio-only pair is taller, with the same height, codec and audio rules. Relayed as pieces (see "Relay").
    • A live stream, or nothing of the above: nothing to relay.
  • Probe (probeLink, link_probe.dart): a Range: bytes=0-0 GET; a video/audio type, or a generic one on a media file name, is a file (looksLikeMediaFile); anything else goes to yt-dlp, and when yt-dlp cannot read it the page's og:title / <title> is kept with yt-dlp's reason and the GET's HTTP status. LinkProbe.problem: why it will not play, in plain words (playErrorText of yt-dlp's reason, else of a 4xx status), null for a file or a page yt-dlp read. The app probes on paste (AppYtDlp.probe, remembered 10 minutes, longer for Up next's first item (see "Up next"); media file names too, not a Jellyfin item link) for the Link preview (kept on disk too; see "Tabs" under Desktop UI) and the swap: a page is named by its title, never its URL tail, and its thumbnail goes up as its art (see "Media art"). A link with a problem, or one the probe cannot reach ("Couldn't reach the site"), is not put up in any mode: the Link page shows the reason (preview and under the button) and offers "Put it up anyway" (LinkMedia.anyway), for when the server or a friend with cookies may still open it; swapLink refuses it the same way for any other caller.
  • Everyone fetches it: the swap sends the page URL. Every app resolves it with its own yt-dlp (the media pipeline's resolve step, LinkResolver.probe, waiting for the download on first use) and opens what yt-dlp picked (YtDlpPlay.mpvUrl) with its headers as mpv's http-header-fields (media_kit's Media.httpHeaders), for every track of the EDL: Bilibili's CDN answers 403 without the Referer. Its subtitles are added once the media is in (sub-add <url> auto). mpv's own Lua yt-dlp hook is off (ytdl=no): one resolve path for every mode, cookies and headers always the app's, and a libmpv without Lua plays links the same. A resolve that fails is a player error in plain words, with the cookies it used. Stream URLs are bound to the resolving machine, so each app resolves its own; a page is resolved again at Reload video and for Up next's 30-minute refresh (they expire).
  • Through me: the putter's probe must give tracks, and a pieces track's playlist must be readable, else the swap is refused ("Live streams can't be passed on", DRM, or nothing a relay can read) with a hint to use "Everyone fetches it". The swap names the tracks; its relay source reads them with yt-dlp's headers (PageRelayMedia). On 403/410 (expired format URLs, 6 h on YouTube; signed segment URLs) from any track it resolves the page again once for all tracks, finds the same format ids with the same sizes and piece counts and roles (playlists re-read and re-mapped by index; else "the video changed on the page") and goes on from where it stopped. Format URLs are bound to the resolving machine's address, so they never leave it.
  • Server fetches it: the server probes the link itself (LinkRelayMedia) with its own yt-dlp (off with --no-yt-dlp / ytDlp: false) and relays its tracks the same way, setting relay.tracks with live. The putter only refuses a page its own yt-dlp says cannot be relayed (the server may reach what the putter cannot); when the server cannot read it, the putter gets an err with the reason. Viewers open a fetched link's /r/ URL only once relay.live is set ("the server is getting the video…" until then; see "Relay" for why).

Jellyfin in a session

Client side (lib/src/jellyfin/session_media.dart, progress.dart, track_prefs.dart, wired in SessionCoordinator):

  • Resolve: a state whose media is a ref is resolved per viewer (resolveJellyfinRef): an account for that ServerId that is not expired -> PlaybackInfo with its own user (PlaySessionId, media source; /Items/{id} alongside for series and episode numbers), then mpv plays the static stream with the token in http-header-fields (Authorization: MediaBrowser with this install's fields), not in the URL: OwnPlay, report.jf {serverId: true}. Else, when state.relay, welcome.relayUrl or /j/default/<token>/<itemId> on the dialled host: RelayPlay, jf: false. Else, when media.relay names a source, the /r/ URL: RelayPlay. Else BlockedPlay: the session shows "No Jellyfin account here for , and nobody is passing it on" with a button that opens Integrations over the session; linking (or reconnecting) the account retries by itself. A 401 marks the account expired. The member list shows "via server" for members whose jf is false for the current item (see "Relay", Stats). A reconnect to the same item with OwnPlay keeps playing as is.
  • Progress (JellyfinProgressReporter, OwnPlay only): Playing once the file is open and mpv has picked its tracks; Progress every 10 s and at once on pause, resume, a seek (position more than 3 s from where playback should be) or a track change; Stopped on swap, leave, sitting out, window close (bounded to 1.5 s inside the graceful leave) and at finished; seeking back from the end sends Playing again. Reports carry PositionTicks (see "Watched on Jellyfin"), IsPaused and mpv's aid/sid as Jellyfin stream indices (jellyfinIndexForMpvTrack, SubtitleStreamIndex -1 = off). They go out in order on one chain; failures are logged, one quiet toast per session, playback is never touched; a 401 marks the account expired and ends reporting.
  • Watched on Jellyfin: the watch of the item is the session's (see "Watch tracking"); JellyfinProgressReporter reads its verdict and never samples itself. Jellyfin decides played from positions alone (10.11): Playing sets a resumable item unplayed, a Progress or Stopped position past "max resume" (90 %) marks it played, one in between keeps a resume point. So the reporter (played before = UserData.Played read at open with /UserItems/{id}/UserData, handed to the watch with the resume point):
    • played (before, or by the rule at an earlier stop of this opening): UserPlayedItems right after Playing, Progress without PositionTicks (leaves the saved position and played state), Stopped without PositionTicks (Jellyfin marks it played), then UserPlayedItems again and the resume point cleared (/UserItems/{id}/UserData PlaybackPositionTicks: 0): a position an earlier Progress left would otherwise keep it in Continue;
    • peek: Stopped with the resume point from before the opening (0 when none), so the item is as it was;
    • part way: Stopped at the last position, held under 85 % of the runtime so Jellyfin cannot mark it played;
    • not played yet, any time: Progress leaves PositionTicks out from 85 % of the runtime on (and without a runtime), so only the rule marks it played. Members playing through the server report nothing.
  • Episodes: with OwnPlay on an episode, adjacentEpisodes (one /Shows/{id}/Episodes call; episodeBefore / episodeAfter) gives the previous and next episode. The controls show previous / next buttons (also < >, Shift+P / Shift+N; next is Up next's first item when there is one); from nextPromptStart (the ending's start when one is known, see "Skip rules", else the last 2 min of the runtime) a floating "Next episode" pill shows while the controls are up (see "Player controls"). Any of them puts that episode up with the clicker's account (through Up next when it is the continuation there). At the end, the next episode continues the item by itself (see "What's next"). Guests (relay, blocked) see none of it.
  • Tracks: the controls' Audio and Subtitles buttons (or ⚙ when hidden from the bar) list PlaybackController.tracks. A pick is applied, reported, and saved as a TrackChoice (language, title, codec, channels, forced/HI: from the Jellyfin streams with OwnPlay, else from mpv's track list) per series and as the global fallback in the track_prefs Hive box. On the next Jellyfin item it is matched with matchTrack against the source's streams (mapped to mpv ids with mpvTrackId) or mpv's track list, and selected locally. Nothing goes on the wire.
  • Change video: the player's ⚙ → Change video opens the Library tab; Link goes through mediaForLink, a Jellyfin pick as a ref, a file through ServerIsolate.setFile (host) or the relay (swapFile).

What's next

One system decides which item plays next and when, and has it prepared ahead. The server holds the decision (SyncEngine.whatsNext, on every tick and queue change; wire in PROTOCOL.md, "Queue"); each app's QueueController (lib/src/queue/) adds to the one list, puts an item up when the server asks it, shows the countdown and keeps the next item ready ("Getting ready" under "Up next").

  • One list: the queue, Up next's items, then at most one auto item, the continuation of the media playing (for its mediaId). Everyone sees it; any swap that does not put it up drops it.
  • The continuation: added by the app that put the media up (or, when that member is not in, the first member who is: core's mayAddContinuation), when it knows what comes next and the setting "Play the next episode automatically" is on there: a Jellyfin episode played with its own account continues with the series' next one (adjacentEpisodes), a file this app put up with the next episode of its show (LocalNextFinder: the library the Files page saw this run, else the file's own folder scanned and grouped; LocalShow.nextAfter, so the numbers skipped on the way are said in its second line, "skips 66–107"). It goes up like any item of its kind (a Jellyfin ref, the adder's file), with a picture, and adds no feed line. A cancel (Clear, or Cancel on the end card) drops it for everyone, and no app adds it again for that media (the feed's advance-cancel).
  • When: with nothing up, the first item is asked for at once. When the media finishes with an item first, the server's countdown starts (state.advance, 10 s, the same on every screen); a new first item takes it over with the same end; a seek, cancel (shared) or a swap ends it. At its end the server sets queuePlay and the app that puts the item up (queuePerformer) swaps it in. It holds while that member is gone (in its grace) or nobody is around, or while the item's warm relay waits for a gone source, and asks once they are back. An item asked for that nobody here can put up (its adder left, nobody has its Jellyfin server) is skipped by the server (feed queue-skip, actor server), and the countdown goes on with the next one.

Up next

The queue: what plays after the current media. The server holds the list (EngineQueue in packages/core/lib/src/queue.dart, in memory, part of state; wire in PROTOCOL.md, "Queue"), any member edits it by item id (ops never clash), items outlive their adder. The app side is lib/src/queue/: QueueController (owned by the coordinator, fed by every state and feed), the pure rules in queue_logic.dart, the UI in queue_ui.dart.

