Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -22,6 +22,10 @@ String displayVersion({String version = appVersion, String pubspec = _pubspecVer
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return isDevBuild(version) && commit.isNotEmpty ? '$version · $commit' : version;
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}
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/// The version in a few characters, always on screen (under the strip's
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/// Settings tab): "1.2.1", "1.2.1-dev.2", "dev run".
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String shortVersion({String version = appVersion}) => version == '0.0.0-dev' ? 'dev run' : version;
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const kRadius = 12.0;
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const kGap = 16.0;
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