Player controls: one model, two skins (Standard, Minimal); conventional layout; controls settings

PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 17:03:15 +03:00
1 parent 959eed38a4
commit fd8064611a
40 files changed
+3820 -3975

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@@ -2,26 +2,20 @@ import 'dart:async';
import 'dart:math' as math;
import 'package:flutter/foundation.dart' show ValueListenable;
import 'package:flutter/gestures.dart' show kPrimaryMouseButton;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:media_kit_video/media_kit_video.dart';
import 'package:signals/signals_flutter.dart';
import 'package:sync_relay_core/core.dart';
import '../controls/controls_probe.dart';
import '../controls/player_settings.dart';
import '../controls/uosc/buttons.dart';
import '../controls/uosc/controls.dart';
import '../controls/uosc/timeline.dart';
import '../controls/uosc/volume_flash.dart';
import '../controls/model/controls_model.dart';
import '../controls/session_controls.dart';
import '../controls/volume.dart';
import '../queue/queue_ui.dart';
import '../playback/media_marks.dart' show SkipKind, SkipOffer, formatClock;
import '../screens/session/jellyfin_widgets.dart';
import '../screens/session/player_controls.dart';
import '../session/session_coordinator.dart';
import '../shaders/shader_menu.dart';
import '../shaders/shader_presets.dart';
import '../state/session_state.dart';
import '../state/settings.dart';
@@ -29,7 +23,6 @@ import '../widgets/app_keys.dart';
import '../widgets/text_focus.dart';
import '../widgets/window_buttons.dart';
import 'avatar.dart';
import 'mark_problem.dart';
import 'motion.dart';
import 'now_playing_title.dart';
import 'player_status.dart';
@@ -46,8 +39,8 @@ enum PlayerMode { none, mini, full }
typedef VideoViewBuilder = Widget Function(BuildContext context, VideoControlsBuilder? controls);
/// The session's player: the one `Video` of the current player and
/// everything over it. Full: our bars on media_kit's controls or the uosc
/// set (Settings), the start card, the status pill, Jellyfin overlays and
/// everything over it. Full: the controls (one model, the skin picked in
/// Settings), the start card, the status pill, Jellyfin overlays and
/// the player keys. Mini: hover controls and a progress line. The shell keeps this
/// widget mounted at one place in the tree while the mode changes, so the
/// `Video` is never mounted twice nor rebuilt for a move.
@@ -99,21 +92,31 @@ class _SessionPlayerState extends State<SessionPlayer> {
final _noFocus = FocusNode(skipTraversal: true, canRequestFocus: false);
DateTime? _lastKeyAt;
late final void Function() _stopShaderWatch;
bool _shaderMenuOpen = false;
// Own toast ids, negative: the coordinator counts up from 1.
int _toastSeq = 0;
int _shaderNoticeSeen = 0;
bool _miniHover = false;
// Whether the controls are up: the standard ones tracked like media_kit
// does (shown on mount and on mouse movement, hidden 3 s later or on
// exit), the uosc ones reporting it.
// Whether the controls are up (their frame reports it).
final _controlsShown = ValueNotifier(true);
// The mouse on a floating element, or the Up next popover open, keeps
// the controls up.
final _hold = ControlsHold();
// Ticks on each wheel / key volume step: flashes the volume readout.
final _volumeFlash = ValueNotifier(0);
late final void Function() _stopPopoverWatch;
// The shell's state the controls show, as signals for the model.
