Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,7 +4,9 @@ import 'package:flutter/foundation.dart';
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import 'package:hive_ce_flutter/hive_flutter.dart';
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import 'package:sync_relay_core/core.dart';
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// In-app update flow behind the Home update indicator. Same code path as
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import '../platform/app_shutdown.dart';
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// In-app update flow behind the update bar (UpdateBar). Same code path as
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// `--upgrade` (core's updater, downloadAndApply); this adds state for the
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// UI and the restart. Check failures are logged only — the banner shows up just when
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// there is something to install.
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@@ -28,26 +30,23 @@ class UpdateStatus {
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// Process args as main() received them — restart relaunches with these.
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List<String> launchArgs = const [];
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// Relaunch the (now replaced) binary detached with the same args, then
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// exit this process.
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Future<Never> restartApp(String executable, List<String> args) async {
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final keep = args.where((a) => a != '--upgrade').toList();
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await Process.start(executable, keep,
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mode: ProcessStartMode.detached,
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workingDirectory: Directory.current.path);
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exit(0);
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}
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typedef RestartFn = Future<void> Function(String executable, List<String> args);
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// Release Hive's box locks before the new instance opens the same boxes.
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// The orderly close (players, leave), Hive's box locks released before
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// the new instance opens the same boxes, the (now replaced) binary
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// relaunched detached with the same args, then the window closes.
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Future<void> _closeAndRestart(String executable, List<String> args) async {
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try {
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await Hive.close();
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} catch (e) {
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_log.warning('closing hive before restart: $e');
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}
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await restartApp(executable, args);
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final keep = args.where((a) => a != '--upgrade').toList();
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await shutDownApp(beforeQuit: () async {
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try {
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await Hive.close();
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} catch (e) {
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_log.warning('closing hive before restart: $e');
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}
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await Process.start(executable, keep,
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mode: ProcessStartMode.detached,
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workingDirectory: Directory.current.path);
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});
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}
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class UpdateController {
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@@ -115,15 +114,22 @@ class UpdateController {
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return;
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}
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_log.info('update available: ${m.version} (proto ${m.protocol})');
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lastCheck.value = 'Update v${m.version} available';
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// A re-check never cuts into an install under way.
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if (_installing) return;
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status.value = UpdateStatus(UpdatePhase.available,
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manifest: m, canInstall: root != null);
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lastCheck.value = 'Update v${m.version} available';
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} catch (e) {
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_log.warning('update check failed: $e');
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lastCheck.value = 'Update check failed: $e';
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}
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}
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bool get _installing => switch (status.value.phase) {
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UpdatePhase.downloading || UpdatePhase.applying || UpdatePhase.restarting => true,
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_ => false,
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};
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void dismiss() {
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final s = status.value;
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if ((s.phase == UpdatePhase.available || s.phase == UpdatePhase.failed) &&
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