Sync fixes: clean seeks, clock offset, end of file, 2.5 min read-ahead (proto 6)
- User seeks are intercepted at the player (SyncPlayer), previewed locally, sent once 300 ms after the drag ends; own echoes are matched by seekSeq and never re-applied; the landed check can't reapply a stale target. 1 s position poll removed. - ping/pong clock offset (min-RTT ClockSync); positions use server time. - Reports carry duration; buffer gate is min(4 s, remaining - 2 s); new finished transport instead of a HELD stall at the end. - cache/readahead 150 s, 256 MiB demuxer cache, pins read back. - Resumed reports put a stale ready member back in the set; hello.resume takes over the old member after an unclean drop (no ghost). - Docs: roadmap rendering findings (HW path works; shaders verified). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -8,6 +8,7 @@ import 'package:signals/signals_flutter.dart';
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import '../state/settings.dart';
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import '../sync/state_diff.dart';
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import '../sync/user_seek.dart';
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import 'frame_watchdog.dart';
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/// Owns one mpv [Player] (and its [VideoController]) per session: created
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@@ -15,7 +16,18 @@ import 'frame_watchdog.dart';
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/// [recreate] for "Reload video". Never reuse a player across sessions —
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/// a GPU-side freeze sticks to the player, not to the widget.
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class PlaybackController {
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Player? _player;
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/// Read-ahead target: about two minutes rides out short outages and
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/// makes skipping an intro instant.
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static const readAheadSecs = 150;
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/// Forward demuxer cache. Holds [readAheadSecs] up to ~14 Mbit/s (a
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/// 1.4 GB / 24 min file is ~8); higher bitrates get less time. In RAM:
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/// media_kit sets cache-on-disk but no cache-dir, so mpv falls back.
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static const maxBytes = 256 * 1024 * 1024;
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/// Back buffer (media_kit sets it to bufferSize too): enough for a short
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/// seek back without holding another 256 MiB.
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static const maxBackBytes = 64 * 1024 * 1024;
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SyncPlayer? _player;
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VideoController? _video;
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Timer? _watchTimer;
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bool _probing = false;
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@@ -37,6 +49,13 @@ class PlaybackController {
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Future<int?> Function()? shownFrame;
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Player get player => _player!;
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/// Seeks from the video controls (seek bar) go here instead of to mpv.
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void Function(Duration position)? onUserSeek;
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/// Pinned mpv properties whose read-back differs from what was set
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/// (mpv ignores invalid values silently), as `name: wanted -> got`.
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final List<String> pinMismatches = [];
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bool get _ready => _player != null;
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/// The [VideoController] of the current player. Created lazily by the
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@@ -64,12 +83,13 @@ class PlaybackController {
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Future<void> init() async {
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if (_player != null) return;
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_player = Player(
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_player = SyncPlayer(
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configuration: PlayerConfiguration(
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bufferSize: 64 * 1024 * 1024,
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bufferSize: maxBytes,
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libass: true,
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vo: Platform.environment['SYNC_RELAY_VO'],
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));
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))
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..onUserSeek = (d) => onUserSeek?.call(d);
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await _pinBufferProps();
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_watchdog.reset();
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_watchTimer = Timer.periodic(const Duration(seconds: 1), (_) => _watch());
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@@ -94,14 +114,23 @@ class PlaybackController {
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try {
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final dynamic platform = player.platform;
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await platform?.setProperty(property, value);
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final got = '${await platform?.getProperty(property)}';
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if (!pinMatches(value, got)) {
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pinMismatches.add('$property: $value -> $got');
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debugPrint('pin $property=$value not applied, mpv has "$got"');
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}
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} catch (e, st) {
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pinMismatches.add('$property: $value -> error $e');
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debugPrint('pin $property=$value failed: $e\n$st');
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}
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}
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Future<void> _pinBufferProps() async {
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await _pin('demuxer-readahead-secs', '10');
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await _pin('cache-secs', '10');
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pinMismatches.clear();
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await _pin('demuxer-readahead-secs', '$readAheadSecs');
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await _pin('cache-secs', '$readAheadSecs');
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await _pin('demuxer-max-bytes', '$maxBytes');
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await _pin('demuxer-max-back-bytes', '$maxBackBytes');
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final hwdec = _hwdecOverride;
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if (hwdec != null) {
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await _pin('hwdec', hwdec);
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@@ -214,7 +243,8 @@ class PlaybackController {
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switch (action) {
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case SeekAction(:final position):
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if ((positionSecs - position).abs() < 0.5) break;
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await player.seek(Duration(milliseconds: (position * 1000).round()));
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await _player!