  • Adding (QueueController.add, from "Add to queue" anywhere or the popover): a link is probed like a swap (AppYtDlp.probe) and refused when it will not play, in the chosen mode ("Through me" also needs something a relay can read, "Server fetches it" a password on the server; alone it is direct). The item carries the title, a second line (uploader or site, the show and episode, a file's parsed episode), the length when known, and a picture (a page's thumbnail, a Jellyfin episode still or backdrop, a file's frame from thumbnailFor; JPEG, under the poster cap) sent as thumb. A link passed on "through me" and a file go up as a key only: the app keeps the URL or path in memory under it and nothing else leaves it. The adder gets a toast "Added … to Up next"; everyone else an activity-log line.
  • Who puts an item up (core's queuePerformer, from state alone, so the server and every app agree): a link passed on or a file, only its adder (gone: the item waits for it through its grace; left for good: skipped, "Bob left"); a Jellyfin item, its adder when it plays that server with its own account, else the lowest present member id that does (jf, which lists every working account; nobody: skipped); a link everyone opens or the server fetches, its adder when present, else the lowest present member id (present: in or joining, isPresentMember). An item asked for that nobody can put up is skipped by the server (see "What's next"); an item whose swap fails is taken off by the app that tried, with the reason; the feed's queue-skip toasts on every screen.
  • Advancing: at finished with something next, every screen shows UpNextCard (picture, title, who added it and how; the server's countdown with Cancel while state.advance runs, "Waiting for Bob" when it ran out without the one who puts it up, else Play now only; see "What's next"). The app that puts the item up does when the server asks (state.queuePlay), with a swap naming it (swap.queueId), so the server takes it off in the same step and a second swap of it is ignored. "Play now" anywhere (a row, the card, the Up next button's ⏭, > / Shift+N) swaps directly from the app that can, else sends play and that app reacts to state.queuePlay. With nothing up at all, the server asks for the first item as soon as it is added. The swap goes through the usual paths (swapPicked, swapJellyfin; a server-fetched item through swapQueued, without the URL, its picture as the art), so relays, art and refusals work as for any swap; when it fails the item is skipped with the reason. A swap without queueId (a manual one) leaves the queue alone. A member who puts its own link or file up while sitting out comes back first; any other queued swap leaves the swapper out.
  • Getting ready (QueueController._warm): every app keeps the one item that plays next ready all the time, its own copy, so a skip, Play now or the end of the media starts it at once. That is the queue's first item (Up next's, else the continuation, which is in the queue for everyone); while sitting out only the probe of a link this app puts up (its swap reads it). Per kind: a Jellyfin item is resolved with this app's account (resolveJellyfinRef: PlaybackInfo and the item) into SessionCoordinator.warmJellyfin, which the media pipeline's resolve (openJellyfin) takes instead of asking again when the same ref goes up within 35 minutes and the account is unchanged; without an account it is the server's /j URL when state.relayNext says the server's login passes it on (see "Jellyfin relay"). A link everyone opens is that link; the app that puts it up also probes it (AppYtDlp.probe with keep: kept 35 minutes instead of 10, a refresh replaces it only once it is in; swaps read it from there). A link passed on "through me" and a file on their adder's app (the link, the path; not the host's own file, which plays from /m), which also feeds the server's warm relay of it (QueueController._feedWarm, RelayFeeder.feedWarm; a Jellyfin item's from the member who puts it up, with its resolved stream, when the server asks for one); everyone else, and everyone for a server-fetched link, preloads that warm relay's URL (MediaPipeline.warmRelayUrl) once queue[0].media.relay.live says bytes can flow (see "Relay"). At the swap the adder's app skips re-reading the link's sizes (its warm source has them) and that source carries on as the media's. It is resolved as soon as it is first there, again every 30 minutes, and dropped when it stops being first. Preload: once resolved, the stream is opened early by the media pipeline (MediaPipeline.prepare, a page through the same resolve as any open) in a second, hidden player (the host's preload role): paused at the start, muted, with its own video output when the session view is up (media_kit starts a player with vid=no; the output decodes the first frame), the same pins and hwdec as the session player but a 48 MiB forward and 8 MiB back cache (preloadAheadBytes), mpv log at error. One at a time; it waits until the media playing has started here (MediaPipeline.settledMediaId: opened, failed or nothing to open), so it never competes with that open and a preload a swap is about to take is never replaced first; a removed, reordered or replaced first item swaps or drops it then, a manual swap to something else keeps it (still next). A link is opened again at the 30-minute refresh (stream URLs expire); a failed preload is not retried until then and changes nothing (the usual open follows). When the pipeline opens the same URL and headers, the preload is promoted instead of a fresh player: it becomes the session player through the same hand-over (see "Media pipeline" under "Media"), unmuted and with the full cache pins (PlayerHost.promote), its subtitles added. Its buffer comes along, so the report sent right after the open already passes the gate: the start no longer waits for anyone's open. A promoted player is no longer the first mpv of the process, so ffmpeg's HTTP status reaches it only when it happens to be the instance ffmpeg logs through (load errors themselves are still detected; see "Media"). Off with env SYNC_RELAY_PRELOAD=0. Measured (queue_switch_e2e_test, a fake Jellyfin and link host answering after 120 ms at 24 Mbit/s, two account holders and a /j guest): ⏭ to the server playing 74 to 87 ms for the next episode and 35 ms for a direct link, against about 1.6 to 1.8 s cold; at 300 ms and 12 Mbit/s 52 and 103 ms against about 2.9 s. Relayed, from the warm relay (same setup, loopback server): a link passed on 36 to 38 ms, a server-fetched link 46 to 53 ms, against about 1.6 s cold. SwitchTrace (env SYNC_RELAY_TRACE_SWITCH=1 prints it) times each phase of a media change: state, resolved, open, player (a fresh player is up; see "Media pipeline" under "Media"), opened or preloaded, buffered, playing. The row of the item shows a dot on its picture's corner (a tooltip says which): hollow waiting, pulsing getting ready (resolving, then preloading its first 4 s), filled ready, red failed (tried again every 2 minutes).
  • Continues with: the continuation (the auto item, see "What's next"), greyed under Up next for everyone, ▶ plays it now; "Clear" drops it for everyone (cancel). Under it, on an app playing a Jellyfin episode with its own account, the series' further episodes (/Shows/{id}/Episodes, cached), "+" adds one to Up next.
  • UI: UpNextButton is one of the player's top-bar controls, before the window controls (see "Player overlay" under Desktop UI), in the look of the skin's buttons (UpNextLook); it shows and hides with the controls, which an open popover holds up: the first item's picture (QueueThumb, the rows' faint box and icon until it arrives), "UP NEXT" over its title, a +n count, ⏭ plays it now; without Up next the continuation (its picture, "NEXT · S1E8" (its second line) over its name, ⏭ plays it); nothing when both are empty. Resting on it 600 ms (popover closed) shows UpNextPreview under it, right edges aligned, in AppGlass: the picture large, title, second line, "length · added by (avatar) name · how" (an episode: series, length, overview), how ready it is here (the row's dot and words, else who puts it up) and the > key; it stays while the mouse is on either, holds the controls up (ControlsHold) while shown, and a click on it opens the queue. Its title opens the queue as a LeafPopover (package leaf_widgets, a git dependency like fox_utils; an overlay rather than a route) hanging under it, right edges aligned: the app's glass (AppGlass), the menus' paddings and row hover, 64 px rows with an 80 px 16:9 picture, title, second line, "length · added by (avatar) name · how", a drag handle (ReorderableListView, reordered here at once and sent as move), ▶ and × floating in on hover, right-click for Play now, Remove, Copy title, and Copy link / Open in browser only for a link known here (QueueController.linkOf: a link everyone opens, or one passed on by this app, which only its adder has; never a server-fetched link or another member's) and Open in Jellyfin for an item of a server linked here; "Continues with". The panel itself holds focus on open, inside a KeyboardClaim (widgets/text_focus.dart: focus under it counts as a text field's, so the player's keys and Space rest while it is up; Esc closes). Ctrl+V there adds the clipboard's video files, else the links in its text, at once (an ordinary paste while typing in the field); "+ Add link" opens a small field (Enter adds, Esc closes it); links and video files can be dropped on it. Each addition is a row of its own under the items: the link's title and thumbnail as soon as they are known (cachedLinkPreview: a kept preview at once, else the same probe the add runs), "Adding…", then "Added" (gone shortly after, the item itself being in the list) or why not (× dismisses). Being no route, it holds the shell's own drop and paste handling off while open (handoffHolds). "Add to queue" elsewhere, on every source: the Link page's button next to Put it up (in the chosen mode), a right-click showAppMenu (Put it up / Add to queue / Play next) on recent links, Jellyfin cards (home rows, libraries, search), series episodes and details-panel episodes, Files videos and Schedule cards that can be put up, a button in the Jellyfin details panel (right-click: play next), and Add to queue / Play next on the drop and paste card (videos in order, a link in the Link page's mode). All go through QueueController.add. None of it offline.

Library

Local videos as shows, device-owned (the three-way truth: library, match corrections and watch history live on the device). Two layers:

L1, local identity (packages/core/lib/src/library/, pure and offline): parseReleaseName reads a file name (title, group, season, episode, year, extras: OP/ED, Opening/Ending, NCOP/NCED, OVA, specials, PV, Menu, numbered; movies: Movie N, The Movie, Gekijouban, a title with a year), parseFolderName a folder name (title, season and its name from a parenthetical read before brackets go, (Season 3 - Alicization), an episode range 001-055, a season-only or extras folder). groupLocal(files, roots:) keeps the videos (anything else, .lnk shortcuts included, is counted as ignored) and reads each (readLocalFile): the file's own name wins, the folders between it and its watched folder are hints, nearest first (a bare 01.mkv takes the folder's title, a file under Season 2 its season). Files group into a LocalShow by normalizeSeries of their title, across folders (Bleach in three folders is one show), with LocalSeasons as numbered (a null number is an absolute run, kept as found), extras and the show's movies; a movie of no show here stands alone, anything else is "other". Each season knows its holes (EpisodeGap: before the first episode, between episodes, and up to a folder range's end), so LocalShow.nextAfter(key) gives the next episode and the numbers skipped on the way. Keys are stable across rescans (show|s<season>|e<n>, extras and movies alike); ordering is deterministic (titles, then numbers, then names). The app's scan (files/scanner.dart, FolderAccess.scan) only walks and pairs subtitles; the Files page groups its LocalFiles.

