- Linux app id dev.foxyz.starsync, binary starsync; Windows starsync.exe, company foxyz; server starsync-server; Dart package starsync; archives starsync-<ver>-*. - 1.2.x compatibility: watch_together and watch-together-server launchers (Linux) / copies (Windows) in the archive; the updater accepts both names and relaunches the new binary; update.sh/.bat use whichever server exists. - First start copies (never moves) the old support folder and this app's Hive boxes out of ~/Documents into <support>/hive; a marker makes it run once; AppDirs is a port; settings schema version with ordered migrations. - Launcher entry dev.foxyz.starsync.desktop; the old one removed. - Repository name and URLs unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
36 lines
1.6 KiB
Dart
36 lines
1.6 KiB
Dart
import 'dart:io';
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import 'package:flutter/services.dart';
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import 'package:flutter_soloud/flutter_soloud.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:starsync/src/platform/audio/sound_engine.dart';
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import 'package:starsync/src/sfx/sfx.dart';
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import 'package:starsync/src/sfx/sound_bank.dart';
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import 'package:starsync/src/sfx/synth_sfx.dart';
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// Needs a real audio output: opens the device through flutter_soloud and
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// plays every sound of every preset once, quietly (WT_SFX_VOLUME, default
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// 0.1, on the square curve like the app).
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void main() {
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// flutter_soloud's init asks path_provider for a temp dir.
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TestWidgetsFlutterBinding.ensureInitialized().defaultBinaryMessenger.setMockMethodCallHandler(
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const MethodChannel('plugins.flutter.io/path_provider'), (_) async => Directory.systemTemp.path);
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test('every sound loads and plays on the real device', timeout: const Timeout(Duration(minutes: 2)), () async {
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final volume = double.tryParse(Platform.environment['WT_SFX_VOLUME'] ?? '') ?? 0.1;
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final engine = SoundEngine();
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expect(await engine.warmUp(), isTrue, reason: 'audio device opened');
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final sfx = SynthSfx(volume: () => volume, engine: engine);
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for (final p in SoundPreset.values) {
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for (final k in SfxKind.values) {
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await sfx.preview(k, readyIndex: 2, preset: p);
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expect(SoLoud.instance.getActiveVoiceCount(), greaterThan(0), reason: '${p.name}/${k.name}');
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await Future<void>.delayed(const Duration(milliseconds: 250));
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}
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}
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await Future<void>.delayed(const Duration(seconds: 2));
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await sfx.dispose();
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expect(SoLoud.instance.isInitialized, isFalse);
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});
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}
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