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.syncSeek(Duration(milliseconds: (position * 1000).round()));
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case TransportAction(:final playing):
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if (playing) {
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await player.play();
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@@ -269,3 +299,10 @@ class PlaybackController {
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}
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}
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}
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/// mpv echoes numbers in its own format (`150` reads back `150.000000`).
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bool pinMatches(String wanted, String got) {
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if (wanted == got) return true;
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final a = double.tryParse(wanted), b = double.tryParse(got);
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return a != null && b != null && a == b;
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}
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@@ -8,6 +8,7 @@ import '../playback/playback_controller.dart';
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import '../sfx/sfx.dart';
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import '../sync/state_diff.dart';
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import '../sync/sync_client.dart';
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import '../sync/user_seek.dart';
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import 'health.dart';
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import 'idle.dart';
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@@ -113,7 +114,6 @@ class SessionCoordinator {
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// Set after a reconnect until the server echoes the restored ready, so
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// the fresh member's ready=false doesn't overwrite [_lastReady].
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bool _restoringReady = false;
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DateTime? _reassertAt;
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// Bumped by every connect/leave/cancel/retry: stale attempts no-op.
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int _epoch = 0;
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Timer? _reconnectTimer;
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@@ -121,10 +121,19 @@ class SessionCoordinator {
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String? _openUrl;
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String _wsHost = '';
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int _wsPort = 0;
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double _lastPos = 0;
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double? _pendingSeekTarget;
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// Server seek applied to the player (event id and when), checked once it
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// should have landed.
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int? _pendingSeekEvent;
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DateTime? _pendingSeekAt;
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int _seekRetries = 0;
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int _lastEventId = -1;
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final UserSeekGate _seekGate = UserSeekGate();
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Timer? _seekTimer;
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// True while a media open is in flight: the player's duration may still
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// belong to the previous media then.
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bool _opening = false;
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// Token of the current connection, offered as `resume` on reconnect.
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String _resumeToken = '';
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DateTime? _lastStateAt;
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final IdleTracker _idle = IdleTracker(DateTime.now().toUtc());
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int _toastId = 0;
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@@ -140,6 +149,7 @@ class SessionCoordinator {
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if (_playerReady) return;
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try {
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playback.onFrozen = () => unawaited(reloadVideo(auto: true));
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playback.onUserSeek = (d) => _userSeek(d.inMicroseconds / 1e6);
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await playback.init();
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_playerReady = true;
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} catch (e, st) {
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@@ -166,12 +176,7 @@ class SessionCoordinator {
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await playback.recreate();
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final url = _openUrl;
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_openUrl = null;
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_pendingSeekTarget = null;
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_pendingSeekAt = null;
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_seekRetries = 0;
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// New player starts at 0: without this the first tick would read
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// the drop to 0 as a user seek and send everyone there.