L2, match (apps/desktop/lib/src/library/, ShowMatcher, made by the composition root, cached in the Hive box library, LibraryStore): a show's season (by show key, season and season name) is searched once on AniList (AniListClient.searchAnime: titles, synonyms, format, episodes, art, the SEQUEL / PREQUEL TV entries and episode titles) with the season's name or "season N" as hints; scoreMatch weighs titles and synonyms (Re.Zero finds Re:ZERO -Starting Life in Another World-), the season marker in a name (4th Season), the format (TV for episodes, MOVIE for movies) and AniList's own order; below a threshold nothing is kept ("none", asked again after 3 days). A season the search misses is the show's first entry walked along its sequels. Episode numbers (plus the user's offset) map onto AniList along the run: past an entry's episode count, its sequel's (a TVDB season AniList splits into cours, SAO S3 25 = War of Underworld 1), or, when signed in to AnimeFlow, its anilist_map runs for that season (which also give the TVDB id). Corrections win over everything and survive rescans: a pin of the show everywhere (pin:show:<key>) or of a folder and what is below it (pin:folder:<path>, more specific), and an episode offset per show and season ("these files are episodes N.."). Requests are lazy (cards and pages on screen ask, want), one at a time, 800 ms apart, paused a minute after a 429; failures are retried after 5 minutes; everything answers from the cache offline. Episode and show names, cover and banner come from the matched entry.

Media identity (media.ref, PROTOCOL.md "Media identity"): what a media is, independent of where its bytes come from. Producers: a local file, ShowMatcher.refFor (L1 kind and numbers, the match's title, AniList entry and episode, the TVDB id from AnimeFlow; L1 only before a match); a Jellyfin item, jellyfinMediaRef (kind, series title, season and episode, the AniList / Tvdb provider ids of the show or movie, ProviderIds in the item fields; from a pick's lines, jellyfinPickRef, when the item was not at hand); a link, linkMediaRef (its name read as a release name, else a movie of that title). Swaps (swapFile, swapJellyfin, swapLink) and Up next adds carry it; Up next names a file item by it. Consumers: receivers' now playing title and episode line (refTitle), the swapper's art (by the AniList id), the watch tracking's records (see "Watch tracking").

Watch tracking

What this device watched, by D3: watched means at least as good as Jellyfin's own, and a peek, skipping around or a screenshot visit never counts. The truth is split: the device holds its watch history, Jellyfin its played state and resume point (reported now), AniList its list (later).

  • The rule (WatchSession in packages/core/lib/src/watch_session.dart, pure): one per opening, sampled every second with the position, whether the media plays here (the server's transport is playing and this player plays it) and whether this viewer is In (its presence in state). The basis is time In: wall time it played while this viewer was in. Time sat out (Away), joining, gone, paused or held never counts, nor does a jump (skipping around adds only what was played); samples more than 10 s apart add nothing. A resume carries the earlier watch: when what played starts within 60 s of the resume point, the time up to it counts too. At a stop: played before -> keep played; time In >= 70 % of the runtime, or the ending reached (furthest position while In past the Outro / ED start or into the last 15 %, at most 4 min, whichever is earlier) with time In >= 40 % -> played; under max(2 min, 5 %) (at most a quarter of a short item) -> a peek; else part way, resuming at the last position seen while In. An unknown runtime never makes it played.
  • The tracker (WatchTracker, lib/src/watch/, made by the composition root): one watch per media of the server (mediaId), fed by the coordinator's 1 s tick, also through drops (the player goes on); a reconnect or a server restart never ends it while the media plays on (it follows the media to its new mediaId, and goes on while a restarted server waits for it, see "Server restart"); another media or leaving closes it, the end of the media (finished) records it as it stands (a seek back goes on with it). Each record (WatchRecord: key, title, media.ref, verdict, time In, runtime) goes out on records, where AniList progress will listen, and to the device's history. Keys (WatchKey): a file this app put up by its path, a Jellyfin item by its ids, a link this app put up or everyone opens by its URL, else name and size (someone else's file).
  • The history (WatchHistory, Hive box watch_history): files and links only (Jellyfin keeps its own): played, or a resume point (a part way watch of an item played before keeps it played); a peek changes nothing. Played before (and the resume point) for the next opening come from it; the Files page's "Next" follows the newest watched episode of a show, else the last one opened (Recent).
  • Jellyfin: the reporter reads the same watch (see "Jellyfin in a session", "Watched on Jellyfin"); Jellyfin's played state and resume point read at open become the watch's "before".

App events and platform ports

Status. What the session is like right now is one computed value, SessionCoordinator.status (session/status.dart, statusOf over StatusFacts; nothing sets it): the connection's ConnState, the server's state (members and self presence, state.hold through who is in the set and their buffers, the relay's live, fetch, sourceGone / sourceGoneSince), this player's facts (playerError: it cannot open the media; playerFault: a "Reload video" failed; jellyfinPlan: it plays a Jellyfin item with its own account, so the relay is not its concern), fetchFailedFor (the server's fetch-fail for the current media), restarts (reconnects that found another welcome.instance) and a clock that moves by the minute. Status.line is the player's pill (most pressing first: reconnecting with Cancel, unstable, refused or replaced with Retry, connecting, your player's fault or error with Reload, the server getting the video, everyone held for the relay's source ("Waiting for ": state.hold.reason source, a viewer's buffer ran dry while it is gone; for everyone, own-account viewers too), the relay's source dropped / left / not passing it on yet, finished, someone loading, someone who cannot play it, you not ready, who everyone waits for; nothing while it plays and everyone is fine, and only connection lines while you sit out), each with a StatusLevel (ok and info never colour anything, warn amber, error red). Status.party is the strip's line ("connecting…", "reconnecting…", "ready 2/3"), Status.delivery the members card's source line ("Relay", Stats). StatusWatch turns the transitions worth a notice into events (Status → Notifier, never back): the relay's source gone for 5 s or left, another window took over (Replaced), the server restarted, a media starting for the first time (PlaybackStarted, seen held before); the coordinator runs it on every status change and every second.

Events. Everything that may become a toast, a sound, a window attention request, a system notification or an activity-log line is an AppEvent (session/app_events.dart, a sealed type, pure Dart): the server feed as typed FeedEvents (FeedEvent.of, one per feed action: joins, leaves (bye or grace), gone (lost signal), return, sat out (away: by oneself, by someone else, or by this app's auto sit-out), back (in), ready/unready, force ready/play/hold, swap, seek, pause, resume, finished, chat, rename, avatar, queue add (with the item's picture from the state that came first)/remove/skip, fetch failed; own when this member is the actor; people are matched by actorId / targetId, never by name), the session's (nudged, a member can't play, slow source, relay started/failed, the source dropped, starting now, connection lost/back, server restarted, replaced, a server refusal, Jellyfin progress not saved) and the app's (shader message, added to Up next, a put-up or queue add that failed (the Library's card errors too), Schedule results, problem marked, copied / copy failed, update available). Code with news calls SessionCoordinator.notify (= Notifier.notify, session/notifier.dart); nothing else writes toasts, plays sounds or sends system notifications (Settings' sound preview aside).

Notifier policy. noticeFor(event, NoticeContext) is the whole policy, one Notice per event: its NoticeCategory (chat, nudge, start, upNext, people, party, problem, self, app), the toast text, its actor and picture, the SfxCue, attention, the system notification, the feed line for the activity log. The context: self presence (in, away, gone), alone (core's isAlone over the others' presence), the window (WindowActivity from ShellPort.watchActivity, wired in main), playing, the user's choices (NotifyPrefs: chat pop-ups All / Only when paused / Off, and notifyPeople, joins and leaves while away or in the background, default off). The coordinator gives the session's part (Notifier.session). The rules (D1, D4, D9):

  • Every feed line is logged (Notifier.feedLog, the last 100); lines a reconnect replayed (replayed) are only logged.
  • Toasts (D4): joins, leaves, lost connection (after the server's delayed gone line) and returns, swaps, Up next adds (title, the item's picture, who) and skips, chat, being sat out by someone else or by auto sit-out, nudges, problems (someone can't play it, the source dropped, a slow or failed relay of yours, a server refusal, the server restarted, replaced) and the app's notices; the rest (ready, seeks, pauses) only in the activity log. Your own joins, swaps and Up next adds pop up nothing (the app already said so); your own chat pops up without a sound.
  • Sitting out (D1): only chat, nudges, "starting now", Up next, your own and the app's notices, plus joins and leaves when chosen; the rest is logged without a sound.
  • Alone (D9): no social toasts or sounds (people, chat, ready and the like, "starting now"); the app's notices, problems and your own show.
  • "Starting now" pops up only while you sit out or the window is in the background.
  • Chat pop-ups follow the setting (it is in the chat either way); the chat sound has its own switch.
  • The window in the background (unfocused, minimised, hidden): what reaches a member who sits out (chat, nudges, "starting now", Up next, joins and leaves when chosen) also goes out as a system notification (title the person, body the rest; silent, the app plays its sound). A click brings the window up (ShellPort.focus) and, for chat, opens the chat (Notifier.chatRequests, read by the shell).
  • A nudge also asks for attention; an available update makes no notice (the update band shows it, off the full player while a video is on).
  • The unread badge counts chat in the log (never on the picture while it plays). The Notifier owns its toasts' timer: Notifier.toasts holds what is on screen, each dropped toastLife (5 s) after it came (dismiss earlier, a click on a chat toast); cleared on connect.

