Files
sync_replay_project/apps/desktop/lib/src/session/relay_feeder.dart
T
foxyzandClaude Opus 5.5 25b19f2d6a Restructure step 5: one media pipeline on a player host
- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy,
  render probe, log routing, disposal order; the only media_kit user.
- MediaPipeline: plan (one pure switch over state, origin, caps,
  presence) -> resolve -> open (prepared player promoted, else fresh)
  -> ready; commands queued during a switch apply once (P15); viewers
  play the buffer and wait for a dropped source without seek loops (D6).
- Every web page resolved by our yt-dlp into an EDL with headers and
  cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no).
- D11: sign-in errors say which cookies were used and whether they hold
  any for the site.
- Relay: 256 KiB slices read as they fill, superseded pulls released
  (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only
  when someone needs it (P28).
- STARSYNC_SMOKE run and a Windows CI smoke step after the build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 01:08:54 +03:00

151 lines
5.0 KiB
Dart

import 'dart:async';
import 'package:flutter/foundation.dart' show debugPrint;
import 'package:signals/signals.dart';
import 'package:sync_relay_core/core.dart';
import 'app_events.dart';
import 'media_plan.dart' show ServerAddress;
import 'party.dart' show isPresent;
/// This member as a relay source: the current media's bytes (its file, a
/// link it passes on, its Jellyfin stream) on `/r/.../source`, and Up next's
/// first item on the warm relay (`?q=<queueId>`), which the swap that puts
/// the item up carries on as the media's. A source re-dials by itself
/// through a drop of this app (the server keeps the relay through the
/// grace; the same `info` continues it).
class RelayFeeder {
final ServerAddress Function() server;
final void Function(AppEvent event) notify;
RelayFeeder({required this.server, required this.notify});
RelaySource? _source;
int _mediaId = -1;
({String queueId, RelaySource src})? _warm;
/// This member serves the current media's bytes through the server.
final relaying = signal(false);
/// The media id this member serves (-1: none).
int get mediaId => _mediaId;
/// The tracks of Up next item [queueId] when this member feeds its warm
/// relay and has opened them (empty otherwise).
List<RelayTrack> warmTracks(String queueId) => _warm?.queueId == queueId ? _warm!.src.tracks : const [];
/// Serves [media] for media [mediaId] on this member's relay channel.
/// The server only pulls while someone watches through it. When the
/// media came from Up next item [queueId] whose warm relay this member
/// feeds, that source carries on instead. [name] and [duration] go in
/// the `info`, the same on every dial, so the server knows a re-dial
/// after a drop as the same media.
void serve(int mediaId, RelayMedia media,
{bool announce = false, String queueId = '', String name = '', double duration = 0}) {
// Already serving this media (it re-dials by itself through a drop).
if (_source != null && _mediaId == mediaId) {
unawaited(media.close());
return;
}
stop();
final warm = _warm;
if (queueId.isNotEmpty && warm != null && warm.queueId == queueId) {
_warm = null;
unawaited(media.close());
_adopt(mediaId, warm.src, announce: announce, started: true);
return;
}
final src = RelaySource(server().sourceChannel(), media, name: name, duration: duration);
_adopt(mediaId, src, announce: announce, started: false);
}
void _adopt(int mediaId, RelaySource src, {required bool announce, required bool started}) {
_source = src;
_mediaId = mediaId;
relaying.value = true;
if (announce) notify(const RelayStarted());
unawaited(() async {
if (!started) {
try {
await src.start();
} catch (e) {
debugPrint('relay source failed: $e');
if (identical(_source, src)) {
_clear();
notify(RelayFailed('$e'));
}
return;
}
}
await src.done;
if (identical(_source, src)) _clear();
}());
}
void _clear() {
_source = null;
_mediaId = -1;
relaying.value = false;
}
/// Stops serving the current media.
void stop() {
final src = _source;
_clear();
if (src != null) unawaited(src.close());
}
/// Feeds the warm relay of Up next item [queueId] from here with [media];
/// one already feeding it is kept. The server pulls only while someone
/// preloads it, and closes the channel once the item is no longer first
/// (the source then stops).
void feedWarm(String queueId, RelayMedia media) {
if (_warm?.queueId == queueId) {
unawaited(media.close());
return;
}
stopWarm();
final src = RelaySource(server().sourceChannel(queueId), media);
_warm = (queueId: queueId, src: src);
unawaited(() async {
try {
await src.start();
} catch (e) {
debugPrint('warm relay source of $queueId failed: $e');
if (identical(_warm?.src, src)) _warm = null;
return;
}
await src.done;
if (identical(_warm?.src, src)) _warm = null;
}());
}
void stopWarm() {
final w = _warm;
_warm = null;
if (w != null) unawaited(w.src.close());
}
/// Leave, or a media this member no longer serves.
void stopAll() {
stop();
stopWarm();
}
}
/// Someone present needs this member's relay of Jellyfin [ref]: the
/// server's own login does not pass it on (`state.relay`) and a present
/// member other than [selfId] does not play that server with its own
/// account. A member whose account list is not reported yet (`caps` say it
/// has Jellyfin, `jf` still empty) is asked again with the next state.
/// Without anyone needing it, no relay channel is opened.
bool jellyfinRelayNeeded(StateBroadcast r, JellyfinRef ref, String selfId) {
if (r.relay) return false;
for (final m in r.members) {
if (m.id == selfId || !isPresent(m)) continue;
if (m.jf[ref.serverId] == true) continue;
if (m.caps.jellyfin && m.jf.isEmpty) continue;
return true;
}
return false;
}