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_lastPos = 0;
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_clearPendingSeek();
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if (url != null) await _openMedia(url);
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} catch (e, st) {
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debugPrint('video reload failed: $e\n$st');
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@@ -212,6 +217,10 @@ class SessionCoordinator {
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_restoringReady = false;
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_wasPlayAllowed = false;
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_everConnected = false;
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_resumeToken = '';
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_seekGate.reset();
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_clearPendingSeek();
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_lastEventId = -1;
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markInput();
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_subscribe();
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feedLog.value = [];
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@@ -233,6 +242,7 @@ class SessionCoordinator {
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if (epoch != _epoch) throw const ConnectCancelled();
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reconnecting.value = false;
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_everConnected = true;
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_resumeToken = sync.token;
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health.value = const HealthStatus(HealthSeverity.ok, 'connected');
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_lastStateAt = DateTime.now().toUtc();
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final url = welcome.mediaUrl;
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@@ -280,6 +290,7 @@ class SessionCoordinator {
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if (url == _openUrl) return;
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_openUrl = url;
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diff.reset();
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_opening = true;
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try {
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await playback.openUrl(url);
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health.value =
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@@ -288,6 +299,8 @@ class SessionCoordinator {
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debugPrint('open media failed: $e');
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health.value =
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HealthStatus(HealthSeverity.error, 'cannot open media: $e');
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} finally {
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_opening = false;
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}
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}
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@@ -296,10 +309,12 @@ class SessionCoordinator {
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}
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Future<void> _onState(StateBroadcast r) async {
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final now = DateTime.now().toUtc();
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_lastStateAt = now;
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_lastStateAt = DateTime.now().toUtc();
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serverState.value = r;
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_trackSelfReady(r, now);
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_trackSelfReady(r);
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_seekGate.observe(r, sync.memberId);
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final newEvent = r.eventId != _lastEventId;
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_lastEventId = r.eventId;
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if (r.mediaId != _mediaId) {
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_mediaId = r.mediaId;
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var url = stateMediaUrl(r);
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@@ -312,14 +327,16 @@ class SessionCoordinator {
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} else {
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_openUrl = null;
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}
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_pendingSeekTarget = null;
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_seekRetries = 0;
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_seekGate.reset();
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_clearPendingSeek();
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}
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if (!_playerReady || _openUrl == null) {
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_wasPlayAllowed = false;
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_updateStarving(r, 0);
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return;
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}
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// Server clock: serverTime in the state is the server's.
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final now = sync.serverNow();
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final allowed = localPlayAllowed(r, sync.memberId);
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var actions = diff.diff(r, playback.positionSecs, now);
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if (r.transport == 'playing' && !allowed) {
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@@ -335,23 +352,28 @@ class SessionCoordinator {
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SeekAction(edge),
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const TransportAction(true),
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];
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_pendingSeekTarget = edge;
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_pendingSeekAt = now;
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}
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_wasPlayAllowed = allowed;
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for (final a in actions) {
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if (a is SeekAction) {
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_pendingSeekTarget = a.position;
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_pendingSeekAt = now;
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}
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// The user is seeking (or our seek has not echoed yet), or this is the
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// echo of our own seek arriving: the player is where the user put it.
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// Later drift corrections within that event still apply.
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if (_seekGate.holdsPlayer(DateTime.now().toUtc()) ||
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(newEvent && _seekGate.isOwnEcho(r, sync.memberId))) {
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actions = [for (final a in actions) if (a is! SeekAction) a];
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}
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if (actions.any((a) => a is SeekAction)) {
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_pendingSeekEvent = r.eventId;
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_pendingSeekAt = DateTime.now().toUtc();
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_seekRetries = 0;
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}
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await playback.apply(actions);
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_updateStarving(r, playback.bufferedSecsAhead);
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}
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/// Mirrors the server's ready flag for self into [_lastReady] (force
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/// by others included) and re-enters the set after a stale spell.
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void _trackSelfReady(StateBroadcast r, DateTime now) {
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/// by others included). After a stale spell the server puts a ready
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/// member back in the set by itself.