late final _fullscreen = signal(widget.fullscreen);
late final _chatOpen = signal(widget.chatOpen);
late final _unread = signal(widget.unread);
late final PlayerControlsModel _model = PlayerControlsModel(
coord: _coord,
fullscreen: _fullscreen,
chatOpen: _chatOpen,
unread: _unread,
onToggleFullscreen: () => widget.onToggleFullscreen(),
onToggleChat: () => widget.onToggleChat(),
onChangeVideo: () => widget.onChangeVideo(),
onCollapse: () => widget.onCollapse(),
onLeave: () => widget.onLeave(),
);
SessionCoordinator get _coord => SessionState.instance.coordinator;
bool get _full => widget.mode == PlayerMode.full;
@@ -138,6 +141,14 @@ class _SessionPlayerState extends State<SessionPlayer> {
});
}
@override
void didUpdateWidget(SessionPlayer oldWidget) {
super.didUpdateWidget(oldWidget);
_fullscreen.value = widget.fullscreen;
_chatOpen.value = widget.chatOpen;
_unread.value = widget.unread;
}
@override
void dispose() {
HardwareKeyboard.instance.removeHandler(_globalKey);
@@ -147,15 +158,10 @@ class _SessionPlayerState extends State<SessionPlayer> {
_noFocus.dispose();
_controlsShown.dispose();
_hold.dispose();
_volumeFlash.dispose();
_model.dispose();
super.dispose();
}
void _reloadVideo() {
_coord.markInput();
_coord.reloadVideo();
}
void _toast(String text) {
_coord.toasts.value = [
..._coord.toasts.peek(),
@@ -163,22 +169,7 @@ class _SessionPlayerState extends State<SessionPlayer> {
];
}
/// Menu, Ctrl+0..6: saved as the choice (also used on the next join)
/// and applied live. A null quality keeps the saved one.
void _pickShader(ShaderPreset preset, ShaderQuality? quality) => applyShaderChoice(preset, quality);
/// One volume step up (+1) or down (-1), from the wheel or ↑ / ↓;
/// flashes the design's volume readout.
void _stepVolume(int step) {
final player = _coord.playback.player;
player.setVolume(stepVolume(player.state.volume, step * volumeStep));
_volumeFlash.value++;
}
void _toggleChat() {
_coord.markInput();
widget.onToggleChat();
}
void _toggleChat() => _model.toggleChat();
/// The player keys, while the player fills the body and nothing (a
/// dialog, a card, a text field) is in front of it. Space and Tab are
@@ -196,7 +187,7 @@ class _SessionPlayerState extends State<SessionPlayer> {
final route = ModalRoute.of(context);
if (route != null && !route.isCurrent) {
// A menu of ours is open: Esc closes it.
if (_shaderMenuOpen && event.logicalKey == LogicalKeyboardKey.escape) {
if (_model.menusOpen > 0 && event.logicalKey == LogicalKeyboardKey.escape) {
Navigator.of(context, rootNavigator: true).maybePop();
return true;
}
@@ -207,62 +198,55 @@ class _SessionPlayerState extends State<SessionPlayer> {
if (_lastKeyAt != null && now.difference(_lastKeyAt!).inMilliseconds < 350) {
return false;
}
final coord = _coord;
final model = _model;
final key = event.logicalKey;
// Ctrl+0..6: Anime4K's own mpv keys (off, modes A..C+A).
final digit = _shaderKeys.indexOf(key);
if (digit >= 0 && HardwareKeyboard.instance.isControlPressed) {
_lastKeyAt = now;
_pickShader(digit == 0 ? ShaderPreset.off : ShaderPreset.modes[digit - 1], null);
model.pickShader(digit == 0 ? ShaderPreset.off : ShaderPreset.modes[digit - 1], null);
return true;
}
if (key == LogicalKeyboardKey.keyR && HardwareKeyboard.instance.isControlPressed) {
_lastKeyAt = now;
_reloadVideo();
model.reload();
return true;
}
// mpv's playlist keys (< >) and Shift+P / Shift+N: Jellyfin episodes.
final shift = HardwareKeyboard.instance.isShiftPressed;
if (event.character == '>' || (shift && key == LogicalKeyboardKey.keyN)) {
// Up next first, then the next episode.
if (coord.queue.items.peek().isNotEmpty) {
_lastKeyAt = now;
coord.queue.skip();
return true;
}
if (coord.nextEpisode.peek() == null) return false;
if (!model.next()) return false;
_lastKeyAt = now;
coord.playNextEpisode();
return true;
}
if (event.character == '<' || (shift && key == LogicalKeyboardKey.keyP)) {
if (coord.previousEpisode.peek() == null) return false;
if (!model.previous()) return false;
_lastKeyAt = now;
coord.playPreviousEpisode();
return true;
}
// mpv's chapter keys.
