Restructure step 1: lasting identity, presence and protocol 16
ci / core (push) Successful in 28s
ci / server (push) Successful in 1m5s
ci / updater-windows (push) Successful in 5m48s

Server and core: version ranges on both sides with a coded refusal; a
client id maps to the same member and token for the server's life; a
drop is `gone` for a 10-minute grace keeping ready, presence, queue
items, relay and avatar; `bye` leaves at once; ordered takeover (seq,
replaced/stale); presence joining/in/away/gone with one PresencePolicy;
joiners never pause playback and hold a held gate at most ~15 s;
state.hold; feed ids, seq and replay; the relay lives through its
source's grace and continues on re-dial; queue `by` lasting, auto
items and cancel; MediaRef carried; client ids never logged.

App: persisted client id and seq; Connection with unstable/lost/
replaced states, backoff with jitter, no lost/back pair per flap; a drop
keeps the session (state, player, media, relay source); presence in the
strip and members card; sit out = away intent; feed matched by id;
auto sit-out (idle when not playing, minimised for a while; never when
alone) replaces auto-unready; bye on close and Leave, not on update
restart; relay source re-dials through its grace.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 21:39:47 +03:00
1 parent 51c1c5ab78
commit 9f2586b7ff
85 files changed
+5198 -1902

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@@ -38,12 +38,7 @@ class _Raw {
static Future<_Raw> join(int port, String name, {String secret = ''}) async {
final r = _Raw(await WebSocket.connect('ws://127.0.0.1:$port/sync'));
r.ws.add(jsonEncode(HelloMessage(
proto: RelayConstants.protoVersion,
secret: secret,
user: HelloUser(name: name),
media: const HelloMedia(name: '', size: 0, duration: 0))
.toJson()));
r.ws.add(jsonEncode(HelloMessage(secret: secret, user: HelloUser(name: name)).toJson()));
await r.next('welcome');
return r;
}
@@ -135,8 +130,8 @@ void main() {
.cast<Map>()
.firstWhere((m) => m['name'] == 'host'))['id'];
// Anyone may sit the host out; its player unloads, the server serves on.
friend.ws.add(jsonEncode(OutIntent(target: '$hostId', out: true).toJson()));
await _poll(() => session.coordinator.selfOut.peek(), 'host sat out');
friend.ws.add(jsonEncode(PresenceIntent(target: '$hostId', state: Presence.away).toJson()));
await _poll(() => session.coordinator.selfAway.peek(), 'host sat out');
// The host nudges the friend: only the friend hears it.
final friendId = ((state['members'] as List)