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void _trackSelfReady(StateBroadcast r) {
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final self = selfMember.peek();
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if (self == null) return;
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if (r.mediaId != _mediaId) _restoringReady = false;
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@@ -360,12 +382,6 @@ class SessionCoordinator {
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} else {
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_lastReady = self.ready;
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}
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if (shouldReassertReady(self) &&
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(_reassertAt == null ||
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now.difference(_reassertAt!) >= const Duration(seconds: 3))) {
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_reassertAt = now;
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sync.sendReady(true, source: 'auto');
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}
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}
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void _updateStarving(StateBroadcast r, double bufferedAhead) {
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@@ -373,6 +389,10 @@ class SessionCoordinator {
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starving.value = null;
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return;
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}
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if (r.transport == 'finished') {
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starving.value = 'finished — seek back or change media';
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return;
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}
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for (final m in r.members) {
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if (m.inSet && m.buffered < RelayConstants.minBufferSecs) {
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starving.value =
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@@ -474,13 +494,17 @@ class SessionCoordinator {
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toasts.value =
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toasts.peek().where((t) => now.difference(t.at).inSeconds < 4).toList();
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final r = serverState.peek();
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if (sync.token.isNotEmpty) sync.sendPing();
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if (sync.token.isNotEmpty && r != null && _playerReady) {
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// Duration only once the open media is the server's current one.
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final known = !_opening && _openUrl != null && _mediaId == r.mediaId;
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sync.sendReport(
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position: playback.positionSecs,
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buffered: playback.bufferedSecsAhead,
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eventId: r.eventId,
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duration: known ? playback.durationSecs : 0,
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mediaId: known ? r.mediaId : 0,
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);
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_detectUserSeek(r);
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_checkSeekLanded(r);
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}
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if (!_manualClose &&
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@@ -492,8 +516,7 @@ class SessionCoordinator {
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starving.value = null;
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_wasPlayAllowed = false;
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_mediaId = -1;
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_pendingSeekTarget = null;
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_seekRetries = 0;
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_clearPendingSeek();
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diff.reset();
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}
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if (!reconnecting.peek()) {
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@@ -527,46 +550,70 @@ class SessionCoordinator {
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}
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}
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void _detectUserSeek(StateBroadcast r) {
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if (_openUrl == null) {
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_lastPos = playback.positionSecs;
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return;
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}
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final now = DateTime.now().toUtc();
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final pos = playback.positionSecs;
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final jumped = (pos - _lastPos).abs();
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_lastPos = pos;
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if (jumped <= 2.0) return;
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if ((pos - serverPositionAt(r, now)).abs() < 2.0) return;
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final recentSync = _pendingSeekAt != null &&
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now.difference(_pendingSeekAt!).inMilliseconds < 1000;
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if (recentSync) return;
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markInput();
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sync.sendSeek(pos);
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void _clearPendingSeek() {
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_pendingSeekEvent = null;
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_pendingSeekAt = null;
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_seekRetries = 0;
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}
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/// A server seek that has not landed after 1.5 s is applied once more,
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/// to where the server is now (never the old target: it went stale
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/// while playing). Dropped when a newer event or a user seek took over.
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Future<void> _checkSeekLanded(StateBroadcast r) async {
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final target = _pendingSeekTarget;
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final event = _pendingSeekEvent;
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final at = _pendingSeekAt;
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if (target == null || at == null) return;
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if (DateTime.now().toUtc().difference(at).inMilliseconds < 1500) return;
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if (event == null || at == null) return;
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final now = DateTime.now().toUtc();
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if (event != r.eventId || _seekGate.holdsPlayer(now)) {
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_clearPendingSeek();
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return;
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}
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if (now.difference(at).inMilliseconds < 1500) return;
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final target = serverPositionAt(r, sync.serverNow());
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if (seekLanded(ownPosition: playback.positionSecs, target: target)) {
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_pendingSeekTarget = null;
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_pendingSeekAt = null;
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_seekRetries = 0;
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_clearPendingSeek();
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return;
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}
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if (_seekRetries < 1) {
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_seekRetries++;
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_pendingSeekAt = DateTime.now().toUtc();
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_pendingSeekAt = now;
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await playback.apply([SeekAction(target)]);
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} else {
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_pendingSeekTarget = null;
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_pendingSeekAt = null;
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_seekRetries = 0;
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_clearPendingSeek();
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}
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}
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/// Every user seek (seek bar, arrow keys, [seekTo]) lands here: the
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/// player moves at once (scrub preview), the server hears one `seek`
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/// once the user stops for [UserSeekGate.debounce].
