Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2242,6 +2242,17 @@ class SessionCoordinator {
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return 'connect failed: $e';
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}
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/// App close, before [leave]: the players go first (no mpv may outlive
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/// the engine). The Jellyfin stop report [leave] sends keeps the
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/// position they had.
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Future<void> releasePlayers() async {
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if (_playerReady) _lastSnap = _snapNow();
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_playerReady = false;
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_ticker?.cancel();
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_ticker = null;
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await playback.disposeAll();
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}
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Future<void> leave({bool silent = false}) async {
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_invalidateAttempts();
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await _teardown(silent: silent);
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