Restructure step 1: lasting identity, presence and protocol 16
Server and core: version ranges on both sides with a coded refusal; a client id maps to the same member and token for the server's life; a drop is `gone` for a 10-minute grace keeping ready, presence, queue items, relay and avatar; `bye` leaves at once; ordered takeover (seq, replaced/stale); presence joining/in/away/gone with one PresencePolicy; joiners never pause playback and hold a held gate at most ~15 s; state.hold; feed ids, seq and replay; the relay lives through its source's grace and continues on re-dial; queue `by` lasting, auto items and cancel; MediaRef carried; client ids never logged. App: persisted client id and seq; Connection with unstable/lost/ replaced states, backoff with jitter, no lost/back pair per flap; a drop keeps the session (state, player, media, relay source); presence in the strip and members card; sit out = away intent; feed matched by id; auto sit-out (idle when not playing, minimised for a while; never when alone) replaces auto-unready; bye on close and Leave, not on update restart; relay source re-dials through its grace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -52,6 +52,8 @@ Future<void> main(List<String> args) async {
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final ports = SessionState.instance.ports;
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await ports.shell.start(
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title: dirs.profile == null ? appName : '$appName [${dirs.profile}]', onCloseRequest: shutDownApp);
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// Focus, minimise and restore feed auto sit-out.
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ports.shell.watchActivity(SessionState.instance.coordinator.windowActivity);
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try {
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await SessionState.instance.loadForm();
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} catch (e, st) {
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