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void _userSeek(double position) {
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if (!position.isFinite || position < 0) return;
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if (serverState.peek() == null || _openUrl == null) return;
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markInput();
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final now = DateTime.now().toUtc();
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_seekGate.request(position, now);
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_clearPendingSeek();
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unawaited(playback.apply([SeekAction(position)]));
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_seekTimer?.cancel();
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_seekTimer = Timer(_seekGate.debounce, _flushUserSeek);
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}
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void _flushUserSeek() {
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_seekTimer = null;
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final settled = _seekGate.takeSettled(DateTime.now().toUtc());
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if (settled == null) return;
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var position = settled.position;
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// Playing on since the request: send where the player is now, so the
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// server's clock and ours agree when the echo comes back.
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final own = playback.positionSecs;
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if (_playerReady &&
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playback.player.state.playing &&
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(own - position).abs() < 2.0) {
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position = own;
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}
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sync.sendSeek(position, seq: settled.seq);
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}
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void toggleReady() {
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final self = selfMember.peek();
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// Ready but out of the set (dropped out while stale) gates like
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@@ -587,19 +634,17 @@ class SessionCoordinator {
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sync.sendForce('all', true);
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}
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void seekTo(double position) {
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markInput();
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sync.sendSeek(position);
|
||||
}
|
||||
void seekTo(double position) => _userSeek(position);
|
||||
|
||||
/// Arrow keys: relative to a seek still in flight, so repeated presses
|
||||
/// add up.
|
||||
void nudge(double deltaSecs) {
|
||||
final r = serverState.peek();
|
||||
if (r == null || _openUrl == null) return;
|
||||
final target =
|
||||
serverPositionAt(r, DateTime.now().toUtc()) + deltaSecs;
|
||||
if (target.isNaN || target < 0) return;
|
||||
markInput();
|
||||
sync.sendSeek(target);
|
||||
final base = _seekGate.target ?? serverPositionAt(r, sync.serverNow());
|
||||
final target = base + deltaSecs;
|
||||
if (target.isNaN) return;
|
||||
_userSeek(target < 0 ? 0 : target);
|
||||
}
|
||||
|
||||
void sendChat(String text) {
|
||||
@@ -656,11 +701,13 @@ class SessionCoordinator {
|
||||
name: params.name,
|
||||
avatar: params.avatar,
|
||||
hostKey: params.hostKey,
|
||||
resume: _resumeToken,
|
||||
);
|
||||
// Whoever bumped the epoch also closed (or replaced) the socket.
|
||||
if (stale()) return;
|
||||
reconnecting.value = false;
|
||||
_everConnected = true;
|
||||
_resumeToken = sync.token;
|
||||
_lastStateAt = DateTime.now().toUtc();
|
||||
health.value = const HealthStatus(HealthSeverity.ok, 'connected');
|
||||
final url = welcome.mediaUrl;
|
||||
@@ -739,6 +786,9 @@ class SessionCoordinator {
|
||||
_reconnectTimer = null;
|
||||
_ticker?.cancel();
|
||||
_ticker = null;
|
||||
_seekTimer?.cancel();
|
||||
_seekTimer = null;
|
||||
_seekGate.reset();
|
||||
reconnecting.value = false;
|
||||
_playerReady = false;
|
||||
try {
|
||||
|
||||
@@ -19,9 +19,13 @@ class RateAction extends PlayerAction {
|
||||
const RateAction(this.rate);
|
||||
}
|
||||
|
||||
double serverPositionAt(StateBroadcast state, DateTime now) {
|
||||
/// Server position at [serverNow], which must be on the server's clock
|
||||
/// (`SyncClient.serverNow()`, local time corrected by the clock offset):
|
||||
/// `state.serverTime` is stamped by the server.