if (key == LogicalKeyboardKey.pageDown || key == LogicalKeyboardKey.pageUp) {
_lastKeyAt = now;
return coord.stepChapter(key == LogicalKeyboardKey.pageDown ? 1 : -1);
return model.stepChapter(key == LogicalKeyboardKey.pageDown ? 1 : -1);
}
if (shift && key == LogicalKeyboardKey.arrowRight) {
_lastKeyAt = now;
coord.skipForward();
model.skipForward();
return true;
}
if (key == LogicalKeyboardKey.arrowUp || key == LogicalKeyboardKey.arrowDown) {
_stepVolume(key == LogicalKeyboardKey.arrowUp ? 1 : -1);
model.stepVolume(key == LogicalKeyboardKey.arrowUp ? 1 : -1);
return true;
}
if (key == LogicalKeyboardKey.arrowRight) {
_lastKeyAt = now;
coord.nudge(10);
model.nudge(10);
return true;
}
if (key == LogicalKeyboardKey.arrowLeft) {
_lastKeyAt = now;
coord.nudge(-10);
model.nudge(-10);
return true;
}
if (key == LogicalKeyboardKey.escape) {
@@ -312,13 +296,12 @@ class _SessionPlayerState extends State<SessionPlayer> {
// (lists, menus and popovers under the mouse scroll instead).
return VolumeWheel(
enabled: _full,
onStep: _stepVolume,
onStep: _model.stepVolume,
child: Stack(
fit: StackFit.expand,
children: [
video,
if (_full) ...[
_progressLine(),
_blockedCard(),
_actionArea(),
if (widget.fullscreen) ...[if (!SessionState.instance.solo.value) _pausedParty(), _unreadChip()],
@@ -336,24 +319,12 @@ class _SessionPlayerState extends State<SessionPlayer> {
);
}
Widget _video(VideoControlsBuilder? controls) {
final theme = _controlsTheme();
return MaterialDesktopVideoControlsTheme(
normal: theme,
fullscreen: theme,
child: Video(
Widget _video(VideoControlsBuilder? controls) => Video(
key: _videoKey,
controller: _coord.playback.video,
subtitleViewConfiguration: const SubtitleViewConfiguration(visible: false),
controls: controls,
),
);
}
static const _barHeight = 56.0;
/// The standard top bar: room for the cover (2:3, 60 px tall).
static const _topBarHeight = 72.0;
static const _controlsHide = Duration(seconds: 3);
);
/// Fullscreen hides the strip and its window buttons: the top bar
/// carries them while the controls are up (restore leaves fullscreen).
@@ -373,337 +344,18 @@ class _SessionPlayerState extends State<SessionPlayer> {
);
}
/// The standard design's progress line while its controls are hidden
/// (the uosc timeline collapses into its own).
Widget _progressLine() => Positioned(
left: 0,
right: 0,
bottom: 0,
child: IgnorePointer(
child: SignalBuilder(builder: (context) {
final s = AppSettings.instance;
if (s.mpvControls.value || !s.progressLine.value) return const SizedBox.shrink();
return ValueListenableBuilder<bool>(
valueListenable: _controlsShown,
builder: (context, shown, _) => shown
? const SizedBox.shrink()
: const _MiniSeekBar(key: ValueKey('progress-line-standard'), thin: true),
);
}),
),
);
MaterialDesktopVideoControlsThemeData _controlsTheme() {
final coord = _coord;
return MaterialDesktopVideoControlsThemeData(
playAndPauseOnTap: false,
modifyVolumeOnScroll: false,
// media_kit's double-click pushes its own fullscreen route (a second
// `Video`); ours toggles the window instead (see [DoubleClickListener]).
toggleFullscreenOnDoublePress: false,
keyboardShortcuts: {},
visibleOnMount: true,
hideMouseOnControlsRemoval: true,
controlsHoverDuration: _controlsHide,
// Our seek bar (chapter marks, hover title) sits in the bottom bar,
// which grows by its height; the top bar keeps its row at the top.