Ports. UI and session code reach the platform through interfaces (platform/ports/), made once in the composition root (AppGraph.ports, desktopPorts() in platform/desktop/) and handed on from there (the coordinator gets its Notifier, Connection and LinkResolver as constructor arguments):

  • ShellPort (DesktopShell): window start (remembered bounds, the close request routed to shutDownApp), fullscreen, minimize/maximize and their changes, the window's activity for auto sit-out (watchActivity: focused, unfocused, minimised, hidden; window_manager's focus, blur, minimise and restore, and the shell's own hide, wired to SessionCoordinator.windowActivity and Notifier.window in main), bringing the window up and focusing it (focus), dragging (WindowDragArea), close, the way out (save, hide, quit), attention, the clipboard paste (files, else text) and drop targets (fox_utils).
  • UrlOpener (DesktopUrls): xdg-open, open, Windows' url.dll.
  • FolderAccess (DesktopFolders): folder and file dialogs (file_picker), the Files scan, folder exists, file stat, showing a folder in the file manager. Paths for now.
  • LinkResolver (AppYtDlp): the app's yt-dlp, link probes (what a page plays, see "yt-dlp"), whether this device resolves pages (resolvesLinks, the media plan's capability), warm-up.
  • PlayerHost (MediaKitHost): the media players ("Player host" under "Media"); Files' thumbnails make theirs with it too (thumbnailPlayers, set in main).
  • SystemNotifications (DesktopNotifications, platform/desktop/desktop_notifications.dart): show(title, body, tag, payload) and onClick(payload), through flutter_local_notifications' platform plugins, picked by the OS: Linux org.freedesktop.Notifications over D-Bus (pure Dart; the bundled 256 px icon, else the launcher entry's icon by name; a click is the default action), Windows toast notifications (WinRT, app id Foxyz.Starsync; an unpackaged app keeps no history, a click activates it while it runs). Silent; anything that fails (no notification daemon) is logged and dropped.
  • AppDirsPort (DesktopAppDirs): where Hive and the logs live (AppDirs, "Desktop UI"), and the copy of the data from before the rename; resolved in main before the composition root exists, so not a Ports field. Still direct: the updater's restart (Process.start), the session's own file reads for what it plays or relays (QueueController, thumbnails, cookies import), app-private caches.

Desktop UI

One window, AppShell (lib/src/shell/), wherever the app is (Navigation.place: your server, a friend's, none while it moves). The window comes back as it was (platform/desktop/window_memory.dart, settings key windowBounds, saved on resize/move/maximize and close): its normal size and maximized state everywhere, its position where an app may place itself (Windows, X11; not Wayland, where the compositor decides) and only if it still lands on a connected display, else centred. Fullscreen is not restored. Motion is shared (motion.dart): one curve (fastEaseInToSlowEaseOut, 320 ms), a fade through for views that replace each other (the old one gone after 35%, the new one fading and scaling in from 0.985), showPopover (cards that fade and scale in from where they open; they scroll when the window is short) and HScroll (horizontal rows: mouse drag or Shift+wheel; the plain wheel always scrolls the page). Space never presses a focused button (appShortcuts): it is the ready key. Menus are one widget (widgets/app_menu.dart): showAppMenu is a popup route anchored under the button (over it when the room below is short), frosted dark glass with a check on the current row, fading and scaling in; arrows move, Enter picks, Esc or a click outside closes, and being a route it keeps the player's keys off (fullscreen too). AppSelect is the value picker on it (the current label and a chevron on a soft rounded surface; every setting that picks one of a few values), AppMenuButton the ⋮ action menu; the player controls' track, chapter and ⚙ menus are on it too. Material's own menus (the shader menu, the Jellyfin sort and server switch) get the same surface from AppMenuStyle.theme. Reusing what the app shows (widgets/copy_open.dart): one wording (ReuseText: Copy link, Copy title, Copy message, Open in browser, Open in Jellyfin) in every right-click menu that offers it, and a toast confirming a copy ("Link copied"); a browser that will not start copies the link instead. Offered on recent links and the Link preview (Copy link, Copy title, Open in browser), Up next rows (see "Up next"), the now-playing title (Copy title; with the link known here, SessionCoordinator.currentLink: one this app put up, or one in the state, Copy link and Open in browser; a Jellyfin item of a server linked here, Open in Jellyfin), Jellyfin cards and episodes (Copy title, an episode with its series; Open in Jellyfin: jellyfinWebUrl, the item's page on its server's web UI, no credentials; also a button in the details panel) and chat messages (Copy message, and a link in it).