|
||||
double serverPositionAt(StateBroadcast state, DateTime serverNow) {
|
||||
if (state.transport != 'playing') return state.position;
|
||||
return state.position + now.difference(state.serverTime).inMilliseconds / 1000.0;
|
||||
return state.position +
|
||||
serverNow.difference(state.serverTime).inMicroseconds / 1e6;
|
||||
}
|
||||
|
||||
bool seekLanded({required double ownPosition, required double target}) {
|
||||
@@ -39,12 +43,6 @@ bool localPlayAllowed(StateBroadcast state, String memberId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Self is ready but out of the set and fresh again: the server's stale
|
||||
/// sweep dropped it from the set during a signal gap and nothing puts it
|
||||
/// back. Re-sending ready restores it without the user pressing Space.
|
||||
bool shouldReassertReady(MemberView? self) =>
|
||||
self != null && self.ready && !self.inSet && !self.stale;
|
||||
|
||||
class StateDiff {
|
||||
static const debounceWindow = Duration(seconds: 2);
|
||||
|
||||
@@ -57,6 +55,7 @@ class StateDiff {
|
||||
|
||||
bool get slowing => _slowing;
|
||||
|
||||
/// [now] is server time (see [serverPositionAt]).
|
||||
List<PlayerAction> diff(StateBroadcast state, double ownPosition, DateTime now) {
|
||||
final out = <PlayerAction>[];
|
||||
final serverPos = serverPositionAt(state, now);
|
||||
@@ -73,6 +72,25 @@ class StateDiff {
|
||||
return out;
|
||||
}
|
||||
|
||||
// End of media: everyone stops where they are (at or just before the
|
||||
// end). No seek to the very end and no drift correction.
|
||||
if (state.transport == 'finished') {
|
||||
final first = _lastEventId == -1;
|
||||
final changed = first ||
|
||||
state.eventId != _lastEventId ||
|
||||
state.transport != _lastTransport;
|
||||
_lastEventId = state.eventId;
|
||||
_lastTransport = state.transport;
|
||||
_lastMediaId = state.mediaId;
|
||||
_slowing = false;
|
||||
_deviatingSince = null;
|
||||
if (!changed) return out;
|
||||
out.add(const RateAction(1.0));
|
||||
if (first) out.add(SeekAction(serverPos > 1 ? serverPos - 1 : 0));
|
||||
out.add(const TransportAction(false));
|
||||
return out;
|
||||
}
|
||||
|
||||
if (_lastEventId == -1) {
|
||||
_lastEventId = state.eventId;
|
||||
_lastTransport = state.transport;
|
||||
|
||||
@@ -7,6 +7,18 @@ import 'package:web_socket_channel/web_socket_channel.dart';
|
||||
enum SyncStatus { idle, connecting, open, kicked, closed, error }
|
||||
|
||||
class SyncClient {
|
||||
/// Local clock; injectable so tests can run a client whose clock is off.
|
||||
final DateTime Function() _clock;
|
||||
SyncClient({DateTime Function()? clock})
|
||||
: _clock = clock ?? (() => DateTime.now().toUtc());
|
||||
|
||||
/// Offset to the server's clock, from ping/pong round trips.
|
||||
final ClockSync clockSync = ClockSync();
|
||||
|
||||
/// Now on the server's clock: use this, not the local clock, against
|
||||
/// `serverTime` in a state.
