Player controls: one model, two skins (Standard, Minimal); conventional layout; controls settings

PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 17:03:15 +03:00
1 parent 959eed38a4
commit fd8064611a
40 files changed
+3820 -3975

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@@ -121,12 +121,16 @@ class SettingsTab extends StatelessWidget {
return [
const SettingsHintCard(
icon: Icons.tune,
text: "Player settings are also in the player's ⚙, at the right end of its controls.",
text: "Player settings are also in the player: ⚙ → Player settings, at the right of its controls.",
),
SettingsPanel(
title: 'Player',
child: Column(crossAxisAlignment: CrossAxisAlignment.stretch, children: playerSettingRows()),
),
SettingsPanel(
title: 'Controls',
child: Column(crossAxisAlignment: CrossAxisAlignment.stretch, children: controlsSettingRows()),
),
const SettingsPanel(title: 'Custom shaders', child: CustomShaderFiles()),
const SettingsPanel(title: 'yt-dlp', child: YtDlpSettings()),
];