  • Party strip (party_strip.dart, 60 px): your avatar (profile card; 42 px like the party's), the Library / Schedule / Settings tabs with a growing underline (an HScroll when narrow; the version in the Settings tab's tooltip, at the bottom of every Settings page and in About), then the party. Alone on your server (D9, SessionCoordinator.alone: nobody else connected) it is a plain player's: no ring on your avatar, no avatars or chat, Join a friend (the Join card; "Join" under 1100 px) and Invite (disabled until your server runs), plus a "Sharing · port 8080" chip while it is shared (it opens the members card). With others there, or in a friend's server: AvatarStack (host first, then ready; spreads on hover; 5 shown, 3 under 1100 px), the server name ("Your server", else the joined one's /health name, else its address) and Status.party ("ready n/m": who the ready counter counts, countsForReady in session/party.dart, on PresencePolicy, so not away, gone or errored; "connecting…", "reconnecting…"; hidden under 1100 px), chat with an unread badge, then Invite on yours or Leave on a friend's (asks first, then you are home). Invite (inviteFriends) shares your server if it is not yet and copies the invite ("Invite copied · 192.168.1.20:8080"); a port it cannot open is a notice pointing at Settings. The stack opens the members card (the server's version under its title: yours is this app's, a joined one's from /health.version; the source line, then per member status, route and buffer dot (see "Relay", Stats), their Starsync version (members[].app, amber when it is not this app's; also in the avatar's hover), host / relay pills; "joining…", "sitting out", or for a gone member "reconnecting… (2 min)" with how long; per member force ready, Nudge and Sit out (anyone, the host too), your own row Sit out / Join back; at the bottom, on yours: not shared, "Only you can reach it" and Invite; shared, the invite's address, Copy invite, Stop sharing and a note that friends outside the LAN need a forwarded port or a reachable server; on a friend's, "Copy invite address" (the dialled address)). Empty strip space is the window drag area; the window buttons sit at its end.
  • Avatars (avatar.dart): StatusAvatar draws a ring outside the picture with a gap in the background colour (both scale with the size): green ready, amber buffering (with a spinner), grey not ready, a little faded joining, dimmed with a dark ring gone (reconnecting, last in the stack), dimmed with a moon ("away") sitting out; a crown for the host (members[].host in the state; your own app also knows before the first state) and a tower for the member passing the video on. memberAvatarImage is the one picture lookup: yours from the profile, anyone else's from coordinator.avatars by avatarHash. Colours are local: yours is picked in the profile, others' come from their name.
  • Join card (connect_cards.dart): recent servers as one-click rows that poll GET /health every 10 s while the card is open (health_probe.dart: online, name, viewer count, "needs update" with the version gate's sentence as its hint), then address, port and password; an invite pasted into the address fills the port too (addressIn). Submit state (busy, cancel, the error) is ConnectFlow, owned by the shell so an attempt and its error outlive the card; the version gate's refusal says who has to update and, when it is you, offers "Check for the update". The card closes itself once in the friend's server. It says that a friend gives the invite and the password, that no account or Jellyfin is needed and that your own server stays as it is.
  • Profile (profile_card.dart, session/identity.dart): a card tinted with your colour: picture (hover "Change" opens CropPicker: drag, wheel or slider zoom, previews at 88/42/24 px, exports a 256 px PNG), name edited in place, colour swatches, links to the Settings pages. Profile stores the name in the connect form and the PNG and colour in the connect_form box (an old picture path is shrunk once and kept as bytes). Online, a name change (once typing settles) or picture change goes out through Profile.push (coordinator.updateProfile).
  • Welcome (welcome.dart): alone on your server the Library opens with WelcomeBand over the source switch, only for newcomers (no Jellyfin account, no recent server, not dismissed with "Don't show again"; sizes away once others are there): the app icon, Starsync and "Watch together, in sync", then three WayCards, Join a friend first (filled), Invite friends, Watch on your own (opens Files, or Jellyfin when linked); beside the name from 940 px, under it below, stacked under 520 px. With no Jellyfin server linked the Jellyfin source is NoJellyfinPanel: Files and Link cards ("No account needed") and an optional Jellyfin card whose "Link a server" opens the sign-in in place.
  • Tabs: Library (library_tab.dart): a source switch (Jellyfin / Link / Files, fade through) with the Jellyfin library chips beside it. Its state (source, link field and relay mode, selected Jellyfin card, last pick) is the shell's MediaPickerController (screens/home/media_picker.dart; picks are sealed PickedMedia, picked_media.dart), so it survives tab switches; it opens on Jellyfin with the last put-up selected. Jellyfin cards select on click and open JellyfinDetailsPanel (jellyfin/details_panel.dart, 400 px, slides in, docked from 1000 px library width, floating over it below; content cross-fades between items): banner, meta, "Put it up · S1E3", mark watched / unwatched, remove from Continue, overview, the episode list (click picks the episode, double-click puts it up). A double-click on a card puts it up (a series: playableFor, its next episode). Link (library_link.dart): paste field, a preview (a page's yt-dlp title, uploader, length and thumbnail, else the file name; see "yt-dlp"), the relay modes online ("Through me", the controller's default, as the main card; "Everyone fetches it" and "Server fetches it" under "Other ways", open while one of them is picked, closing it goes back to Through me), and the last 12 links put up (recentLinks in the connect_form box: URL, title, thumbnail, the preview's second line, when). A link seen before previews at once, without yt-dlp: LinkPreviewStore (linkPreviews in the same box) keeps what a probe found for up to 200 links that looked playable (title, second line, thumbnail URL and when; never cookies or resolved stream URLs), else a recent link's card stands in. Older than a day it is still shown and probed again quietly behind it (a site out of reach keeps it; a problem replaces it and is not kept). Putting it up or queueing resolves as before (reusing a probe still in memory); when that fails although the kept preview looked fine, the preview is probed again and shows why, with "Put it up anyway" when it is a problem. Files is FilesPage (files/), a library over the watched folders (FolderStore, each scanned in an isolate when first needed): places on the left (chips when narrow): Library (every folder together, the default), Recent, then each folder (showFilesFolder opens one from outside). A place is poster cards (2:3, like the Jellyfin browser's; the AniList cover, else a frame of the first episode) for its Shows and Movies, then the Other videos as 16:9 cards; a show card says how many episodes, or the next one after the last played here. A click on a show opens its page (files/ui/library_view.dart, kept open per place for the app session, Back returns): a banner header (AniList banner, else a frame) with the proper name, what the files are (seasons, episodes, extras, group, folders), the match ("AniList: …", "files say …", pinned), the gap prompt ("66–107 aren't in your folders — skip to 108?") above the next-episode button, Wrong show? and Episode numbers…; then season chips (more than one season), the season's episodes as rows ("12. Name" with AniList's episode title, else "Episode 12"; one click plays, right-click queues) with the holes as muted rows, Extras and the show's Movies. With nobody else in the server (alone on the Library, Files and Schedule, D9) the buttons say Play, Link has no relay modes and a link goes up direct, Files has no relay notice; a put-up before your server is up waits for it. Schedule (schedule/) is a week of day columns built from AniList's airing schedule (anilist.dart: pages cached 10 min in memory and 1 h on disk, stale data shown on 429 or failure) matched against AnimeFlow (animeflow.dart, app API with the Jellyfin token; /library marks shows on Jellyfin it doesn't track, through every AniList entry of a season (anilist_map: a season AniList splits has several)) into a status per episode (schedule_model.dart). AnimeFlow's missing (aired, monitored, no release grabbed yet; AnimeFlow grabs it by itself once one appears), and its upcoming past the AniList air time, read "waiting for release" (with "searched N min ago" from the episode's last_searched_at, or "release rejected" with AnimeFlow's reason sentence on hover when it found releases it won't take); Request is offered only for an unmonitored episode (and "Request series" for a show AnimeFlow does not track). Air dates (AnimeFlow's air_date, midnight Japan time; Jellyfin's premiere date) are date-only and matched as Japan calendar days (sameAirDay; a slot before 05:00 JST also matches the day before), never as local days. An aired episode of an untracked show on Jellyfin reads "on Jellyfin" only when Jellyfin has it: the season plus AniList episode + the run's offset, checked against the series' episodes seen by the linked account (jellyfinScheduleEpisodes, one request per series memoised 3 min; confirmOnJellyfin is the pure step); absent reads "aired · not on Jellyfin yet", unknown (no linked account, lookup failed) "aired", neither with Put it up. The same lookup covers AnimeFlow's available episodes (AnimeFlow's season and episode, else the one premiered that day) and gives every episode found this user's UserData: a watched one has the library cards' green check on a slightly dimmed cover, a started one a thin bar to its resume point. A stop report (JellyfinAccounts.watched) drops the memo and reloads the page. Put it up resolves the Jellyfin episode (resolveJellyfinEpisode: AnimeFlow's numbering, else the season and offset, else the air day) and goes through the shell's put-up; right-click queues it the same way. Requests and the owner's inbox are in requests_sheet.dart. It refreshes every minute; mouse drag and Shift+wheel scroll the board sideways, the plain wheel scrolls a column. Settings (settings_tab.dart) has a left nav with icons (icon chips under 760 px) over pages of rounded Material cards (SettingsPanel), one help line under every setting: profile, party & network (your server's port and password, used the next time it is shared, in the connect form; recent servers), player (the shared rows below, the controls' choices, custom shader files), Jellyfin & integrations (linked servers, AnimeFlow's /me via AnimeFlowClient.fromAccounts, "Play the next episode automatically": whether this app adds the continuation, see "What's next"), notifications & sounds (what pops up, chat pop-ups, joins and leaves while sitting out or in the background), updates, shortcuts, about.
  • Drop and paste (handoff.dart, fox_utils): the shell is one DropTarget (a "Drop to open" overlay while dragging) and a HardwareKeyboard handler for Ctrl+V outside a text field (clipboard files first, then text). classifyHandoff (pure) turns paths or text into videos (the Files extensions, kindOf), a folder, an http(s) link, an image or nothing; videos win over folders, folders over images. HandoffCard opens as a popover at the pointer: a video goes up through the shell's put-up (Play when alone) or adds its folder to Files; a folder is added to Files and opened; a link fills Library → Link (with others the relay mode is picked there). In a server, videos and links also get Add to queue / Play next. Images are ignored. Nothing happens while a dialog or popover is over the shell.
  • Sounds (sfx/): the Notifier plays an SfxCue for ready, unready, force-ready, join, leave, swap and others' chat (feed events), being sat out by someone (the kick sound), a nudge (always, whatever its switch), auto sit-out setting you away (warn), and connection lost / back (once per drop that lasted a few seconds). Nothing for what the video already says (play, pause, seeks, the end), nothing about the party while watching alone, and while sitting out only for what still reaches you (see "Notifier policy"). The sounds are synthesized, not sampled: synth.dart renders voices (plucked strings with bends, glass and star bells, a singing bowl, hollow knocks, wooden clacks, filtered-noise air and stardust, a long dark space reverb) to quiet WAVs; sound_bank.dart voices every event in three presets (SoundPreset: Cosmic, Abyss, Wood & glass) in one shared key, so mixed presets still agree. SynthSfx renders a sound on first use (on a worker isolate, to WAV bytes in memory) and hands it to SoundEngine (platform/audio/sound_engine.dart), which loads it into flutter_soloud (SoLoud mixing into a miniaudio output device; voices overlap) once per slot (sound and ready index); a different preset in a slot replaces and frees the old sound. Each play is at AppSettings.soundVolume (as v^6, SoLoud's linear gain: the square curve times mpv's cubic volume the sounds used to play through, so the slider sounds as before) unless switched off in soundsOff. The device opens 2 s after startup (warmUp), so neither startup nor the first sound waits on it; if it can't open, the engine logs no sounds: audio init failed once and drops every play. App close disposes the engine (deinit, 500 ms bound) before leaving the server. Settings → Notifications & sounds has the volume, the overall sound set (soundPreset), and per sound a preview, its own set (soundPresetFor, else the overall one) and a switch; a preview always re-renders, so an edited spec plays after a hot reload.
  • Player (session_player.dart): SessionPlayer holds the one Video of the current player (a new GlobalKey per player generation). The shell keeps it in one layer of the body at one place in the element tree: full it fills the body, mini it is 384x216 in a corner (drag it, it snaps to the nearest corner with the shared curve). A mode change fades the layer out, moves it while invisible and fades it in (with the tabs when the full player comes or goes), so the video is never mounted twice nor remounted. A tab sends the full player to mini; × on the mini sits out (the player unloads and shows the join-back card, SitOutCard, over the still mounted Video); × on that card closes the player, the strip brings it back, and joining back with it closed shows the mini. Fullscreen is windowManager.setFullScreen with the strip hidden (party avatars in a corner while paused); F, Esc and double-click on the picture toggle it. The player keys (Settings → Keyboard shortcuts) work while the player is full and nothing is in front of it; ↑ / ↓ step the volume. Space (ready) and Tab (chat) are app-wide: AppKeys (widgets/app_keys.dart, around the shell) takes them first while in a server, unless a text field (or a KeyboardClaim, see "Up next") has focus or a dialog or menu is in front. Tab reaches the shell's chat toggle through ChatKey (the strip while shown, the player in fullscreen). The app's shortcuts map Tab / Shift+Tab to nothing, so focus never lands on a button Space would press. Something coming up while the player is closed opens it: full right after joining or after putting it up here, else mini. Both control skins show NowPlayingTitle top left (now_playing_title.dart: 2:3 cover, title, episode line from coordinator.nowPlaying, art through artBytes; it fades through when the media changes); the mini shows title and episode without the cover. Until playback first starts on a media (server not playing, position under 1 s) StartBanner (start_banner.dart) lies under the controls: the banner (else a blur of the cover, else dark), darkened, with cover, big title and episode; it fades out on play and stays gone for that media; under 320 px tall (the mini) it drops the cover and shrinks the title. One status pill (player_status.dart) sits centred in the action area (see "Player overlay"): it shows Status.line (see "App events and platform ports"), connecting only after 2 s: reconnecting (Cancel), refused or replaced (Retry), your player's problem (Reload), the relay, finished, someone loading (below StateBroadcast.bufferNeed, the gate's own need at the current position: less near the end, none at finished; their avatar with the progress round it), you not ready (a click marks you ready) and who everyone waits for (avatars, "2/3 ready"); nothing otherwise, info never. Your own playerError comes right after reconnecting ("Can't play this: ...", Retry reloads the video); members with members[].error show as "Bob can't play this: ..." (before your ready prompt, which then rides in the detail line) and are never in "waiting for". A member's new error also toasts once (the pill is hidden while playing); avatars carry a red error mark and the members card says "can't play this: ...". 34 px avatars, a main line and a muted detail line. The pill glass, colour only for problems; it fades through between kinds. The mini shows its short line in its hover bar. ⚙ → Player settings (both skins) opens the player settings card (controls/ player_settings.dart, showPopover, on AppGlass): player design, progress line when hidden, upscaling shader, hardware decoding (set live on mpv's hwdec), subtitle and audio track. The rows (playerSettingRows) are the same widgets Settings → Player shows; all apply live. Settings → Player also has the controls' own choices (controlsSettingRows, see "Player controls"). The progress line (AppSettings.progressLine) is what the bottom controls leave while hidden: Standard a 2 px line, Minimal its collapsed timeline. Fullscreen adds the WindowButtons to the top bar while the controls are up (restore leaves fullscreen).
  • Player overlay (full player, both skins; session_player.dart): everything over the picture has a fixed place on one grid (16 px from the sides, the bars' inset), so nothing floats on its own. The top bar (part of the controls): now-playing title left; right the Up next button (UpNextButton), back-to-library or exit fullscreen, then the window buttons in fullscreen, all in that skin's button look. Under it at the right, in fullscreen while paused, the party's avatars; with the controls down and unread chat, the unread chip top right. The action area: one band just above the bottom controls (_actionArea; their height per skin and size, controlsBottomHeight, 16 px gap), sliding down to 16 px from the bottom while they are hidden (AnimatedPositioned, the shell's ease / easeTime); in it the status pill centred (moved left only as far as it must to clear the right end, never overlapping it) and at the right end the end card (UpNextCard, which stays up) or the action pills (Skip OP / ED / 1:30 over Next episode, PillGate). The Jellyfin blocked card sits in the middle. Two surfaces: cards and popovers use AppGlass (widgets/app_menu.dart, the menus' recipe: blur, dark tint, hairline border, 12 px radius, shadow); pills use PlayerGlass (AppGlass.pill: a stadium, lighter tint, no shadow): the status pill, the unread chip and FloatingPill (the action pills, 44 px tall like the status pill without avatars). The mouse on any floating element counts as the mouse on the controls: a ControlsHold (controls/controls_probe.dart) held by ControlsHoldRegions (and by the open Up next popover or its preview) keeps the controls up (ControlsFrame.holdBy), and lets them hide on their usual countdown once released.
  • Chat (chat_panel.dart): a 340 px panel sliding in at the right (strip button or Tab): chat with avatars; the "Activity" chip (off by default, showActivity, kept for the app's run only) adds the other feed lines between them. Opening focuses the field; Tab or Esc in it close the panel and focus goes back where it was. Unread chat badges the strip's and the player controls' chat buttons; in fullscreen with the controls down and the video not playing a glass chip (PlayerGlass) top right shows it (while it plays nothing sits on the picture). Toasts (toasts.dart): the Notifier's toasts bottom left, with the avatar of their ToastItem.actor (feed and chat toasts; the app's own have none) and an Up next item's picture (ToastItem.thumb, from the queue's picture cache); each slides in, stays while the Notifier keeps it (5 s), then slides out and collapses its gap. A click on a chat toast opens the chat; the others let clicks through. They never cover the player's controls: over the full player (both skins, windowed and fullscreen) they sit toastInset (16 px) above the control bar (controlsBottomHeight of the skin and size in use) while the controls are up and come down to 16 px from the edge while they are hidden (AnimatedPositioned, the shell's ease; the player reports its controls through the shell's controlsShown); elsewhere 16 px from the bottom left. What pops up at all is the Notifier's policy.

