1.0 library + player settings: Jellyfin/Link/Files library with details panel, player gear, settings cards, host flag
Library: source switch, selectable cards with a details panel, one merged Continue row, Latest grouped per series without re-releases, Link page with previews and recent links, Files embedded. Player: gear popover in both designs, progress line while controls hide, live hwdec. Settings rebuilt as cards. State marks the host member (proto stays 9, unreleased); hosting shows LAN invite addresses; window buttons in fullscreen. fadeThrough keeps the outgoing view's state. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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import 'dart:async';
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import 'package:flutter/material.dart';
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/// Follows whether media_kit's desktop controls around [child] are up,
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/// by the same rule they use: up on mount and on any mouse movement,
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/// down [hideAfter] later or when the mouse leaves. media_kit does not
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/// expose its visibility; this lets the player draw a progress line while
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/// they are down. Never takes input.
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class ControlsHoverProbe extends StatefulWidget {
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final ValueNotifier<bool> shown;
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final Duration hideAfter;
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final Widget child;
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const ControlsHoverProbe({super.key, required this.shown, required this.hideAfter, required this.child});
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@override
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State<ControlsHoverProbe> createState() => _ControlsHoverProbeState();
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}
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class _ControlsHoverProbeState extends State<ControlsHoverProbe> {
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Timer? _timer;
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@override
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void initState() {
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super.initState();
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// Not during this build: the line listening to [shown] may be built.
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (mounted) _wake();
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});
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}
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@override
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void dispose() {
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_timer?.cancel();
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super.dispose();
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}
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void _wake() {
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widget.shown.value = true;
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_timer?.cancel();
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_timer = Timer(widget.hideAfter, _hide);
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}
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void _hide() {
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_timer?.cancel();
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if (mounted) widget.shown.value = false;
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}
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@override
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Widget build(BuildContext context) => MouseRegion(
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opaque: false,
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hitTestBehavior: HitTestBehavior.translucent,
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onEnter: (_) => _wake(),
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onHover: (_) => _wake(),
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onExit: (_) => _hide(),
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child: widget.child,
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);
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}
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