Sounds: survive an audio device that crashes the app on open
A Windows friend's 1.3.0 dies about a second in on every start, right around the 2 s audio warm-up (no Dart error, no close lines). Opening the device is now logged and leaves audio-init.pending until it returns; a start that finds it skips sounds instead of crashing again, and a sound preview in Settings tries once more. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,3 +1,4 @@
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:flutter_test/flutter_test.dart';
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@@ -147,4 +148,46 @@ void main() {
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expect(b.deinits, 1);
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});
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});
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group('crash mark', () {
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late Directory dir;
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setUp(() => dir = Directory.systemTemp.createTempSync('sound_mark'));
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tearDown(() => dir.deleteSync(recursive: true));
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test('exists only while the device opens', () async {
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final mark = '${dir.path}/audio-init.pending';
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var seen = false;
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final b = _MarkBackend(() => seen = File(mark).existsSync());
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final e = SoundEngine(backend: b)..crashMark = mark;
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expect(await e.warmUp(), isTrue);
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expect(seen, isTrue, reason: 'there while opening');
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expect(File(mark).existsSync(), isFalse, reason: 'gone once open');
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});
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test('left by a crash: sounds stay off, a preview tries again', () async {
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final mark = '${dir.path}/audio-init.pending';
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File(mark).writeAsStringSync('opening the audio device');
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final b = _FakeBackend();
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final e = SoundEngine(backend: b)..crashMark = mark;
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await e.play('chat', 'k', _bytes, volume: 1);
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expect(b.inits, 0, reason: 'never opened after a crash');
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expect(b.plays, isEmpty);
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e.retry();
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await e.play('chat', 'k', _bytes, volume: 1);
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expect(b.inits, 1);
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expect(b.plays, hasLength(1));
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expect(File(mark).existsSync(), isFalse);
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});
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});
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}
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class _MarkBackend extends _FakeBackend {
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final void Function() onInit;
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_MarkBackend(this.onInit);
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@override
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Future<void> init() async {
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onInit();
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await super.init();
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}
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}
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