Settings persist in two Hive boxes: connect_form (last form, recent servers and links, the profile picture and colour; saved even when a join fails) and settings. Where Hive and the logs live is AppDirs (platform/ports/app_dirs.dart, resolved once in main by the AppDirsPort, DesktopAppDirs on the desktop): <app support>/hive and <app support>/logs; with STARSYNC_PROFILE (DEVELOPMENT "Dev loop") <app support>/profiles/<name>/hive and logs, and the window title gets [<name>]. yt-dlp, shaders and caches stay shared. The app support folder is path_provider's: Linux ~/.local/share/dev.foxyz.starsync (the application id), Windows %APPDATA%\foxyz\Starsync (the exe's company and product name).

Data from before the rename (platform/data_migration.dart, run by DesktopAppDirs.resolve before Hive opens and the log starts; its lines are logged once the log is open): once per support folder (the marker <app support>/migration.json: migratedFrom, hiveFrom, boxes, files), the first existing old support folder (Linux moe.senkochan.watch_together, then watch_together, next to the new one; Windows %APPDATA%\com.example\watch_together) is copied in whole (profiles, logs, shaders, yt-dlp; modes kept, so cookies.txt stays 0600; symlinks as links), and the app's own Hive boxes (appHiveBoxes: settings, connect_form, files, jellyfin, track_prefs, .hive and .lock, by name only, never other apps' boxes there) from the documents folder, where Hive.initFlutter() kept them up to 1.2.x, into <app support>/hive. Copied, never moved (1.2.x keeps working), never over a file already there. Lines name paths and counts, never contents. The caches folder (thumbnails, the AniList schedule) is not copied: it refills.

Settings schema (state/settings_schema.dart): the settings box stores schemaVersion; migrateSettings (run when AppSettings loads) applies the ordered settingsMigrations steps past the stored version up to settingsSchemaVersion, stamping the version after each. 1 is the layout of 1.2.x (a box without a version is at 1, no steps yet); a box from a newer build is left alone. Link media names are a web page's title (see "yt-dlp"), else derived from the URL path, never containing a query string.

Jellyfin on the desktop (lib/src/jellyfin/, over the core client):

  • accounts.dart: JellyfinAccounts (singleton instance), one JellyfinAccount per ServerId (address list, user, token) in the jellyfin Hive box with a random per-install DeviceId; Client = app name, Version = app version, Device = hostname. Only tokens obtained by sign_in.dart (Quick Connect or password) are stored. Tokens are checked on start (/Users/Me, each known address in turn): online, offline, or expired (kept, shown as Reconnect; never dropped silently). A 401 while browsing also marks it expired. clientFor(serverId) gives the shared signed-in client; cached() memoises browse calls for 3 min.
  • sign_in.dart + sign_in_panel.dart: address -> /System/Info/Public -> Quick Connect (code, poll, cancel) or password; reconnect must hit the same ServerId. accounts_panel.dart is the Integrations card.
  • browser.dart: back stack of BrowseRoutes (Home rows, library grid, series) kept alive under Visibility(maintainState) so back keeps scroll and loaded pages; search (300 ms debounce) overlays them. Where it is (server, stack, a data version that moves after watched-state changes so rows reload in place — a change from the details panel, or JellyfinAccounts.watched once a playback's Stopped report went out —, the Continue keys) is a BrowseController shared with the header chips and the details panel. Cards (cards.dart) fill the width with whole columns (fitColumns); rows are HScrolls, rows and grids lazy builders; library grids page 100 at a time with skeletons up to the total count. Images (images.dart) are Image.network at width steps (160..2560) with the image tag in the URL, so the image cache key changes only when the image does.
  • Home (home_page.dart, rules in home_rows.dart): one Continue row, mergeContinue over Resume, NextUp and recently played: one card per series, ordered by when it was last played, the resume item if that was the last thing played in it, else next up; series untouched for 60 days drop out unless nothing else is left; "Remove from Continue" clears a resume point and hides the series (dismissed:<serverId> in the jellyfin box) until it is played again. "Latest in X" loads single items (groupItems=false) and latestCards makes one series card per series (its poster, "S1E1" or "N new"); with hideReReleases (setting, row menu, default on) items added over 30 days after they aired are left out. "Show all" opens the library sorted by date added, newest first.
  • Picking an item gives a JellyfinMedia (serverId, baseUrl, itemId, mediaSourceId?, title, subtitle, runtime; no credentials). The library remembers the last pick in the jellyfin box and puts it up as a ref (putUpJellyfinMedia, swapPicked); your server gets the relay credential when it is shared (relayCredentialFor: the default account, not expired; its token with exactly JellyfinAccounts.clientInfo's device fields).
  • Browser location: every navigation saves the route stack per server (browse:<serverId> in the jellyfin box, encodeBrowseStack: ids, names and the fields pages start from), so the library and the next start open where the browser was. A BrowseStart overrides it: "Change video" opens the library on the series of the episode playing, its season selected and the episode highlighted.

Player controls (lib/src/controls/): one controls model, two skins.

