# Development Layout and rules: [ARCHITECTURE.md](ARCHITECTURE.md). ## Build Needs the Flutter SDK (beta channel, Dart 3.13+) and, for the Linux desktop build, the usual GTK toolchain (clang, cmake, ninja, pkg-config, libgtk-3-dev). mpv libraries come from `media_kit_libs_video`. `fox_utils` (drag & drop, clipboard files and images; native Linux/Windows plugin) is the owner's shared package, a git dependency pinned to a tag of `git.senkochan.moe/Foxyz/fox_utils`: bump it by tagging there and changing `ref` in the desktop pubspec. ``` cd apps/desktop && flutter pub get && flutter run -d linux cd apps/desktop && flutter build linux --release --dart-define=APP_VERSION= tool/package_linux.sh [--skip-build] [--noupload] # dist/*.tar.gz powershell -File tool/package_windows.ps1 [-SkipBuild] # dist/*.zip (on Windows) cd packages/server && dart compile exe bin/server.dart -o watch-together-server ``` `APP_VERSION` defaults to `0.0.0-dev`; `package_linux.sh` stamps it from the desktop pubspec. Setting `DISCORD_WEBHOOK_URL` makes the packager post the tarball to Discord (never commit it). The packager always compiles the dedicated server (with the Flutter SDK's `dart`) into the tarball as `watch-together-server`, also with `--skip-build`. ## Dev loop Run a server without the app, then point apps at it: ``` dart run packages/server/bin/server.dart --port 8080 --secret x [--media FILE] ``` This is the same `serve()` the app runs when hosting and the same code as the dedicated binary. Prints `READY port=... name=...` and stops on SIGINT or SIGTERM. Then Join from one or more apps at `127.0.0.1:8080`. Or just Host from the app. mpv env override: `SYNC_RELAY_HWDEC` (wins over the Settings choice). `SYNC_RELAY_VO` has no effect with embedded video: media_kit forces `vo=libmpv`. Harnesses in `tool/` (own `pubspec.yaml`, `dart run tool/.dart`): `range_logger` (serve a file and log every Range request), `shaper` (bandwidth cap, latency, `--kill-after` for outage tests), `fake_viewer` and `e2e_check` (simulated viewers against a live server). ## Tests - `cd packages/core && dart test`, `cd packages/server && dart test`. - `cd apps/desktop && flutter test test/`. - Real-mpv tests: `sync_playback_e2e`, `coord_presence`, `video_reload_e2e`, `seek_drag_e2e`, `end_of_file_e2e`, `readahead_e2e`, `jellyfin_e2e` (a local fake Jellyfin over HTTP; tests never talk to a real Jellyfin). The sync and end-of-file ones expect `~/Videos/chiyo.mp4`; others generate media with ffmpeg into `WT_TEST_TMP`. Headless mpv (no video output attached) won't open video-only files, so test media needs an audio track. Tests always log media_kit "S/W rendering" because they have no display; that says nothing about the app. Run only tests related to what you changed. - CI (`.gitea/workflows/ci.yml`): analyze + test for core and server, plus `dart compile exe` of the dedicated server (fails if Flutter creeps into `packages/server`). Desktop tests are not in CI. - `packages/server/test/serve_isolate_test.dart` runs `serve` in a real isolate; `apps/desktop/test/server_isolate_test.dart` covers the app's host path (isolate server, raw WebSocket join, crash, rehost). - Desktop tests that write files use `WT_TEST_TMP` (default: system temp). Traps: - Never pump media_kit's `Video` in `flutter test`: the runner hangs (kill the `flutter_tester` by PID). `AppShell(videoBuilder:)` takes a stand-in, so shell tests run the real player layout without it; otherwise test pure logic (`StateDiff`, coordinator without widgets). - Never depend on a server-side WebSocket `onDone`; assert presence with deadline polling. - `sub.asFuture()` can resolve before `onDone`; poll with a deadline. - Tests must not assume a threat model beyond the friends trust basis. ## Releasing User pushes tags; CI does the rest. 1. `tool/release.sh [patch|minor|major] [--dry-run]`: derives the next version from the latest tag, bumps the three pubspecs in lockstep, writes `updates/manifest.json` (per-platform `assets` URLs are predictable; `url` stays the Linux tarball for builds <= 0.2.1), commits `Release vX.Y.Z`, makes an annotated tag. 2. Review, then `git push --follow-tags`. 