Roadmap: joiners don't pause (D2), auto sit-out, queue in memory, rooms and starting together open, wss with pinned self-signed certificates, Windows dev builds (P35)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -15,8 +15,9 @@ Problems are numbered; delete a line when its fix ships.
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chat and chosen notifications, system notifications in the background,
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not counted for the gate, ready counter or watched tracking), Gone
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(disconnected, held in a grace period).
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- D2 A joiner during playback holds it until everyone watching is ready,
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like the start gate.
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- D2 A joiner during playback does not pause it: they load in the
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background and join already in sync (a pause also works, no pause is
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cleaner).
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- D3 Watched: at least as good as Jellyfin's own; a peek, skipping around
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or a screenshot visit never counts. Basis: time present while it played.
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- D4 Toasts above the control bar; toasts for joins/leaves, queue adds
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@@ -34,8 +35,9 @@ Problems are numbered; delete a line when its fix ships.
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- D11 Login-only sites: error texts say which cookies were used.
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**Problems:**
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- P1 A reconnect makes you a new member: the relay, ready, sitting out and
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your queue items are lost (log: Hoff m23 → m24 had to put ep 06 up again).
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- P1 A reconnect makes you a new member: the relay, ready, sitting out,
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your queue items and even your avatar are gone (log: Hoff m23 → m24 had
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to put ep 06 up again).
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- P2 Joining a relay whose source left serves broken leftovers; mpv loops
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on failed seeks; nobody is told the source is gone.
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- P3 A joiner during playback lands mid-scene (see D2).
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@@ -116,15 +118,26 @@ integrations (Jellyfin played/resume, AniList list).
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P30 P31 P32 as a player-host sub-step; D6 client half, D11.
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Not in the restructure: P25 (ops).
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**Open decisions** (raised by the review):
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- Queue survival: does your own server keep the queue across an app
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restart (conflicts with the "No server storage" decision)?
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- Transport for Android later: plain `ws://` needs a cleartext exception
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on Android 9+; `wss://` behind a proxy changes the Invite format.
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- Auto-Away: suggest Away after a long minimise (client intent), or only
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by hand?
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- Hold and grace lengths: D2 hold bound (e.g. 15 s), grace ~10 min; a
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source in grace keeps its relay buffer.
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- P35 Windows friends can't get dev builds (Linux only), so Windows
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fixes wait for a release: add a manual CI run that adds the Windows zip
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to the dev prerelease.
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**Agreed since:** the queue stays in memory (no server storage). Auto
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sit-out: idle or minimised for a while sets you Away, activity sets you
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In; it replaces the 10-minute auto-unready.
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**Open decisions:**
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- Rooms: one server's users form several watch groups. Not built yet,
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but proto 16 carries a room id: identity per server; presence, queue,
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relay and chat per room.
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- Starting together: today someone has to stay unready so others can
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join first. Ideas: a short "starting in 30 s, ready up" countdown;
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waiting for everyone from the last session.
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- Transport: `wss://` everywhere, each server with its own self-signed
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certificate whose fingerprint travels in the invite and is pinned
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(no certificate authority needed, works for home and LAN servers and is
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allowed on Android); a trusted certificate optional for a VPS domain.
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- Grace length: ~10 min; a source in grace keeps its relay buffer.
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- Platform decision: "Desktop + mpv only" becomes "mpv only, desktop
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first" if Android goes ahead.
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- D10 was dropped on purpose (preload/warm relay/fresh player are folded
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