displaySeekBar: false,
buttonBarHeight: _barHeight + ChapterSeekBar.height,
topButtonBar: [
Expanded(
child: Align(
alignment: Alignment.topCenter,
child: SizedBox(
height: _topBarHeight,
child: Row(
children: [
const Expanded(child: NowPlayingTitle()),
UpNextButton(
queue: coord.queue,
onPlayNextEpisode: coord.playNextEpisode,
look: UpNextLook.standard,
hold: _hold),
MaterialDesktopCustomButton(
icon: const Icon(Icons.video_library_outlined),
onPressed: widget.onChangeVideo,
),
MaterialDesktopCustomButton(
icon: Badge(
isLabelVisible: widget.unread > 0,
label: Text('${widget.unread}'),
child: Icon(widget.chatOpen ? Icons.chat_bubble : Icons.chat_bubble_outline),
),
onPressed: _toggleChat,
),
MaterialDesktopCustomButton(
icon: Icon(widget.fullscreen ? Icons.fullscreen_exit : Icons.close_fullscreen),
onPressed: widget.fullscreen ? widget.onToggleFullscreen : widget.onCollapse,
),
?_fullscreenWindowButtons(),
],
),
),
),
),
],
bottomButtonBar: [
Expanded(
child: Column(
children: [
SignalBuilder(
builder: (context) => PlayerSeekBar(
player: coord.playback.player,
chapters: coord.playback.chapters.value,
),
),
Expanded(child: Row(children: _bottomButtons())),
],
),
),
],
);
}
List<Widget> _bottomButtons() {
final coord = _coord;
final playback = coord.playback;
void menuOpen(bool open) => _shaderMenuOpen = open;
void pickTrack(TrackPick p) => coord.selectTrack(aid: p.aid, sid: p.sid, subtitlesOff: p.subtitlesOff);
return [
SignalBuilder(
builder: (context) => EpisodeSkipButton(
focusNode: _noFocus,
episode: coord.previousEpisode.value,
next: false,
onPressed: coord.playPreviousEpisode,
),
),
SignalBuilder(
builder: (context) => EpisodeSkipButton(
focusNode: _noFocus,
episode: coord.nextEpisode.value,
next: true,
onPressed: coord.playNextEpisode,
),
),
VolumeButton(player: playback.player, focusNode: _noFocus),
_ReadyControlButton(focusNode: _noFocus),
_BarTextButton(
focusNode: _noFocus,
label: 'Mark everyone ready',
onPressed: coord.forcePlayAll,
),
_BarTextButton(
focusNode: _noFocus,
icon: Icons.refresh,
label: 'Reload video',
tooltip: 'Reload video (Ctrl+R) — fixes a frozen picture',
onPressed: _reloadVideo,
),
const MaterialDesktopPositionIndicator(),
const Spacer(),
SkipForwardButton(focusNode: _noFocus, onPressed: coord.skipForward),
SignalBuilder(
builder: (context) => ChaptersControlButton(
focusNode: _noFocus,
chapters: playback.chapters.value,
current: playback.currentChapter.value,
onPick: (c) => coord.seekTo(c.start.inMicroseconds / 1e6),
onMenuOpen: menuOpen,
),
),
SignalBuilder(
builder: (context) => TrackMenuButton(
focusNode: _noFocus,
type: JellyfinStreamType.audio,
tracks: playback.tracks.value,
onPick: pickTrack,
onMenuOpen: menuOpen,
),
),
SignalBuilder(
builder: (context) => TrackMenuButton(
focusNode: _noFocus,
type: JellyfinStreamType.subtitle,
tracks: playback.tracks.value,
onPick: pickTrack,
onMenuOpen: menuOpen,
),
),
ShaderControlButton(
focusNode: _noFocus,
renderMode: playback.renderMode,
onPick: _pickShader,
onMenuOpen: menuOpen,
),
PlayerSettingsButton(focusNode: _noFocus, renderMode: playback.renderMode),
MaterialDesktopCustomButton(
icon: Icon(widget.fullscreen ? Icons.fullscreen_exit : Icons.fullscreen),
onPressed: widget.onToggleFullscreen,
),
];
}
Widget _sessionControls(VideoState state) {
// The start card sits under the controls (they stay usable on it).
// The "Player design" setting swaps them live.
return Stack(fit: StackFit.expand, children: [const StartBanner(), _controlsSwitch(state)]);
}
Widget _controlsSwitch(VideoState state) {
return SessionControlsSwitch(
material: (_) => ControlsHoverProbe(
shown: _controlsShown,
hideAfter: _controlsHide,
hold: _hold,
child: DoubleClickListener(
return Stack(
fit: StackFit.expand,
children: [
const StartBanner(),
SessionControls(
model: _model,
shown: _controlsShown,
hold: _hold,
onDoubleClick: widget.onToggleFullscreen,
// Clicks on the bars are button clicks, not the video.
skipTop: _topBarHeight,
skipBottom: _barHeight + ChapterSeekBar.height,
child: MaterialDesktopVideoControls(state),
),
),
mpv: (_) => _mpvControls(),
);
}
/// The uosc controls: same actions as the bars above,
/// all through the coordinator (seeks via `player.seek`, the user path).