|
||||
DateTime serverNow() => clockSync.serverNow(_clock());
|
||||
|
||||
WebSocketChannel? _channel;
|
||||
StreamSubscription? _sub;
|
||||
final StreamController<StateBroadcast> _states = StreamController.broadcast();
|
||||
@@ -34,8 +46,10 @@ class SyncClient {
|
||||
String avatar = '',
|
||||
HelloMedia? media,
|
||||
String hostKey = '',
|
||||
String resume = '',
|
||||
}) async {
|
||||
await disconnect();
|
||||
clockSync.reset();
|
||||
_status.add(SyncStatus.connecting);
|
||||
final ch = WebSocketChannel.connect(wsUri);
|
||||
unawaited(ch.ready.then((_) {}, onError: (_) {}));
|
||||
@@ -63,6 +77,7 @@ class SyncClient {
|
||||
user: HelloUser(name: name, avatar: avatar),
|
||||
media: media ?? const HelloMedia(name: '', size: 0, duration: 0),
|
||||
hostKey: hostKey,
|
||||
resume: resume,
|
||||
);
|
||||
ch.sink.add(jsonEncode(hello.toJson()));
|
||||
_pendingWelcome = welcomeCompleter;
|
||||
@@ -81,6 +96,7 @@ class SyncClient {
|
||||
} catch (_) {}
|
||||
}
|
||||
_status.add(SyncStatus.open);
|
||||
sendPing();
|
||||
return welcome;
|
||||
} catch (e) {
|
||||
_pendingWelcome = null;
|
||||
@@ -138,6 +154,14 @@ class SyncClient {
|
||||
} catch (_) {
|
||||
_kicked.add('');
|
||||
}
|
||||
case 'pong':
|
||||
try {
|
||||
final pong = PongMessage.fromJson(decoded);
|
||||
clockSync.add(
|
||||
sentMs: pong.clientMs,
|
||||
serverMs: pong.serverMs,
|
||||
receivedMs: _clock().millisecondsSinceEpoch);
|
||||
} catch (_) {}
|
||||
case 'err':
|
||||
_errors.add('${decoded['message'] ?? 'error'}');
|
||||
case 'chat':
|
||||
@@ -170,9 +194,14 @@ class SyncClient {
|
||||
_send(ForceIntent(target: target, ready: ready).toJson());
|
||||
}
|
||||
|
||||
void sendSeek(double position) {
|
||||
void sendSeek(double position, {int seq = 0}) {
|
||||
if (position.isNaN || position < 0) return;
|
||||
_send(SeekIntent(position: position).toJson());
|
||||
_send(SeekIntent(position: position, seq: seq).toJson());
|
||||
}
|
||||
|
||||
/// One clock sample; the coordinator sends one per second.
|
||||
void sendPing() {
|
||||
_send(PingMessage(clientMs: _clock().millisecondsSinceEpoch).toJson());
|
||||
}
|
||||
|
||||
void sendSwap(HelloMedia media) {
|
||||
@@ -183,6 +212,8 @@ class SyncClient {
|
||||
required double position,
|
||||
required double buffered,
|
||||
required int eventId,
|
||||
double duration = 0,
|
||||
int mediaId = 0,
|
||||
}) {
|
||||
final safeBuffered = buffered.isNaN || buffered < 0 ? 0.0 : buffered;
|
||||
_send(
|
||||
@@ -190,6 +221,8 @@ class SyncClient {
|
||||
position: position,
|
||||
buffered: safeBuffered,
|
||||
eventId: eventId,
|
||||
duration: duration.isFinite && duration > 0 ? duration : 0,
|
||||
mediaId: mediaId,
|
||||
).toJson(),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
import 'package:media_kit/media_kit.dart';
|
||||
import 'package:sync_relay_core/core.dart';
|
||||
|
||||
/// A [Player] whose public [seek] belongs to the user. media_kit's seek bar
|
||||
/// (and anything else in the video controls) calls `player.seek`; with
|
||||
/// [onUserSeek] set those calls become explicit events for the sync layer
|
||||
/// instead of moving mpv behind its back. Sync-driven seeks use [syncSeek].
