Restructure step 1: lasting identity, presence and protocol 16
Server and core: version ranges on both sides with a coded refusal; a client id maps to the same member and token for the server's life; a drop is `gone` for a 10-minute grace keeping ready, presence, queue items, relay and avatar; `bye` leaves at once; ordered takeover (seq, replaced/stale); presence joining/in/away/gone with one PresencePolicy; joiners never pause playback and hold a held gate at most ~15 s; state.hold; feed ids, seq and replay; the relay lives through its source's grace and continues on re-dial; queue `by` lasting, auto items and cancel; MediaRef carried; client ids never logged. App: persisted client id and seq; Connection with unstable/lost/ replaced states, backoff with jitter, no lost/back pair per flap; a drop keeps the session (state, player, media, relay source); presence in the strip and members card; sit out = away intent; feed matched by id; auto sit-out (idle when not playing, minimised for a while; never when alone) replaces auto-unready; bye on close and Leave, not on update restart; relay source re-dials through its grace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5,8 +5,9 @@ import 'package:hive_ce/hive.dart';
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// changed formats); the restructure steps add theirs here.
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/// The layout this build reads. 1: the layout of 1.2.x, where versioning
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/// starts (a box without a version is at 1).
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const settingsSchemaVersion = 1;
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/// starts (a box without a version is at 1). 2: auto sit-out replaces the
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/// idle switch.
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const settingsSchemaVersion = 2;
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/// The box key holding the stored version.
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const settingsSchemaKey = 'schemaVersion';
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@@ -20,9 +21,19 @@ class SettingsMigration {
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const SettingsMigration(this.to, this.what, this.apply);
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}
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/// Every step in order of [SettingsMigration.to] (2, 3, ...); empty while
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/// version 1 is current.
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const settingsMigrations = <SettingsMigration>[];
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/// Every step in order of [SettingsMigration.to] (2, 3, ...).
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const settingsMigrations = <SettingsMigration>[
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SettingsMigration(2, 'auto sit-out replaces "when idle, sit out instead of just unready"', _autoSitOut),
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];
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/// 2: `idleSitsOut` only chose between two automatic steps after 10 idle
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/// minutes (unready, or sit out); both are auto sit-out now, on unless
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/// switched off (`autoSitOut`).
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Future<void> _autoSitOut(Box box) async {
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if (!box.containsKey('idleSitsOut')) return;
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await box.delete('idleSitsOut');
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if (!box.containsKey('autoSitOut')) await box.put('autoSitOut', true);
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}
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/// Runs the [steps] past the box's stored version up to [current], in
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/// order, storing the version after each, then stores [current]. A box
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