Widget _mpvControls() {
final coord = _coord;
final playback = coord.playback;
void menuOpen(bool open) => _shaderMenuOpen = open;
void pickTrack(TrackPick p) => coord.selectTrack(aid: p.aid, sid: p.sid, subtitlesOff: p.subtitlesOff);
Widget episode(bool next) => SignalBuilder(builder: (context) {
final e = next ? coord.nextEpisode.value : coord.previousEpisode.value;
if (e == null) return const SizedBox.shrink();
return UoscButton(
key: ValueKey(next ? 'episode-next' : 'episode-previous'),
icon: next ? Icons.skip_next_rounded : Icons.skip_previous_rounded,
tooltip: '${next ? 'Next' : 'Previous'}: ${e.label} (${next ? '> or Shift+N' : '< or Shift+P'})',
onPressed: next ? coord.playNextEpisode : coord.playPreviousEpisode,
);
});
return UoscControls(
shown: _controlsShown,
holdBy: _hold,
onDoubleTap: widget.onToggleFullscreen,
topLeft: const NowPlayingTitle(),
// Up next is one of the top bar's controls, before chat.
top: Row(
mainAxisSize: MainAxisSize.min,
children: [
UpNextButton(
queue: coord.queue, onPlayNextEpisode: coord.playNextEpisode, look: UpNextLook.uosc, hold: _hold),
UoscButton(
key: const ValueKey('uosc-chat'),
icon: widget.chatOpen ? Icons.chat_bubble_rounded : Icons.chat_bubble_outline_rounded,
tooltip: 'Chat & activity (Tab)',
badge: widget.unread,
onPressed: _toggleChat,
),
UoscButton(
icon: widget.fullscreen ? Icons.fullscreen_exit_rounded : Icons.close_fullscreen_rounded,
tooltip: widget.fullscreen ? 'Exit fullscreen (Esc)' : 'Back to the library (keeps playing)',
onPressed: widget.fullscreen ? widget.onToggleFullscreen : widget.onCollapse,
),
?_fullscreenWindowButtons(),
],
),
timeline: (context, expanded) => SignalBuilder(
builder: (context) => UoscTimeline(
position: playback.position.value,
duration: playback.duration.value,
buffered: playback.buffered.value,
chapters: playback.chapters.value,
expanded: expanded,
onSeek: (d) => playback.player.seek(d),
),
),
left: [
UoscMainMenuButton(
onMenuOpen: menuOpen,
actions: [
(title: 'Change video', hint: null, run: widget.onChangeVideo),
(title: 'Chat & activity', hint: 'Tab', run: _toggleChat),
(title: 'Reload video', hint: 'Ctrl+R', run: _reloadVideo),
(title: 'Mark a problem', hint: 'Ctrl+Shift+B', run: () => showMarkProblem(context)),
(title: 'Mark everyone ready', hint: null, run: coord.forcePlayAll),
(title: 'Fullscreen', hint: 'F', run: widget.onToggleFullscreen),
(title: 'Leave server', hint: 'Esc', run: widget.onLeave),
],
),
SignalBuilder(
builder: (context) => UoscTracksButton(
type: JellyfinStreamType.subtitle,
tracks: playback.tracks.value,
onPick: pickTrack,
onMenuOpen: menuOpen,
),
),
SignalBuilder(
builder: (context) => UoscTracksButton(
type: JellyfinStreamType.audio,
tracks: playback.tracks.value,
onPick: pickTrack,
onMenuOpen: menuOpen,
),
),
UoscShaderButton(renderMode: playback.renderMode, onPick: _pickShader, onMenuOpen: menuOpen),
const SizedBox(width: 12),
SignalBuilder(builder: (context) {
final ready = coord.selfMember.value?.ready ?? false;
return UoscButton(
key: const ValueKey('uosc-ready'),
icon: ready ? Icons.check_circle_rounded : Icons.radio_button_unchecked_rounded,
label: ready ? 'Ready' : 'Not ready',
color: ready ? Colors.greenAccent : null,
tooltip: 'Ready / not ready (Space)',
onPressed: coord.toggleReady,
);
}),
UoscButton(icon: Icons.done_all_rounded, tooltip: 'Mark everyone ready', onPressed: coord.forcePlayAll),
UoscButton(
icon: Icons.refresh_rounded,
tooltip: 'Reload video (Ctrl+R) — fixes a frozen picture',
onPressed: _reloadVideo,
),
],
right: [
UoscButton(
key: const ValueKey('uosc-skip-forward'),
icon: Icons.fast_forward_rounded,
label: '1:30',