3. `.gitea/workflows/release.yml` runs one job per platform: Linux builds with `tool/package_linux.sh`, Windows (runner `yuuka-windows`, host mode, PowerShell only) with `tool/package_windows.ps1`. Each then runs `dart tool/release_publish.dart vX.Y.Z `, which creates the release if the other job hasn't yet and uploads (or replaces) its asset. By hand: package, then the same `dart tool/release_publish.dart` line. Tokens come from the environment (`RELEASE_TOKEN`, or Actions-provided `GITHUB_TOKEN`/`GITEA_TOKEN`). The manifest has no `sha256` by default; the updater skips the check when absent. Workflows live in `.gitea/workflows` (the forge reads `.gitea` before `.github`). ## Debugging the hosted server When hosting, the server runs on its own isolate (`ServerIsolate`, `apps/desktop/lib/src/state/server_isolate.dart`), in the same process. Breakpoints in `packages/server` work under `flutter run`: the debugger attaches to spawned isolates too (it shows as `server`). Its log lines are printed with a `[server]` prefix. Hot reload reloads the server isolate's code too, but its state (members, clock, sockets) survives until hosting restarts; changes to startup code (`SyncServer.start`, routes) need a new Host. Hot restart kills the server isolate (flutter_tools kills every non-UI isolate first), so a `[server] server crashed: the server stopped unexpectedly` line just before it is expected. Without the app: `dart run packages/server/bin/server.dart`. ## Gotchas - Relic gives Range as a typed `RangeHeader`; convert from unit + first range. - A killed isolate (`Isolate.kill`) does not close its listening socket: the port stays bound in the process until exit. `SyncServer` binds with `shared: true` so a new hosted server in the same process can take it over; a normal stop closes it. - Relic server-side `onDone` does not fire for dead peers. Presence is the `isClosed` sweep + `onError` forget + `lastSeen` timeouts. - `web_socket_channel` 3.x: `channel.ready` errors are unhandled on refused connections; swallow them and report through the stream's `onError`. Streams are single-subscription: one listener per socket. - media_kit has no public `Player.setProperty`; the code reaches mpv through a dynamic call on `player.platform`. Cache size goes through `PlayerConfiguration(bufferSize:)`. - Hot restart with any media_kit `Player` alive (session, thumbnails, sfx) used to SIGSEGV on mpv's `core` thread: each mpv handle's wakeup callback is a `NativeCallable` of the old isolate, freed by the restart, and media_kit then sends the leftover handles `quit`, which fires it. `fox_utils`' Linux plugin (from 0.1.8, debug builds only) clears those callbacks on the engine's `on-pre-engine-restart` signal, reading the handles from media_kit's debug-only `NativeReferenceHolder` buffer (address in `$TMPDIR/com.alexmercerind.media_kit.NativeReferenceHolder.`). Old players are leaked, not destroyed, until the process exits. Re-check this after a media_kit upgrade. - mpv reconnect flags: comma form works, colon form is rejected. Re-verify through `setProperty` if touched. - Overlays that are hidden but mounted keep focus (Space falls into a hidden button). Use `ExcludeFocus` on closed subtrees and unfocus on close; reuse the shared no-focus node for overlay buttons. - `toggleFullscreenOnDoublePress: false` on the session controls is load-bearing: media_kit's double-click pushes its own fullscreen route with a second `Video`. A `GestureDetector` below media_kit's overlay never sees the click (its `MouseRegion` takes the hit) and one around it would delay every button click (double-tap holds the arena), so the double-click is a raw pointer observer (`DoubleClickListener`). - The window is frameless: the party strip is the only drag area and holds the window buttons. - Signal-backed singletons (`Profile`, `SessionState`) live across tests; never cache a `Future` in them (each test runs in its own zone, and a Future from an earlier test never completes in the next). - Chat arrives twice from the server (see PROTOCOL.md); the client drops the textless feed copy. - Tab traversal is disabled in the session player on purpose; Tab toggles chat & activity. - After editing constants (ports, thresholds), grep to confirm the value landed.