- User seeks are intercepted at the player (SyncPlayer), previewed locally, sent once 300 ms after the drag ends; own echoes are matched by seekSeq and never re-applied; the landed check can't reapply a stale target. 1 s position poll removed. - ping/pong clock offset (min-RTT ClockSync); positions use server time. - Reports carry duration; buffer gate is min(4 s, remaining - 2 s); new finished transport instead of a HELD stall at the end. - cache/readahead 150 s, 256 MiB demuxer cache, pins read back. - Resumed reports put a stale ready member back in the set; hello.resume takes over the old member after an unclean drop (no ghost). - Docs: roadmap rendering findings (HW path works; shaders verified). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
69 lines
2.4 KiB
Dart
69 lines
2.4 KiB
Dart
import 'package:flutter_test/flutter_test.dart';
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import 'package:sync_relay_core/core.dart';
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import 'package:watch_together/src/sync/user_seek.dart';
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StateBroadcast _state({int eventId = 1, String? seekBy, int? seekSeq}) =>
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StateBroadcast(
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eventId: eventId,
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transport: 'playing',
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position: 0,
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serverTime: DateTime.utc(2026),
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mediaId: 1,
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members: const [],
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seekBy: seekBy,
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seekSeq: seekSeq,
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);
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void main() {
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final t0 = DateTime.utc(2026, 1, 1);
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DateTime at(int ms) => t0.add(Duration(milliseconds: ms));
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test('a drag is one seek, sent after the user stops', () {
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final g = UserSeekGate(debounce: const Duration(milliseconds: 300));
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for (var i = 0; i < 100; i++) {
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g.request(20.0 + i, at(i * 30));
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expect(g.takeSettled(at(i * 30 + 10)), isNull, reason: 'still dragging');
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expect(g.holdsPlayer(at(i * 30 + 10)), isTrue);
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}
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final sent = g.takeSettled(at(99 * 30 + 300));
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expect(sent!.position, 119.0);
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expect(sent.seq, 1);
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expect(g.takeSettled(at(99 * 30 + 600)), isNull, reason: 'sent once');
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});
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test('holds until the echo of the last seek, then releases', () {
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final g = UserSeekGate(debounce: const Duration(milliseconds: 300));
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g.request(50, at(0));
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final first = g.takeSettled(at(300))!;
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g.request(60, at(400));
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final second = g.takeSettled(at(700))!;
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expect(second.seq, first.seq + 1);
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// Echo of the older seek: ours, but the hold stays.
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final old = _state(eventId: 2, seekBy: 'm1', seekSeq: first.seq);
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expect(g.isOwnEcho(old, 'm1'), isTrue);
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g.observe(old, 'm1');
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expect(g.holdsPlayer(at(800)), isTrue);
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g.observe(_state(eventId: 3, seekBy: 'm1', seekSeq: second.seq), 'm1');
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expect(g.holdsPlayer(at(900)), isFalse);
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expect(g.target, isNull);
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});
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test('someone else\'s seek is not ours', () {
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final g = UserSeekGate();
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g.request(5, at(0));
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g.takeSettled(at(1000));
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expect(g.isOwnEcho(_state(seekBy: 'm2', seekSeq: 1), 'm1'), isFalse);
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expect(g.isOwnEcho(_state(), 'm1'), isFalse);
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});
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test('a lost echo stops holding the player after the timeout', () {
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final g = UserSeekGate(
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debounce: const Duration(milliseconds: 300),
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echoTimeout: const Duration(seconds: 3));
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g.request(5, at(0));
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g.takeSettled(at(300));
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expect(g.holdsPlayer(at(3000)), isTrue);
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expect(g.holdsPlayer(at(3400)), isFalse);
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});
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}
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