Files
sync_replay_project/apps/desktop/lib/src/state/settings_schema.dart
T
foxyzandClaude Opus 5.5 9f2586b7ff
ci / core (push) Successful in 28s
ci / server (push) Successful in 1m5s
ci / updater-windows (push) Successful in 5m48s
Restructure step 1: lasting identity, presence and protocol 16
Server and core: version ranges on both sides with a coded refusal; a
client id maps to the same member and token for the server's life; a
drop is `gone` for a 10-minute grace keeping ready, presence, queue
items, relay and avatar; `bye` leaves at once; ordered takeover (seq,
replaced/stale); presence joining/in/away/gone with one PresencePolicy;
joiners never pause playback and hold a held gate at most ~15 s;
state.hold; feed ids, seq and replay; the relay lives through its
source's grace and continues on re-dial; queue `by` lasting, auto
items and cancel; MediaRef carried; client ids never logged.

App: persisted client id and seq; Connection with unstable/lost/
replaced states, backoff with jitter, no lost/back pair per flap; a drop
keeps the session (state, player, media, relay source); presence in the
strip and members card; sit out = away intent; feed matched by id;
auto sit-out (idle when not playing, minimised for a while; never when
alone) replaces auto-unready; bye on close and Leave, not on update
restart; relay source re-dials through its grace.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:39:47 +03:00

58 lines
2.3 KiB
Dart

import 'package:hive_ce/hive.dart';
// The `settings` box's layout version and the ordered steps between
// versions. A step rewrites stored values for a new layout (renamed keys,
// changed formats); the restructure steps add theirs here.
/// The layout this build reads. 1: the layout of 1.2.x, where versioning
/// starts (a box without a version is at 1). 2: auto sit-out replaces the
/// idle switch.
const settingsSchemaVersion = 2;
/// The box key holding the stored version.
const settingsSchemaKey = 'schemaVersion';
/// One step: brings a box at `to - 1` to [to].
class SettingsMigration {
final int to;
/// For the log ("settings schema 2: ...").
final String what;
final Future<void> Function(Box box) apply;
const SettingsMigration(this.to, this.what, this.apply);
}
/// Every step in order of [SettingsMigration.to] (2, 3, ...).
const settingsMigrations = <SettingsMigration>[
SettingsMigration(2, 'auto sit-out replaces "when idle, sit out instead of just unready"', _autoSitOut),
];
/// 2: `idleSitsOut` only chose between two automatic steps after 10 idle
/// minutes (unready, or sit out); both are auto sit-out now, on unless
/// switched off (`autoSitOut`).
Future<void> _autoSitOut(Box box) async {
if (!box.containsKey('idleSitsOut')) return;
await box.delete('idleSitsOut');
if (!box.containsKey('autoSitOut')) await box.put('autoSitOut', true);
}
/// Runs the [steps] past the box's stored version up to [current], in
/// order, storing the version after each, then stores [current]. A box
/// from a newer build (a downgrade) is left as it is. Returns a log line
/// per step run.
Future<List<String>> migrateSettings(Box box,
{List<SettingsMigration> steps = settingsMigrations, int current = settingsSchemaVersion}) async {
final stored = box.get(settingsSchemaKey);
var at = stored is int ? stored : 1;
if (at > current) return ['settings schema $at is newer than this build ($current): left as is'];
final ran = <String>[];
for (final step in [...steps]..sort((a, b) => a.to.compareTo(b.to))) {
if (step.to <= at || step.to > current) continue;
await step.apply(box);
at = step.to;
await box.put(settingsSchemaKey, at);
ran.add('settings schema ${step.to}: ${step.what}');
}
if (stored != current) await box.put(settingsSchemaKey, current);
return ran;
}