  • Model (model/): PlayerControlsModel (built by SessionPlayer, wired to the coordinator once) holds what the controls show, as signals (play: PlayState playing / waiting (you are ready, the others not) / paused / finished, from state.transport and your ready flag; position, duration, buffered, chapters, current chapter, tracks, volume, skip offer, render mode; the shell's fullscreen, chat open and unread count) and what they do (togglePlay = ready, as Space; seek through player.seek, the user path; nudge, skipForward, skip, stepChapter, pickChapter; next = the queue's first item (Up next's, else the continuation), else the next episode, previous; volume set / step (flashes) / mute; pickTrack, pickShader; time display; fullscreen, chat, change video, collapse, leave, reload, mark everyone ready, link). The player keys call the same actions. ControlsSnapshot (computed) is what the layout depends on.
  • Layout spec (model/controls_layout.dart, pure): ControlsLayout is the bar's order, left cluster play / pause, previous / next episode, previous / next chapter, volume, time; right cluster subtitles, audio, ⚙, chat, fullscreen. barControls drops what does not apply (no episode, no chapters) or what the user hid (OptionalControl: chapter buttons, subtitles, audio, chat); the rest keep their order, so play is always first and fullscreen last. menuActions is the ⚙ menu (ControlAction, fixed order): chapters, the hidden track lists, Skip 1:30, upscaling shader, the hidden chat, change video, copy link (when currentLink has one), reload, mark everyone ready (not alone), mark a problem, player settings, leave. Icons, tooltips (with keys) and the clock text (clockText) are defined there too, once.
  • Shared pieces: ControlsFrame (frame.dart): when the controls are up (mouse movement shows them, controlsHideSecs without any or the mouse leaving hides them and the cursor), holds (hold during a seek drag, holdDuring / holdWhile around menus and popovers, holdBy the session's ControlsHold), and the double-click on the picture (DoubleClickListener, not on the bars) that toggles fullscreen; it reports shown for the overlay. control_menus.dart: the track and chapter lists and the ⚙ menu on showAppMenu (anchored on the button, holding the controls), and runControlAction. volume.dart: VolumeControl (the skin's speaker button, a VolumeBar sliding out on hover, the wheel on it stepping), VolumeReadout. SessionControls (session_controls.dart) puts the skin the settings pick into one frame, live, and gives the overlay the bars' heights.
  • Standard skin (standard/): Material-style. A top gradient with the top bar (72 px); at the bottom a gradient with ChapterSeekBar (played and buffered track in the theme's primary, a diamond at each chapter start, hover tip with the time and the chapter title, a press holds the frame and every drag move seeks) over a 56 px row of round white icon buttons in the layout's order (badges for track counts and unread chat, the clock as a text button). Hidden, a 2 px progress line.
  • Minimal skin (minimal/, inspired by uosc, github.com/tomasklaen/uosc, LGPL-2.1; the drawing and values are our own): the buttons sit in two glass capsules (MinimalCapsule, the pills' tint and hairline; MinimalButton rounded squares, the play button a filled accent circle) above MinimalTimeline, a 36 px band across the bottom: the played part tinted in the theme's primary, the position a white line, the part not downloaded yet (from buffered, or the position when that is behind, to the end) in thin stripes, chapter starts as dots on the top edge with a dark cut through the band (a press within reach of a dot jumps to it), elapsed time left and the total or the time left right (the bar's clock lives here; a press on it switches), "12s" by the position while under a minute is buffered ahead (and the cache does not reach the end). Hover: a faint line and a glass tip with the time (the chapter title above it). A press seeks, every drag move seeks, after release the line stays at the target until the position catches up (at most 2 s). Hidden, it shrinks (120 ms) to a 3 px progress line. We know only the end of mpv's cache, so a dropped back buffer is not shown.
  • Settings (AppSettings, model/controls_prefs.dart, all live): controlsSkin (ControlsSkin standard / minimal; a stored mpvControls: true from before becomes minimal), timeDisplay, controlsSize (normal / large: the bottom bar ×1.25), controlsHideSecs (2 / 3 / 5), hiddenControls, progressLine. The player settings card has the skin and the progress line; Settings → Player → Controls has the rest.
  • Pills (Skip OP / ED / 1:30, Next episode) and cards live outside the controls, in the action area ("Player overlay"). The cards stay up; a pill (PillGate) shows only while the controls are up (the frame's shown) or the mouse is on it (which holds the controls up too), and Skip OP / Skip 1:30 also for 5 s when an offer of a new kind appears (Skip ED and Next episode never without the controls).
  • Volume: mpv's volume-max is pinned to 150 per player by the host (PlaybackController.maxVolume); the volume is the controller's and goes to every next player; VolumeBar runs 0..150 with a tick at 100 and the part above in amber; the wheel and ↑ / ↓ step 5 % (volumeStep), clamped. The wheel works anywhere on the full player (VolumeWheel around the player's stack): WheelSteps makes a mouse notch one step and adds up small smooth-scroll deltas, ignores mostly-horizontal scrolls, and claims the event through pointerSignalResolver, so anything under the mouse that scrolls (lists, menus, popovers in their own routes) or the volume control itself take it first. A wheel or key step flashes VolumeReadout (a glass pill under the top bar) for 1 s (VolumeFlash).
  • The Video gets the controls as its controls builder (with StartBanner under them); media_kit's own controls are not used, so its keys, double-click route and seek bar are out of the picture.

Window chrome is frameless (window_manager, behind ShellPort): the party strip is the drag area and holds the min/max/close buttons (widgets/window_buttons.dart); fullscreen has no drag area and shows the buttons in the player's top bar.

App close (platform/app_shutdown.dart, shutDownApp; the close button, Alt+F4, and Update and restart): the window position is saved and the window hides at once. Then every mpv player goes, before the engine does (a live one calls its wakeup callback into a dead isolate): the session player, the preload and the player still retiring (MediaPipeline.disposeAll → PlayerHost.disposeAll, 1.5 s each, via SessionCoordinator.releasePlayers, which keeps the position for the Jellyfin stop report), the Files thumbnail jobs (cancelAllThumbnails) and the sound engine (500 ms), side by side, then anything the host still holds (the host owns the disposal order); on Windows 300 ms more, since media_kit_video frees a video output on a thread of its own after dispose returns, and an output still up when the engine stops blocks the plugin's teardown (~VideoOutput waits on a texture callback that never comes). Then Navigation.leave (Jellyfin stop report, last diagnostics, then bye, flushed: the app waits up to 600 ms for the server to close the socket, so others see "left" at once) and your server's stop (YourServer.stop), 3 s in all. Update and restart leaves without bye (shutDownApp(restart: true)): the member stays gone, and the restarted app, with the same client id, takes it back within the grace when it joins again; it then closes Hive (the identity's seq is stored) and starts the new binary. Last the window closes the normal way (setPreventClose(false) + close), so the engine and plugins are torn down inside the platform's main loop, and the runners end the process without exit()'s handlers: Linux _exit after g_application_run (NVIDIA's EGL exit handler segfaults inside exit()), Windows TerminateProcess after the message loop (no DLL detach handlers, which can hang on threads already gone). Every step is bounded and logs (close: ...) when it is slow or fails. Backstops, so no process stays behind a hidden window: 3 s after asking the window to close the app kills itself (Process.killPid, no exit handlers; it only gets there if the close did not go through); the runners end the process 15 s after the first close request (Linux: a delete-event handler connected before window_manager's; Windows: the first WM_CLOSE), and Windows also 3 s after the window is destroyed, while the engine and plugins go.

Logging

packages/core/lib/src/logging.dart, one setup for the app and the dedicated server (package:logging loggers named by area: relay, yt-dlp, link, server_hub, media, queue, session, mpv, app).

  • Where: the app writes <app support>/logs/app-YYYY-MM-DD.log (Linux ~/.local/share/dev.foxyz.starsync/logs; with a profile <app support>/profiles/<name>/logs, see AppDirs under "Desktop UI"); your server's records arrive over the isolate's events port and go in the same file as server.<logger> (relogLine). The dedicated server writes server-YYYY-MM-DD.log in --log-dir, else logs next to --config, else logs next to the binary (systemd: $STATE_DIRECTORY/logs), else ~/.cache/watch-together/logs; it prints the folder at start. Both also print every line to stdout. The session log (below) sits next to them: your server writes it in the app's logs folder, the dedicated one in its log folder.
  • Files (LogFiles): one per day, the next .1.log, .2.log once a file passes 10 MiB; files older than 7 days, then the oldest beyond 100 MiB in all (the app's or server's files and the session log's together, the oldest of either first, never the other writer's file of today), are deleted whenever one is opened. A line is 2026-10-12 18:44:27.202 LEVEL logger: message, the error and stack trace on the lines below. Writes are synchronous appends (nothing lost in a crash). Lines from before the folder is known (the app finds it once Flutter is up) are kept and written first.
  • Redaction (redactLog): every line, in one place (formatLogLine), before console or file: URL query strings cut to their parameter names (signed CDN links, Jellyfin api_key), user:pass@ in URLs, member tokens in /r /m /j /a /i /l paths, and the values of passwords, secrets, tokens, API keys, cookies, Authorization / X-Emby-* headers (name=value, "name":"value", Name="value", Name: value) and Bearer credentials. Code logs members as name (id), never their token, headers by name only, and yt-dlp's cookie source as --cookies <file>.
  • Floods (LogThrottle): a few lines per key per 30 s, the next one says how many were dropped: mpv's warnings and errors, upstream refusals per host and status, each member's media requests per route and outcome.
  • What is logged: the server: joins and leaves, every swap (who, how it plays, a link with its query cut), relay channels up and down (who, tracks and sizes, how long, the close frame), relay live changes, warm relays created, promoted and dropped, server fetches (start, tracks, time, failure reason), each member's /r /m /j requests (status, range, bytes, time to headers: a 503 after 60 s is a source that never came up), broken viewer reads, a member's report.error as it changes, queue ops, and relay stats every 30 s (source rate, need, buffered, each reader's rate). The app: debugPrint (routed into the log at start), uncaught errors, each media opened (relay, the host's file, Jellyfin, a link fetched here), mpv's warnings and errors (mpv; why a media could not be opened, and whether ffmpeg logged an HTTP status), probes, yt-dlp runs (arguments, time, exit code, the tail of stderr, the picked formats with protocol, host and header names), the relay source (media opened and how long it took, channel up and down, reconnects, upstream refusals with the header names sent, re-resolves of expired format URLs).
  • Never logged: chat text (the server relays it without a log line, the app does not log it), and no user-typed free text other than a problem mark's note. Names, media titles and links (query cut) are.
  • The session log (packages/server/lib/src/session_log.dart, packages/core/lib/src/diag_share.dart): one shared log per server so a problem can be read afterwards from every side. While in a session the app (DiagUploader, owned by the Connection) keeps its own records (not your server's server.*, which the server logs itself), redacted, and sends them every 10 s from the connection's 1 s heartbeat and when it leaves (before its token goes, at most 1.5 s), as gzip batches to POST /l/<sid>/<token> (PROTOCOL "Diagnostics"), timestamps moved to the server's clock with the ping offset (ClockSync), the app version in every batch. Until it can send (reconnecting, no clock sample yet) it keeps up to 2 MiB, the oldest dropped and counted. The server (SessionLog) takes every member's lines and its own records, holds them 15 s and writes them in server-time order to session-YYYY-MM-DD.log (day and time on the server's clock; a line later than that, a reconnect's backlog, goes in with its own time, a little out of order). A line is HH:MM:SS.mmm [who] logger: message (LEVEL logger from WARNING up), who = name (id) or server, continuation lines indented; every line is redacted again on the server. The server notes once per member Bob (m2) shares diagnostics (<version>) or Bob (m2) doesn't share diagnostics, and N lines dropped when the app's buffer overflowed. Limits and rate caps: PROTOCOL "Diagnostics"; a refused batch stays in the app's buffer for the next try.
  • Opting out: Settings → About → "Share diagnostics with the server" (default on). Off: no lines are kept or sent; one batch per connection says so (share:false). The local log is unchanged.
  • Mark a problem: Ctrl+Shift+B (AppKeys), the player's ⚙ card and Settings → About open a small card with an optional note (200 characters, one line); the mark goes at once with the lines waiting, opted out or not, and the server writes [who] === PROBLEM marked by <name>: <note> === at its time. The app's own log gets === PROBLEM marked: <note> === (logger problem, never sent). Out of a session only the app's log gets it. The toast says which.
  • Getting it: Settings → About → "Copy diagnostics" puts the app and OS versions, mpv/ffmpeg and yt-dlp versions, whether yt-dlp has cookies, and the last 6 hours of the log (up to 4 MiB) on the clipboard, already redacted, and saves the same text as diagnostics-<time>.txt in the logs folder (kept 7 days); "Open logs folder" opens it. In a session it first asks whether to add the server's session log of the same 6 hours (GET /l/...). Any member may read the session log, not only the host: friends trust each other, and it is redacted and holds no chat.

