Sync fixes: clean seeks, clock offset, end of file, 2.5 min read-ahead (proto 6)
- User seeks are intercepted at the player (SyncPlayer), previewed locally, sent once 300 ms after the drag ends; own echoes are matched by seekSeq and never re-applied; the landed check can't reapply a stale target. 1 s position poll removed. - ping/pong clock offset (min-RTT ClockSync); positions use server time. - Reports carry duration; buffer gate is min(4 s, remaining - 2 s); new finished transport instead of a HELD stall at the end. - cache/readahead 150 s, 256 MiB demuxer cache, pins read back. - Resumed reports put a stale ready member back in the set; hello.resume takes over the old member after an unclean drop (no ghost). - Docs: roadmap rendering findings (HW path works; shaders verified). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,19 +1,6 @@
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import 'package:flutter_test/flutter_test.dart';
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import 'package:sync_relay_core/core.dart';
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import 'package:watch_together/src/session/idle.dart';
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import 'package:watch_together/src/session/session_coordinator.dart';
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import 'package:watch_together/src/sync/state_diff.dart';
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MemberView _self({bool ready = true, bool inSet = true, bool stale = false}) =>
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MemberView(
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id: 'm1',
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name: 'me',
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avatar: '',
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ready: ready,
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inSet: inSet,
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buffered: 5,
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stale: stale,
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);
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void main() {
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group('IdleTracker', () {
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@@ -104,17 +91,4 @@ void main() {
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expect(n.contains('SECRET'), isFalse);
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});
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});
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group('shouldReassertReady', () {
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test('ready, fresh, out of set (after stale sweep) -> reassert', () {
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expect(shouldReassertReady(_self(inSet: false)), isTrue);
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});
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test('normal states -> no', () {
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expect(shouldReassertReady(null), isFalse);
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expect(shouldReassertReady(_self()), isFalse);
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expect(shouldReassertReady(_self(ready: false, inSet: false)), isFalse);
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expect(shouldReassertReady(_self(ready: false)), isFalse);
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expect(shouldReassertReady(_self(inSet: false, stale: true)), isFalse);
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});
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});
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}
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