- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
#include "flutter_window.h"
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#include <cstdio>
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#include <optional>
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#include <thread>
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#include <flutter/standard_method_codec.h>
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#include "flutter/generated_plugin_registrant.h"
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namespace {
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// Ends the process after |ms| whatever is still running: the app's close
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// (lib/src/platform/app_shutdown.dart) is bounded, but a native teardown
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// can block for good (media_kit_video's ~VideoOutput waits on a texture
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// callback the stopped engine never sends). The process must never stay
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// behind a hidden window.
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void ExitAfter(DWORD ms) {
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std::thread([ms] {
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::Sleep(ms);
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fflush(nullptr);
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::TerminateProcess(::GetCurrentProcess(), 0);
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}).detach();
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}
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} // namespace
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FlutterWindow::FlutterWindow(const flutter::DartProject& project)
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: project_(project) {}
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FlutterWindow::~FlutterWindow() {}
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bool FlutterWindow::OnCreate() {
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if (!Win32Window::OnCreate()) {
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return false;
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}
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RECT frame = GetClientArea();
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// The size here must match the window dimensions to avoid unnecessary surface
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// creation / destruction in the startup path.
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flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
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frame.right - frame.left, frame.bottom - frame.top, project_);
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// Ensure that basic setup of the controller was successful.
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if (!flutter_controller_->engine() || !flutter_controller_->view()) {
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return false;
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}
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RegisterPlugins(flutter_controller_->engine());
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window_channel_ = std::make_unique<flutter::MethodChannel<flutter::EncodableValue>>(
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flutter_controller_->engine()->messenger(), "starsync/window",
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&flutter::StandardMethodCodec::GetInstance());
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window_channel_->SetMethodCallHandler(
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[this](const flutter::MethodCall<flutter::EncodableValue>& call,
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std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
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if (call.method_name() != "attention") {
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result->NotImplemented();
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return;
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}
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HWND hwnd = GetHandle();
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if (hwnd != nullptr && GetForegroundWindow() != hwnd) {
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// Flashes until the window comes to the front.
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FLASHWINFO info{sizeof(FLASHWINFO), hwnd, FLASHW_ALL | FLASHW_TIMERNOFG, 0, 0};
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FlashWindowEx(&info);
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}
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result->Success();
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});
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SetChildContent(flutter_controller_->view()->GetNativeWindow());
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flutter_controller_->engine()->SetNextFrameCallback([&]() {
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this->Show();
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});
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// Flutter can complete the first frame before the "show window" callback is
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// registered. The following call ensures a frame is pending to ensure the
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// window is shown. It is a no-op if the first frame hasn't completed yet.
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flutter_controller_->ForceRedraw();
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return true;
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}
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void FlutterWindow::OnDestroy() {
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// The engine and the plugins go now; the app released its players first.
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ExitAfter(3000);
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window_channel_ = nullptr;
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if (flutter_controller_) {
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flutter_controller_ = nullptr;
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}
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Win32Window::OnDestroy();
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}
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LRESULT
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FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
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WPARAM const wparam,
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LPARAM const lparam) noexcept {
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// A close request starts the app's close (players, leave), at most a
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// few seconds; past 15 s the process ends anyway.
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if (message == WM_CLOSE && !close_requested_) {
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close_requested_ = true;
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ExitAfter(15000);
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}
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// Give Flutter, including plugins, an opportunity to handle window messages.
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if (flutter_controller_) {
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std::optional<LRESULT> result =
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flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
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lparam);
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if (result) {
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return *result;
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}
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}
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switch (message) {
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case WM_FONTCHANGE:
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flutter_controller_->engine()->ReloadSystemFonts();
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break;
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}
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return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
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}
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