Health reporting

Every failure must show in the UI with a cause and a next step; nothing stalls silently. The session's status (SessionCoordinator.status, see "App events and platform ports") says it: connecting, reconnecting, wrong password, version mismatch, replaced, the player's problems, the relay's source and who everyone waits for. Errors are logged with a stack trace at the boundary, then turned into a displayable state. The server's GET /health returns JSON (ok, name, proto, viewers, bytesServed, uptimeSecs); it is unauthenticated, so it carries nothing sensitive. The Join card's recent servers poll it for live status.

App icon and launcher entry

assets/icon/icon.svg is the source; icon_<size>.png and the Windows app_icon.ico are rendered from it (rsvg-convert, magick). The GTK application id is dev.foxyz.starsync (also the X11 WM_CLASS, from g_set_prgname), which Wayland uses as the window's app_id; compositors take the icon from the .desktop file of that id. A tarball install has none, so on start a Linux release build (platform/desktop_entry.dart, skipped in debug) writes ~/.local/share/applications/dev.foxyz.starsync.desktop (Exec = the running binary, StartupWMClass and Icon = the id) and the icons into the hicolor theme, only when they changed, and deletes the entry and icons 1.2.x wrote under its id moe.senkochan.watch_together (those exact files only). The runner also sets the window icon from the bundle (X11). Windows: the exe's version resource (windows/runner/Runner.rc) says company foxyz, product Starsync; the window class is STARSYNC_WINDOW.

Updater

One implementation, packages/core/lib/src/updater.dart (pure Dart, tested in packages/core/test/updater_test.dart), with two front ends: the app and the dedicated server. Both binaries ship in the same archive, so either one updates the whole install folder. Reads a manifest (version, protocol, url, optional sha256, notes) from updateManifestUrl, compares versions, downloads the tarball, checks sha256 when present, then extracts into a staging dir inside the install folder (same filesystem, so moves are renames; the folder must be user-writable). Each top-level entry is moved aside and the new one moved in, with rollback on failure (writing the running executable fails with ETXTBSY; rename works). A packaged install is detected by data/ and lib/ next to the binary (app or server, same folder; Windows: data/ and flutter_windows.dll), whatever the binary is called; anything else exits with "update manually". The archive must contain the running binary's name; an old name (watch_together, watch-together-server, .exe on Windows) is also satisfied by the new one (starsync, starsync-server). Names before the rename: the archive (starsync-<ver>-<platform>, top folder starsync-<ver>/) also carries those old names, because a 1.2.x updater checks that its own name is in the archive and then restarts it, and VPS units and old update.sh copies run watch-together-server. Linux: shell launchers (lib/src/update/bundle/watch_together, watch-together-server, exec the new binary next to the resolved script); Windows: copies of starsync.exe and starsync-server.exe (same version resource, so the same data folder). After an update the app restarts relaunchExecutable(...): the running binary, or for an old name the new one next to it, so a copy started by 1.2.x moves to starsync.exe on its first own update. update.sh / update.bat run starsync-server, else the old name. A manifest whose protocol is newer than the local one is a required update. Windows apply renames in-use files to *.old (swept on next start); CI tests it against a running exe on NTFS. The manifest's assets maps linux-x64 / windows-x64 to archive URLs; top-level url (Linux) is for builds <= 0.2.1. The version is stamped into both binaries with APP_VERSION (--dart-define for the app, --define for dart compile exe; dev runs report 0.0.0-dev and the app skips checks). What the app shows (displayVersion, screens/home/ui.dart; About and the tooltip of the strip's Settings tab): a release's version, a test build's with its commit (GIT_COMMIT, short hash, -dirty with uncommitted changes, passed by tool/package_linux.sh), and for a dev run the pubspec's version (FLUTTER_BUILD_NAME, which the Flutter tool defines for every build and run) with "dev run". CLI: starsync-server --upgrade (no display needed; the shipped update.sh / update.bat run it), --check-update prints only; it ends with "restart the server to run ". starsync --upgrade does the same from the app binary. In the app, UpdateController (apps/desktop/lib/src/update/) runs the same code for the update bar (UpdateBar, screens/home/update_indicator.dart): a band across the window under the strip while an update is available: "Starsync X.Y.Z is ready", the notes, Later (hidden until the next check or start) and "Update and restart" (download, apply, then the app close above with Hive closed and the new binary started), its progress in the band. A release that is behind also says which version it runs; a copy that is not a packaged install says to replace the folder by hand. The shell keeps the band off the full player while a video is on (not finished); it shows on the tabs, the mini player's views and once the video ends. A required update has no Later. Nothing downloads before the click. The app checks at start and every 4 hours while running (updateCheckEvery), both with the auto-check setting on; a re-check never touches an install under way. Settings has Check now and the auto-check toggle. The manifest is updates/manifest.json in this repo, written by tool/release.sh. Test builds (X.Y.Z-dev.N, isDevBuild) also read devManifestUrl, the manifest.json of the dev prerelease (tool/dev_release.sh), and take the newer of the two (fetchLatestManifest); the release X.Y.Z outranks its test builds, so testers land back on stable. 0.0.0-dev (a dev run) checks nothing.

Decisions

  • Desktop + mpv only, no web clients: exists because Jellyfin SyncPlay is bad.
  • No transcoding: bandwidth is plentiful and the Jellyfin box should not be loaded.
  • No roles, friends trust model: simplest thing that fits the use.
  • Blank password = open server: the owner chooses between open and private.
  • Sit out instead of kick: friends never need to throw someone out, only to stop waiting for them; the person stays in chat and can be nudged back.
  • Server runs inside the app on an isolate, and ships as a separate compiled server: a Flutter binary cannot run headless, so a dedicated server needs its own build of packages/server. An isolate keeps the UI responsive and shares the process (sockets, file paths) without a second executable.
  • Host by key, not by address: loopback detection broke behind a same-machine reverse proxy or tunnel.
  • Server owns the clock; reports never move it: avoids ping-pong between clients.
  • Presence gate: a lone viewer must be able to watch; everyone present while the video is stopped must ready before it starts.
  • Relic for the server, web_socket_channel for the client; packages are chosen on merit, not locked.
  • Plain ws://, no TLS: friends use LAN, VPN or a forwarded port; TLS (e.g. a reverse proxy) is a documentation item.
  • One session per server, id default: the map is keyed for later but unused.
  • No server storage: config and logs only; media never touches the server disk. The relay buffer is memory only and sized like a viewer's buffer (about 320 MiB at most), so a small VPS can carry it.
  • The relay is the source's own connection through the server, not a shared token: a member's Jellyfin sign-in or a link's key never leaves their machine. Prior art (Plex Relay, Tailscale DERP) relays as a bandwidth-capped fallback on someone else's servers; here the server is the owner's, so it carries full quality.
  • Avatars by content hash: state carries only avatarHash; the server keeps the bytes of current members in memory and serves them at /a/..., which clients fetch once per hash (AvatarCache). Uplink per broadcast stays small whatever the picture size (cap 256 KiB base64 per avatar).
  • Media art the same way (/i/..., ArtCache as coordinator.art): the member who swapped the media in fetches poster and banner once the state shows its swap landed (media_art.dart: Jellyfin series/item images with its own account; a web link's yt-dlp thumbnail, the one the Library's Recent grid shows, as poster and banner both, shrunk to a JPEG under the poster cap when larger; else the AniList entry media.ref names (a matched local file), else an AniList title search on the parsed release name) and sends art, so guests without Jellyfin get covers too. coordinator.nowPlaying derives title, episode line and art hashes from state.media (now_playing_info.dart); a non-Jellyfin media with a media.ref is named by it (its title, S3 E13 / E108, an extra's own marker), see "Library". A web video (NowPlaying.thumbnail) shows the media name as is, no episode line, a 16:9 cover in the controls (a neutral placeholder until the art is up) and none on the start card. Art up: poster and banner of one hash mark it. Before the art: isWebVideo tells it from the media itself (an http(s) url without a media file extension, or a relayed, non-Jellyfin media whose name has no file extension: a page's title), so the layout never switches when the thumbnail lands.