# PROTOCOL — v4 (Phase 3: sync engine + readiness) `proto = 4`. Bump history: v1 hello/state/event shapes; v2 `token` in welcome; v3 `kicked`/`kick`; v4 readiness intents, room fan-out, feed, public member ids (tokens never leave their owner — media URLs carry only the requester's own token). ## Transport vs readiness (the core split) Room transport is PLAYING or HELD. Seeks move transport position only: while PLAYING anyone seeks freely, everyone follows, catch-up buffering is tolerated with no flag changes. Readiness gates only the HELD→PLAYING transition. Starvation pauses transport without touching flags; recovery auto-resumes on buffers, no Space needed. ## Message catalog Client→server intents (all post-hello text frames): ``` {"t":"ready","ready":true,"source":"manual|auto"} Space flip / idle timer {"t":"force","target":"all|","ready":false} {"t":"seek","position":123.4} doSeek event, room jumps {"t":"swap","media":{"name":..,"size":..,"duration":..,"url":..}} {"t":"report","position":123.1,"buffered":6.2,"eventId":41} {"t":"chat","text":"…"} {"t":"kick","target":"","reason":"…"} v3, now by member id ``` Server→client: ``` {"t":"room",{eventId,transport:"playing"|"held",position,serverTime, mediaId,media:{…}|null, members:[{id,name,avatar,ready,inSet,buffered,stale}]}} {"t":"feed",{actor,action,target?,reason?,at}} toasts + sheet log {"t":"welcome",{token,memberId,mediaUrl?,state}} v2+4, state now a room {"t":"kicked",{reason}} {"t":"err",{message}} ``` `room` broadcasts at 1 Hz and on every change. Clients diff by `eventId`: position jump ⇒ seek, transport change ⇒ play/pause. `feed` actions: ready, unready, force-ready, force-unready, force-play, force-hold, kick, join, leave, stale, swap, seek, pause, resume, chat — every one carries actor + server timestamp. Force-play-all is `force` with `target:"all",ready:true`; anyone not ready Spaces back. Sounds key off feed actions. ## Membership set (kills join-cascade + ghost-quorum) - Join: `inSet=false, ready=false`. Catch up in background (open media, seek to room edge, buffer). Flipping ready joins the set. - Unready while in set: stays in set, room re-evaluates → HELD. - Disconnect: removed from set, never counts toward quorum. - Swap: all sets cleared, all flags false. - Gate to PLAYING: set non-empty AND every in-set member ready + buffered ≥ 4 s + fresh (not stale) AND quorum: in-set size ≥ 2, unless no more than one member is fresh. A lone watcher can play alone; the moment a second watcher is present, one Space waits for the other. Empty set ⇒ HELD. ## Clock rules (Syncplay port) Server owns the advancing clock: `positionAt(now) = position + (playing ? now-serverTime : 0)`. Plain reports are informational and can never move it. Only seek, swap, and gate transitions write position/serverTime/eventId. Reports tagged with `eventId < current` have their position ignored (no ping-pong); buffered is still accepted. Pause (HELD) freezes position immediately; resume sets serverTime=now — laggards seek forward, never drag back. Tiered client correction on room state: |drift| > 5 s ⇒ seek; ahead > 1.5 s ⇒ 0.95× until level; inside deadzone ⇒ nothing. ## Join state machine connect → hello → welcome → open media (server mediaUrl or shared url) → seek to room edge → buffer → not-ready catch-up → Space → in set → HELD→PLAYING when gate passes. Reconnect: re-hello (tokens die with the socket), prior flag restored, buffer gate holds playback until truly caught up. ## Swap state machine anyone sends swap → HELD, mediaId++, clock reset (0/now), sets cleared, flags false → all clients re-run Join → auto-resume when the gate passes. No authority check in v1 (same trust basis as force). ## Join / auth (v2–v3, unchanged) proto must equal server proto; secret is the room password; avatar ≤64 KiB; failures get `err` + close. `sid="default"`, map keyed for later multi-session. `mediaUrl` carries the playable URL: a built `/m/…` URL when the server holds bytes, otherwise the shared link. ## Media endpoint (Phase 1, unchanged) `GET /m///` Range table. 410/401/403/503 gates. ## Heartbeat (Phase 2 baseline, feeds the gate) 5 s WS pings; per-token lastSeen on every frame; silent >15 s ⇒ out of the gate (`stale` feed); silent >30 s ⇒ socket closed, member removed (`leave`), client reconnects via re-hello. No limbo sockets. Closed sockets are swept every second (`isClosed` poll — transport `onDone` is unreliable, so presence never depends on it). Client-side reconnect loop (fixed polite interval + manual escape) is app work. ## Playlist (deferred, space reserved) Not v1. Shape when it lands: server-held `queue:[media…]` alongside the current media; anyone appends links (`queue-add`), anyone skips (`queue-skip`); reaching EOF auto-advances exactly like a swap (HELD, mediaId++, sets cleared, Join rerun, gate resumes). No code until then — `mediaId` + swap already carry it.