Restructure step 1: lasting identity, presence and protocol 16
Server and core: version ranges on both sides with a coded refusal; a client id maps to the same member and token for the server's life; a drop is `gone` for a 10-minute grace keeping ready, presence, queue items, relay and avatar; `bye` leaves at once; ordered takeover (seq, replaced/stale); presence joining/in/away/gone with one PresencePolicy; joiners never pause playback and hold a held gate at most ~15 s; state.hold; feed ids, seq and replay; the relay lives through its source's grace and continues on re-dial; queue `by` lasting, auto items and cancel; MediaRef carried; client ids never logged. App: persisted client id and seq; Connection with unstable/lost/ replaced states, backoff with jitter, no lost/back pair per flap; a drop keeps the session (state, player, media, relay source); presence in the strip and members card; sit out = away intent; feed matched by id; auto sit-out (idle when not playing, minimised for a while; never when alone) replaces auto-unready; bye on close and Leave, not on update restart; relay source re-dials through its grace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
51c1c5ab78
commit
9f2586b7ff
85 files changed
+5198
-1902
No files matched your search
@@ -29,8 +29,14 @@ final png = Uint8List.fromList(const [
|
||||
]);
|
||||
|
||||
MemberView mv(String id, String name,
|
||||
{bool ready = false, bool? inSet, double buffered = 30, bool stale = false, bool out = false}) =>
|
||||
MemberView(id: id, name: name, ready: ready, inSet: inSet ?? ready, buffered: buffered, stale: stale, out: out);
|
||||
{bool ready = false, bool? inSet, double buffered = 30, bool gone = false, bool away = false}) =>
|
||||
MemberView(
|
||||
id: id,
|
||||
name: name,
|
||||
ready: ready,
|
||||
inSet: inSet ?? ready,
|
||||
buffered: buffered,
|
||||
presence: gone ? Presence.gone : away ? Presence.away : Presence.watching);
|
||||
|
||||
StateBroadcast held(List<MemberView> members, {String transport = 'held', double position = 0, int mediaId = 1}) =>
|
||||
StateBroadcast(
|
||||
@@ -103,12 +109,12 @@ void main() {
|
||||
expect(v.self, isTrue);
|
||||
final w = playerStatusFor(
|
||||
health: ok,
|
||||
state: held([me, mv('b', 'Bob'), mv('m', 'Mika'), mv('z', 'Zed', stale: true), mv('o', 'Ola', out: true)]),
|
||||
state: held([me, mv('b', 'Bob'), mv('m', 'Mika'), mv('z', 'Zed', gone: true), mv('o', 'Ola', away: true)]),
|
||||
self: me)!;
|
||||
expect(w.kind, StatusKind.waiting);
|
||||
expect(w.text, 'Waiting for Bob and Mika', reason: 'nobody waits for who sits out');
|
||||
expect(w.detail, '1/3 ready');
|
||||
final outMe = mv('me', 'Me', out: true);
|
||||
final outMe = mv('me', 'Me', away: true);
|
||||
expect(playerStatusFor(health: ok, state: held([outMe, mv('b', 'Bob')]), self: outMe), isNull,
|
||||
reason: 'sitting out: the join-back card speaks');
|
||||
expect(w.who.map((m) => m.name), ['Bob', 'Mika']);
|
||||
@@ -117,7 +123,7 @@ void main() {
|
||||
test("can't play: yours with Retry (reload); others' instead of waiting", () {
|
||||
var v = playerStatusFor(health: ok, state: held([me]), self: me, playerError: 'Not allowed (403)')!;
|
||||
expect((v.kind, v.text, v.action), (StatusKind.problem, "Can't play this: Not allowed (403)", StatusAction.reload));
|
||||
final bob = MemberView(id: 'b', name: 'Bob', ready: false, inSet: false, buffered: 0, stale: false,
|
||||
final bob = MemberView(id: 'b', name: 'Bob', ready: false, inSet: false, buffered: 0,
|
||||
error: 'Not allowed (403)');
|
||||
v = playerStatusFor(health: ok, state: held([me, bob, mv('m', 'Mika', ready: true)]), self: me)!;
|
||||
expect((v.kind, v.text, v.action), (StatusKind.cannotPlay, "Bob can't play this: Not allowed (403)", null));
|
||||
|
||||
Reference in new issue
Block a user