Restructure step 1: lasting identity, presence and protocol 16
Server and core: version ranges on both sides with a coded refusal; a client id maps to the same member and token for the server's life; a drop is `gone` for a 10-minute grace keeping ready, presence, queue items, relay and avatar; `bye` leaves at once; ordered takeover (seq, replaced/stale); presence joining/in/away/gone with one PresencePolicy; joiners never pause playback and hold a held gate at most ~15 s; state.hold; feed ids, seq and replay; the relay lives through its source's grace and continues on re-dial; queue `by` lasting, auto items and cancel; MediaRef carried; client ids never logged. App: persisted client id and seq; Connection with unstable/lost/ replaced states, backoff with jitter, no lost/back pair per flap; a drop keeps the session (state, player, media, relay source); presence in the strip and members card; sit out = away intent; feed matched by id; auto sit-out (idle when not playing, minimised for a while; never when alone) replaces auto-unready; bye on close and Leave, not on update restart; relay source re-dials through its grace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -37,7 +37,7 @@ const _keySoundPreset = 'soundPreset';
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const _keyWelcomeDismissed = 'welcomeDismissed';
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const _keySoundPresetFor = 'soundPresetFor';
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const _keyUnreadyOnSwap = 'unreadyOnSwap';
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const _keyIdleSitsOut = 'idleSitsOut';
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const keyAutoSitOut = 'autoSitOut';
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const _keyChatPopups = 'chatPopups';
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const _keyShareDiagnostics = 'shareDiagnostics';
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@@ -77,8 +77,9 @@ class AppSettings {
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/// Session: send ready=false when the video changes (a swap keeps the
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/// server's ready flags).
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final unreadyOnSwap = signal(false);
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/// Session: the idle auto-unready sits this member out instead.
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final idleSitsOut = signal(false);
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/// Session: auto sit-out (idle while nothing plays, or minimised for a
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/// while, sets you away; coming back sets you in).
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final autoSitOut = signal(true);
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/// The player controls' skin (`controls/`). Applies live.
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final controlsSkin = signal(ControlsSkin.standard);
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/// The bar's clock: elapsed / total or the time left.
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@@ -151,8 +152,8 @@ class AppSettings {
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if (advance is bool) autoAdvance.value = advance;
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final unready = box.get(_keyUnreadyOnSwap);
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if (unready is bool) unreadyOnSwap.value = unready;
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final idleOut = box.get(_keyIdleSitsOut);
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if (idleOut is bool) idleSitsOut.value = idleOut;
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final autoOut = box.get(keyAutoSitOut);
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if (autoOut is bool) autoSitOut.value = autoOut;
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controlsSkin.value =
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ControlsSkin.fromStored(box.get(_keyControlsSkin), legacyMpvControls: box.get(_keyMpvControls));
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final time = box.get(_keyTimeDisplay);
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@@ -230,9 +231,9 @@ class AppSettings {
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_put(_keyUnreadyOnSwap, on);
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}
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void setIdleSitsOut(bool on) {
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idleSitsOut.value = on;
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_put(_keyIdleSitsOut, on);
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void setAutoSitOut(bool on) {
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autoSitOut.value = on;
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_put(keyAutoSitOut, on);
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}
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void setControlsSkin(ControlsSkin skin) {
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