Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@ import 'package:sync_relay_core/core.dart';
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import '../update/update_controller.dart';
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// "Update available" card (Home update indicator dialog). Kicks off the one
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// "Update available" card (Settings → Show update dialog). Kicks off the one
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// background check on first build; renders nothing until there is an
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// update to offer. Never shown over playback.
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class UpdateBanner extends StatefulWidget {
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