|
||||
class SyncPlayer extends Player {
|
||||
SyncPlayer({super.configuration});
|
||||
|
||||
void Function(Duration position)? onUserSeek;
|
||||
|
||||
@override
|
||||
Future<void> seek(Duration duration) async {
|
||||
final hook = onUserSeek;
|
||||
if (hook == null) return super.seek(duration);
|
||||
hook(duration);
|
||||
}
|
||||
|
||||
/// Seek mpv directly (preview while scrubbing, server corrections).
|
||||
Future<void> syncSeek(Duration duration) => super.seek(duration);
|
||||
}
|
||||
|
||||
/// Turns a burst of user seeks (a seek bar drag fires one per pointer move,
|
||||
/// arrow keys one per press) into one `seek` intent, and tells the
|
||||
/// coordinator when server seeks must not touch the player:
|
||||
///
|
||||
/// - while the user is still seeking ([debounce] since the last request),
|
||||
/// - while our sent seek has no echo yet ([echoTimeout] at most),
|
||||
/// - for the echo of our own seek (`state.seekBy` is us): the player is
|
||||
/// already there, re-seeking would only hitch or yank.
|
||||
class UserSeekGate {
|
||||
final Duration debounce;
|
||||
final Duration echoTimeout;
|
||||
|
||||
UserSeekGate({
|
||||
this.debounce = const Duration(milliseconds: RelayConstants.seekDebounceMs),
|
||||
this.echoTimeout = const Duration(seconds: 3),
|
||||
});
|
||||
|
||||
double? _target;
|
||||
DateTime? _requestedAt;
|
||||
int _seq = 0;
|
||||
int _sentSeq = 0;
|
||||
DateTime? _sentAt;
|
||||
|
||||
/// Latest requested position, while a request or its echo is pending.
|
||||
double? get target => _target;
|
||||
|
||||
/// The user asked for [position] at [now].
|
||||
void request(double position, DateTime now) {
|
||||
_target = position;
|
||||
_requestedAt = now;
|
||||
}
|
||||
|
||||
bool scrubbing(DateTime now) =>
|
||||
_requestedAt != null && now.difference(_requestedAt!) < debounce;
|
||||
|
||||
/// The settled request to send, once [debounce] has passed since the last
|
||||
/// one; null otherwise. Returns its seq, which the server echoes.
|
||||
({double position, int seq})? takeSettled(DateTime now) {
|
||||
final t = _target;
|
||||
if (t == null || _requestedAt == null || scrubbing(now)) return null;
|
||||
_requestedAt = null;
|
||||
_sentSeq = ++_seq;
|
||||
_sentAt = now;
|
||||
return (position: t, seq: _sentSeq);
|
||||
}
|
||||
|
||||
bool get _awaitingEcho => _sentAt != null;
|
||||
|
||||
/// Server seeks are ignored while this holds.
|
||||
bool holdsPlayer(DateTime now) {
|
||||
if (_requestedAt != null) return true; // not sent yet
|
||||
final sent = _sentAt;
|
||||
if (sent == null) return false;
|
||||
if (now.difference(sent) >= echoTimeout) {
|
||||
_sentAt = null;
|
||||
_target = null;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// The state's current event is a seek this client sent.
|
||||
bool isOwnEcho(StateBroadcast state, String memberId) {
|
||||
final seq = state.seekSeq;
|
||||
return memberId.isNotEmpty &&
|
||||
state.seekBy == memberId &&
|
||||
seq != null &&
|
||||
seq > 0 &&
|
||||
seq <= _seq;
|
||||
}
|
||||
|
||||
/// Feed every state: the echo of the last sent seek ends the hold.
|
||||
void observe(StateBroadcast state, String memberId) {
|
||||
if (!_awaitingEcho || _requestedAt != null) return;
|
||||
if (isOwnEcho(state, memberId) && state.seekSeq! >= _sentSeq) {
|
||||
_sentAt = null;
|
||||
_target = null;
|
||||
}
|
||||
}
|
||||
|
||||
void reset() {
|
||||
_target = null;
|
||||
_requestedAt = null;
|
||||
_sentAt = null;
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user