Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
e537f9d5f8
commit
ea607c1a52
29 files changed
+873
-168
No files matched your search
@@ -85,3 +85,11 @@ String shaderListSeparator({bool? windows}) =>
|
||||
/// The `glsl-shaders` value for [paths].
|
||||
String joinShaderPaths(List<String> paths, {bool? windows}) =>
|
||||
paths.join(shaderListSeparator(windows: windows));
|
||||
|
||||
/// Whether mpv's read-back [got] of `glsl-shaders` is the list [paths].
|
||||
/// Recent mpv prints a path list joined with [shaderListSeparator]; older
|
||||
/// mpv (0.37 and before, the bundled Windows libmpv among them) joins it
|
||||
/// with ','. Matched against each joined form rather than split: a path
|
||||
/// may itself hold ':' (a Windows drive letter) or ','.
|
||||
bool shaderListMatches(List<String> paths, String? got) =>
|
||||
got != null && const [',', ';', ':'].any((sep) => paths.join(sep) == got);
|
||||
Reference in new issue
Block a user