tooltip: 'Skip 1:30 for everyone (Shift+Right)',
onPressed: coord.skipForward,
),
SignalBuilder(
builder: (context) => UoscChaptersButton(
chapters: playback.chapters.value,
current: playback.currentChapter.value,
duration: playback.duration.value,
onPick: (c) => coord.seekTo(c.start.inMicroseconds / 1e6),
onMenuOpen: menuOpen,
),
),
episode(false),
episode(true),
const SizedBox(width: 12),
UoscButton(icon: Icons.video_library_outlined, tooltip: 'Change video', onPressed: widget.onChangeVideo),
StreamBuilder<double>(
stream: playback.player.stream.volume,
initialData: playback.player.state.volume,
builder: (context, v) => UoscVolumeButton(
volume: v.data ?? 100,
onChanged: (x) => playback.player.setVolume(x),
),
),
UoscPlayerSettingsButton(renderMode: playback.renderMode),
UoscButton(
icon: widget.fullscreen ? Icons.fullscreen_exit_rounded : Icons.fullscreen_rounded,
tooltip: 'Fullscreen (F)',
onPressed: widget.onToggleFullscreen,
windowButtons: _fullscreenWindowButtons(),
),
],
);
@@ -713,64 +365,26 @@ class _SessionPlayerState extends State<SessionPlayer> {
/// the gap between them and the controls.
static const _edge = 16.0;
/// The bottom controls' height in the design in use.
static double _bottomControlsHeight(bool uosc) => uosc
? UoscControls.buttonRowHeight + UoscControls.rowBottomPadding + UoscTimeline.height
: _barHeight + ChapterSeekBar.height;
/// The bottom controls' height in the skin and size in use.
static double _bottomControlsHeight() {
final s = AppSettings.instance;
return controlsBottomHeight(s.controlsSkin.value, s.controlsSize.value);
}
/// The volume flash after a wheel or key step, in the design in use:
/// uosc's vertical slider at the right edge (centred between the top
/// buttons and the bottom controls, as uosc places it), else a pill
/// under the top bar.
Widget _volumeReadout() {
final playback = _coord.playback;
Widget withVolume(Widget Function(double v) build) => StreamBuilder<double>(
stream: playback.player.stream.volume,
initialData: playback.player.state.volume,
builder: (context, v) => build(v.data ?? 100),
);
return SignalBuilder(builder: (context) {
if (AppSettings.instance.mpvControls.value) {
const top = 12 + UoscControls.buttonRowHeight;
final bottom = _bottomControlsHeight(true);
return Positioned(
right: UoscVolumeSlider.width / 2,
top: top,
bottom: bottom,
width: UoscVolumeSlider.width,
child: LayoutBuilder(builder: (context, c) {
final h = UoscVolumeSlider.heightFor(c.maxHeight);
if (h <= UoscVolumeSlider.width) return const SizedBox.shrink();
return Align(
// Centred with the mute button's room below, like uosc.
alignment: Alignment.center,
child: Padding(
padding: const EdgeInsets.only(bottom: UoscVolumeSlider.width),
child: SizedBox(
height: h,
child: VolumeFlash(
trigger: _volumeFlash,
builder: (context) => withVolume((v) => UoscVolumeSlider(volume: v)),
),
),
),
);
}),
);
}
return Positioned(
static double get _topBarHeight => controlsTopHeight(AppSettings.instance.controlsSkin.peek());
/// The volume flash after a wheel or key step: a pill under the top bar.
Widget _volumeReadout() => Positioned(
left: 0,
right: 0,
top: _topBarHeight + 8,
child: Center(
child: VolumeFlash(
trigger: _volumeFlash,
builder: (context) => withVolume((v) => VolumeReadout(volume: v)),
trigger: _model.volumeFlash,
builder: (context) => SignalBuilder(builder: (context) => VolumeReadout(volume: _model.volume.value)),
),
),
);
});
}
/// The action area: one band above the bottom controls for everything
/// that floats there. The status pill (the ready prompt among it)
@@ -781,7 +395,7 @@ class _SessionPlayerState extends State<SessionPlayer> {
/// ([ControlsHold]).
