- One server per app run (loopback, no password); Invite attaches an all-interfaces listener to the same server and Stop sharing detaches it (guests told with 4016); members, media and Up next never reset. No solo mode: you're home on your own server unless in a friend's. - Navigation: none / yours / friend; a join passes a version gate on /health first (clear "they/you need to update", update offer). - Invite as a value (host, port, name, password flag, version, fp reserved); addresses filtered (loopback, link-local, 198.18/15, bridges) and ranked; Sharing chip, Copy invite, Stop sharing. - Alone looks like a plain player (alone replaces solo). - AppGraph builds and disposes systems; widgets use AppScope; SessionState deleted; a test caps the remaining singletons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5.6 KiB
5.6 KiB
How it works
A five-minute tour. Details: ARCHITECTURE.md, wire format: PROTOCOL.md.
The pieces
your PC friend's PC
+-------------------+ +-------------------+
| app (mpv inside) | | app (mpv inside) |
+---------+---------+ +---------+---------+
| sync (WebSocket) | sync (WebSocket)
v v
+----------------------------------------+
| server (who is ready, where are we) |
+----------------------------------------+
video bytes come from somewhere else:
- a link (any http/https URL): the member who put it up passes it on
through the relay (or each app, or the server, fetches it)
- a Jellyfin item: each app plays it with its own Jellyfin account,
friends without one through the server
- a file on the host's disk: the server streams it (/m/... endpoint)
- the relay (/r/...): a member's computer passes a file, a link or a
Jellyfin item on to the server, which keeps a few minutes in memory
and streams it to everyone who needs it
- App: the desktop window. It draws the video with mpv, shows who is here, and sends what you do (ready, seek, chat).
- Server: keeps one shared clock and the list of people. It never sees video frames, only "position 123 s, playing". There is exactly one server and one watch session on it.
- Jellyfin (or any web host): where the video lives. For a Jellyfin item the server only knows which item it is; each app signs in with its own account and reports what it watched. For friends without an account the member who put it up passes it on through the server (their sign-in stays on their computer).
Ways to run
- Your server: every app runs its own server, quietly, from start to close, reachable only from that computer. You are on it when you are not in a friend's, so watching alone works like a session (progress, next episode). Invite opens it to friends on your network (a second listener on the same server: nothing restarts, the video and Up next carry on) and copies an invite; Stop sharing closes it again.
- Dedicated server:
starsync-server, a separate program in the release tarball, for an always-on box. See the README.
Friends join either way with Join a friend in the strip at the top of the window; guests need no Jellyfin or account. Before connecting, the app checks the server's version and says who has to update when they do not match. Joining a friend leaves your server (it stays up); leaving theirs brings you back.
One session, start to finish
- Connect. The app opens a WebSocket to the server and says hello (version, password, name, avatar). Wrong password or version: refused with a reason. Otherwise the server answers with a welcome and the current state.
- Catch up. The app opens the current video, jumps to where the server says we are, and buffers. Arriving while the video is stopped, you are waited for; arriving while it plays, you never hold anyone back.
- Ready gate. Press Space to say you are ready. The server starts playback only when everyone who is ready has at least 4 seconds buffered (or what is left, near the end). At the end everyone stops and the server stays finished until someone seeks back or changes the video. Everyone who was there before it started must be ready, so one person alone cannot start it for the others. A lone viewer can play alone.
- Play. The server owns the clock. Each app compares its mpv position to the clock: a small lead slows mpv a little (0.95x), a big gap (over 5 s) jumps. If someone's buffer runs dry the server pauses everyone and resumes when they have caught up.
- Seek. Anyone can seek, anytime. The server moves the clock and everybody follows. Seeking does not change anyone's ready flag.
- Swap. Anyone can change the video by pasting another link. Everybody stops at 0 and the gate runs again for everyone there; ready flags stay as they were (a setting unreadies you instead).
- Leave. Closing the app or Leave says goodbye and drops you from the server; the others keep going. If you vanish without a goodbye, after 15 s of silence you are "gone": you stop blocking but keep your place (ready flag, sitting out, Up next items, the video you pass on) for 10 minutes. The app keeps playing and reconnects by itself, with an id of its own, and takes that place back.
There are no roles: anyone can seek, swap, force-ready others, nudge anyone, and sit anyone out (the host too). Someone sitting out stays connected and in the chat, but their app loads nothing and nobody waits for them until they join back.
Where video comes from
- Link: you paste an http(s) URL. By default your computer opens it and passes it on (it plays for everyone whenever it plays for you, cookies included); under "Other ways" every app plays it directly, or the server fetches it once. A web page (YouTube, X, ...) goes through yt-dlp, which the app and the server download and update by themselves. A pasted Jellyfin link becomes the Jellyfin item below when possible.
- Jellyfin item: picked in the app's library browser. Shared as "this item on this Jellyfin server", never as a link with someone's sign-in.
- Local file (host only): you pick a file on your disk. The server streams it to everyone, host included, over HTTP with range requests, each with a per-person token. Nothing is stored or converted.
- No transcoding, ever. Quality is whatever the file is.