Files
sync_replay_project/apps/desktop/lib/src/shaders/shader_menu.dart
T
foxyzandClaude Opus 5.5 165cd2a7f9 Experimental mpv-style (uosc) controls behind a Settings toggle
Thick timeline with hatched cache range, chapter diamonds and
chapter/time hover boxes; collapses to a thin progress line when
hidden. Flat icon row with track count badges, shader preset badge,
flat dark menus. Own show/hide state, live switch in window and
fullscreen. New buffered signal from demuxer-cache-time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 03:10:17 +03:00

210 lines
6.9 KiB
Dart

import 'package:flutter/material.dart';
import 'package:signals/signals_flutter.dart';
import '../playback/playback_controller.dart';
import '../state/settings.dart';
import 'shader_presets.dart';
/// A shader pick from the menu; a null quality keeps the saved one.
typedef ShaderPick = (ShaderPreset, ShaderQuality?);
/// Compact shader button for the video controls bar (normal and
/// fullscreen). Opens a small menu: Off, the six Anime4K modes with
/// HQ / Fast, Custom. The menu is a route, so it outlives the controls
/// bar hiding under it; [onPick] runs on the caller's side.
class ShaderControlButton extends StatelessWidget {
final FocusNode focusNode;
final ReadonlySignal<RenderMode> renderMode;
final void Function(ShaderPreset preset, ShaderQuality? quality) onPick;
final ValueChanged<bool>? onMenuOpen;
const ShaderControlButton({
super.key,
required this.focusNode,
required this.renderMode,
required this.onPick,
this.onMenuOpen,
});
@override
Widget build(BuildContext context) {
final s = AppSettings.instance;
return SignalBuilder(builder: (context) {
final preset = s.shaderPreset.value;
final quality = s.shaderQuality.value;
final short = shaderShortLabel(preset, quality) ?? 'Shaders';
return Tooltip(
message: 'Video shaders (Ctrl+1..6, Ctrl+0 off)',
child: TextButton.icon(
focusNode: focusNode,
style: TextButton.styleFrom(
foregroundColor:
preset == ShaderPreset.off ? Colors.white : Colors.amberAccent,
padding: const EdgeInsets.symmetric(horizontal: 8),
tapTargetSize: MaterialTapTargetSize.shrinkWrap,
),
onPressed: () => showShaderMenu(context,
renderMode: renderMode, onPick: onPick, onMenuOpen: onMenuOpen),
icon: const Icon(Icons.auto_awesome, size: 16),
label: Text(short, style: const TextStyle(fontSize: 12)),
),
);
});
}
}
/// "A HQ", "C+A Fast", "Custom"; null when shaders are off.
String? shaderShortLabel(ShaderPreset preset, ShaderQuality quality) =>
switch (preset) {
ShaderPreset.off => null,
ShaderPreset.custom => 'Custom',
_ => '${preset.label.replaceFirst('Mode ', '')} ${quality.label}',
};
/// The shader menu, anchored on [context]'s box (the button that opens
/// it): Off, the six Anime4K modes with HQ / Fast, Custom.
Future<void> showShaderMenu(
BuildContext context, {
required ReadonlySignal<RenderMode> renderMode,
required void Function(ShaderPreset preset, ShaderQuality? quality) onPick,
ValueChanged<bool>? onMenuOpen,
}) async {
final s = AppSettings.instance;
final preset = s.shaderPreset.peek();
final quality = s.shaderQuality.peek();
final hasCustom = s.customShaders.peek().isNotEmpty;
final button = context.findRenderObject() as RenderBox;
final overlay =
Navigator.of(context).overlay!.context.findRenderObject() as RenderBox;
final position = RelativeRect.fromRect(
Rect.fromPoints(
button.localToGlobal(Offset.zero, ancestor: overlay),
button.localToGlobal(button.size.bottomRight(Offset.zero),
ancestor: overlay),
),
Offset.zero & overlay.size,
);
final software = renderMode.peek() == RenderMode.software;
onMenuOpen?.call(true);
final pick = await showMenu<ShaderPick>(
context: context,
position: position,
popUpAnimationStyle: AnimationStyle.noAnimation,
// Wider than Material's 280 px cap: the mode rows hold two chips.
constraints: const BoxConstraints(minWidth: 340, maxWidth: 340),
items: [
if (software)
const PopupMenuItem(
enabled: false,
height: 32,
child: Text('Software rendering: shaders have no effect',
style: TextStyle(fontSize: 12, color: Colors.orange)),
),
CheckedPopupMenuItem(
value: (ShaderPreset.off, null),
checked: preset == ShaderPreset.off,
height: 36,
child: const _Row(label: 'Off', keys: 'Ctrl+0'),
),
for (final (i, mode) in ShaderPreset.modes.indexed)
_ModeEntry(
mode: mode,
keys: 'Ctrl+${i + 1}',
current: preset == mode ? quality : null,
),
CheckedPopupMenuItem(
value: (ShaderPreset.custom, null),
checked: preset == ShaderPreset.custom,
enabled: hasCustom,
height: 36,
child: Text(hasCustom
? 'Custom shaders'
: 'Custom shaders (pick files in Settings)'),
),
],
);
onMenuOpen?.call(false);
if (pick != null) onPick(pick.$1, pick.$2);
}
class _Row extends StatelessWidget {
final String label;
final String keys;
const _Row({required this.label, required this.keys});
@override
Widget build(BuildContext context) {
return Row(
children: [
Expanded(child: Text(label)),
Text(keys, style: const TextStyle(fontSize: 11, color: Colors.grey)),
],
);
}
}
/// One Anime4K mode: the row picks it with the saved quality, the two
/// chips pick a quality explicitly.
class _ModeEntry extends PopupMenuEntry<ShaderPick> {
final ShaderPreset mode;
final String keys;
/// The active quality when this mode is the current one.
final ShaderQuality? current;
const _ModeEntry({
required this.mode,
required this.keys,
required this.current,
});
@override
double get height => 36;
@override
bool represents(ShaderPick? value) => value?.$1 == mode;
@override
State<_ModeEntry> createState() => _ModeEntryState();
}
class _ModeEntryState extends State<_ModeEntry> {
@override
Widget build(BuildContext context) {
final w = widget;
final theme = Theme.of(context);
void pick(ShaderQuality? q) => Navigator.of(context).pop((w.mode, q));
return InkWell(
onTap: () => pick(null),
child: Container(
height: w.height,
padding: const EdgeInsets.symmetric(horizontal: 12),
child: Row(
children: [
SizedBox(
width: 36,
child: w.current != null
? Icon(Icons.done, size: 20, color: theme.colorScheme.primary)
: null,
),
SizedBox(width: 96, child: Text(w.mode.label)),
for (final q in ShaderQuality.values)
Padding(
padding: const EdgeInsets.only(right: 4),
child: ChoiceChip(
label: Text(q.label, style: const TextStyle(fontSize: 11)),
selected: w.current == q,
showCheckmark: false,
visualDensity: VisualDensity.compact,
materialTapTargetSize: MaterialTapTargetSize.shrinkWrap,
labelPadding: const EdgeInsets.symmetric(horizontal: 4),
onSelected: (_) => pick(q),
),
),
const Spacer(),
Text(w.keys,
style: const TextStyle(fontSize: 11, color: Colors.grey)),
],
),
),
);
}
}