Widget _actionArea() {
return SignalBuilder(builder: (context) {
final controls = _bottomControlsHeight(AppSettings.instance.mpvControls.value);
final controls = _bottomControlsHeight();
return ValueListenableBuilder<bool>(
valueListenable: _controlsShown,
builder: (context, shown, child) => AnimatedPositioned(
@@ -848,7 +462,7 @@ class _SessionPlayerState extends State<SessionPlayer> {
announce: skip.kind != SkipKind.ending,
controlsShown: _controlsShown,
hold: _hold,
child: SkipPill(offer: skip, onPressed: () => coord.skip(skip)),
child: SkipPill(offer: skip, onPressed: () => _model.skip(skip)),
),
if (showNext)
PillGate(
@@ -1171,7 +785,7 @@ const _shaderKeys = [
class _MiniSeekBar extends StatelessWidget {
final bool thin;
final ValueChanged<Duration>? onSeek;
const _MiniSeekBar({super.key, this.thin = false, this.onSeek});
const _MiniSeekBar({this.thin = false, this.onSeek});
@override
Widget build(BuildContext context) {
@@ -1199,91 +813,3 @@ class _MiniSeekBar extends StatelessWidget {
});
}
}
/// Double-click on the picture (not on the bars) without joining the
/// gesture arena, so single clicks on buttons stay instant.
class DoubleClickListener extends StatefulWidget {
final VoidCallback onDoubleClick;
final double skipTop, skipBottom;
final Widget child;
const DoubleClickListener(
{super.key, required this.onDoubleClick, this.skipTop = 0, this.skipBottom = 0, required this.child});
@override
State<DoubleClickListener> createState() => _DoubleClickListenerState();
}
class _DoubleClickListenerState extends State<DoubleClickListener> {
DateTime? _last;
Offset? _lastAt;
void _down(PointerDownEvent e) {
if (e.buttons != kPrimaryMouseButton) return;
final h = context.size?.height ?? 0;
final y = e.localPosition.dy;
if (y < widget.skipTop || y > h - widget.skipBottom) {
_last = null;
return;
}
final now = DateTime.now();
final last = _last, at = _lastAt;
if (last != null &&
at != null &&
now.difference(last) < const Duration(milliseconds: 400) &&
(e.localPosition - at).distance < 24) {
_last = null;
widget.onDoubleClick();
return;
}
_last = now;
_lastAt = e.localPosition;
}
@override
Widget build(BuildContext context) =>
Listener(behavior: HitTestBehavior.translucent, onPointerDown: _down, child: widget.child);
}
class _ReadyControlButton extends StatelessWidget {
final FocusNode focusNode;
const _ReadyControlButton({required this.focusNode});
@override
Widget build(BuildContext context) {
return SignalBuilder(
builder: (context) {
final ready = SessionState.instance.coordinator.selfMember.value?.ready ?? false;
return _BarTextButton(
focusNode: focusNode,
label: ready ? 'Ready ✓' : 'Not ready',
onPressed: SessionState.instance.coordinator.toggleReady,
);
},
);
}
}
class _BarTextButton extends StatelessWidget {
final FocusNode focusNode;
final String label;
final IconData? icon;
final String? tooltip;
final VoidCallback onPressed;
const _BarTextButton(
{required this.focusNode, required this.label, required this.onPressed, this.icon, this.tooltip});
@override
Widget build(BuildContext context) {
final style = TextButton.styleFrom(
foregroundColor: Colors.white,
padding: const EdgeInsets.symmetric(horizontal: 8),
tapTargetSize: MaterialTapTargetSize.shrinkWrap,
);
final text = Text(label, style: const TextStyle(fontSize: 12));
final button = icon == null
? TextButton(focusNode: focusNode, style: style, onPressed: onPressed, child: text)
: TextButton.icon(
focusNode: focusNode, style: style, onPressed: onPressed, icon: Icon(icon, size: 16), label: text);
return tooltip == null ? button : Tooltip(message: tooltip, child: button);
}
}