Files
foxyzandClaude Opus 5.5 6048fbe7d1 Invite links: starsync:// opens the app and asks to join; one app per profile; real invite address; clipboard pick-up
- starsync://host:port/?name=&pw= (PROTOCOL.md "Invite link"); the password only when ticked, never in logs
- Linux: launcher entry takes x-scheme-handler/starsync (%u, StartupNotify) and becomes its xdg-mime default; Windows: HKCU\Software\Classes\starsync -> starsync.exe
- InstanceLock: lock file + loopback handoff per profile folder; the running app comes up with the second start's activation token (Wayland/X11) or AllowSetForegroundWindow (Windows)
- Sharing looks up the internet address (HTTPS services with fallbacks); members card picks Internet / Home network / VPN and says when the port needs forwarding
- JoinOffers: link and clipboard prompt with /health, joins through ConnectFlow; dismissed clipboard invites kept as fingerprints

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:18:25 +03:00

132 lines
4.3 KiB
C++

#include "flutter_window.h"
#include <cstdio>
#include <optional>
#include <thread>
#include <flutter/standard_method_codec.h>
#include "flutter/generated_plugin_registrant.h"
namespace {
// Ends the process after |ms| whatever is still running: the app's close
// (lib/src/platform/app_shutdown.dart) is bounded, but a native teardown
// can block for good (media_kit_video's ~VideoOutput waits on a texture
// callback the stopped engine never sends). The process must never stay
// behind a hidden window.
void ExitAfter(DWORD ms) {
std::thread([ms] {
::Sleep(ms);
fflush(nullptr);
::TerminateProcess(::GetCurrentProcess(), 0);
}).detach();
}
} // namespace
FlutterWindow::FlutterWindow(const flutter::DartProject& project)
: project_(project) {}
FlutterWindow::~FlutterWindow() {}
bool FlutterWindow::OnCreate() {
if (!Win32Window::OnCreate()) {
return false;
}
RECT frame = GetClientArea();
// The size here must match the window dimensions to avoid unnecessary surface
// creation / destruction in the startup path.
flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
frame.right - frame.left, frame.bottom - frame.top, project_);
// Ensure that basic setup of the controller was successful.
if (!flutter_controller_->engine() || !flutter_controller_->view()) {
return false;
}
RegisterPlugins(flutter_controller_->engine());
window_channel_ = std::make_unique<flutter::MethodChannel<flutter::EncodableValue>>(
flutter_controller_->engine()->messenger(), "starsync/window",
&flutter::StandardMethodCodec::GetInstance());
window_channel_->SetMethodCallHandler(
[this](const flutter::MethodCall<flutter::EncodableValue>& call,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
// A second start that handed its link to the running app ends
// here, before its window ever shows (no CRT exit, no DLL detach).
if (call.method_name() == "exit") {
fflush(nullptr);
::TerminateProcess(::GetCurrentProcess(), 0);
return;
}
if (call.method_name() != "attention") {
result->NotImplemented();
return;
}
HWND hwnd = GetHandle();
if (hwnd != nullptr && GetForegroundWindow() != hwnd) {
// Flashes until the window comes to the front.
FLASHWINFO info{sizeof(FLASHWINFO), hwnd, FLASHW_ALL | FLASHW_TIMERNOFG, 0, 0};
FlashWindowEx(&info);
}
result->Success();
});
SetChildContent(flutter_controller_->view()->GetNativeWindow());
flutter_controller_->engine()->SetNextFrameCallback([&]() {
this->Show();
});
// Flutter can complete the first frame before the "show window" callback is
// registered. The following call ensures a frame is pending to ensure the
// window is shown. It is a no-op if the first frame hasn't completed yet.
flutter_controller_->ForceRedraw();
return true;
}
void FlutterWindow::OnDestroy() {
// The engine and the plugins go now; the app released its players first.
// Win32Window::Create runs this too, before there is an engine: only a
// real teardown may end the process (else every start dies at 3 s).
if (flutter_controller_) {
ExitAfter(3000);
}
window_channel_ = nullptr;
if (flutter_controller_) {
flutter_controller_ = nullptr;
}
Win32Window::OnDestroy();
}
LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// A close request starts the app's close (players, leave), at most a
// few seconds; past 15 s the process ends anyway.
if (message == WM_CLOSE && !close_requested_) {
close_requested_ = true;
ExitAfter(15000);
}
// Give Flutter, including plugins, an opportunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
lparam);
if (result) {
return *result;
}
}
switch (message) {
case WM_FONTCHANGE:
flutter_controller_->engine()->ReloadSystemFonts();
break;
}
return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
}