1.0 library + player settings: Jellyfin/Link/Files library with details panel, player gear, settings cards, host flag

Library: source switch, selectable cards with a details panel, one merged
Continue row, Latest grouped per series without re-releases, Link page with
previews and recent links, Files embedded. Player: gear popover in both
designs, progress line while controls hide, live hwdec. Settings rebuilt as
cards. State marks the host member (proto stays 9, unreleased); hosting
shows LAN invite addresses; window buttons in fullscreen. fadeThrough keeps
the outgoing view's state.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-09 00:58:12 +03:00
1 parent 99cda7ed04
commit d092ea371a
54 files changed
+4963 -1825

No files matched your search

@@ -0,0 +1,58 @@
import 'dart:async';
import 'package:flutter/material.dart';
/// Follows whether media_kit's desktop controls around [child] are up,
/// by the same rule they use: up on mount and on any mouse movement,
/// down [hideAfter] later or when the mouse leaves. media_kit does not
/// expose its visibility; this lets the player draw a progress line while
/// they are down. Never takes input.
class ControlsHoverProbe extends StatefulWidget {
final ValueNotifier<bool> shown;
final Duration hideAfter;
final Widget child;
const ControlsHoverProbe({super.key, required this.shown, required this.hideAfter, required this.child});
@override
State<ControlsHoverProbe> createState() => _ControlsHoverProbeState();
}
class _ControlsHoverProbeState extends State<ControlsHoverProbe> {
Timer? _timer;
@override
void initState() {
super.initState();
// Not during this build: the line listening to [shown] may be built.
WidgetsBinding.instance.addPostFrameCallback((_) {
if (mounted) _wake();
});
}
@override
void dispose() {
_timer?.cancel();
super.dispose();
}
void _wake() {
widget.shown.value = true;
_timer?.cancel();
_timer = Timer(widget.hideAfter, _hide);
}
void _hide() {
_timer?.cancel();
if (mounted) widget.shown.value = false;
}
@override
Widget build(BuildContext context) => MouseRegion(
opaque: false,
hitTestBehavior: HitTestBehavior.translucent,
onEnter: (_) => _wake(),
onHover: (_) => _wake(),
onExit: (_) => _hide(),
child: widget.child,
);
}