Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -176,6 +176,19 @@ headers), `mpv:` (`cannot open the media` and ffmpeg's lines), `yt-dlp:`
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the headers sent). A viewer that got no bytes while the source was
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slow to come up shows mpv's error with "no HTTP error logged".
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For "the video is slow / shaders do nothing", grep `mpv: render` (what
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each line holds: "Render mode" in [ARCHITECTURE.md](ARCHITECTURE.md)).
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`render: gpu` with a real `GL_RENDERER` (not `llvmpipe` / `softpipe`) is
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the good case; `render: softwareGl` is OpenGL on the CPU (Mesa's software
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rasterizer: missing or blocked GPU drivers, `LIBGL_ALWAYS_SOFTWARE=1`);
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`render: software` with no GL lines is media_kit's own fallback (it found
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no usable EGL context: check `render env:` for an X11 session or a
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`GDK_BACKEND` / `FLUTTER_LINUX_RENDERER` override). Its reason is only on
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stderr: have the user start the app from a terminal
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(`watch-together 2>&1 | grep VideoOutput`). `hwdec-current=no` on the
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first-frame line means software decoding (no hwdec for that codec, or it
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is off), not software rendering.
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## Gotchas
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- Relic gives Range as a typed `RangeHeader`; convert from unit + first range.
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