Esc steps out one level: chat, fullscreen, big player to mini, then ask to leave
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -171,7 +171,8 @@ Anywhere in a server (unless you are typing): Space = ready / unready,
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Tab = chat & activity (Tab never moves between buttons). Keys while the
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player fills the window: Left/Right = seek 10 s, Up/Down = volume, Shift+Right = skip 1:30,
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PgUp/PgDn = previous / next chapter (as in mpv), F = fullscreen, Esc =
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close the chat or fullscreen, else ask to leave, Ctrl+R = reload video,
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close the chat, then fullscreen, then shrink the player to mini; from the
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mini it asks to leave, Ctrl+R = reload video,
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`<` / `>` or Shift+P / Shift+N = previous / next Jellyfin episode,
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Ctrl+1..6 = Anime4K mode A, B, C, A+A, B+B, C+A, Ctrl+0 = shaders off.
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Every seek, skip and chapter jump moves everyone.
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@@ -22,7 +22,7 @@ const sessionShortcuts = [
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('< or Shift+P', 'Put up the previous Jellyfin episode'),
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('Ctrl+1…6', 'Shaders: Anime4K mode A, B, C, A+A, B+B, C+A'),
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('Ctrl+0', 'Shaders off'),
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('Esc', 'Close the panel or fullscreen, else ask to leave'),
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('Esc', 'Close the panel or fullscreen, shrink the player, then ask to leave'),
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];
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/// One titled card of the Settings tab (rounded Material, so list tiles
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@@ -164,8 +164,15 @@ class _SessionPlayerState extends State<SessionPlayer> {
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/// dialog, a card, a text field) is in front of it. Space and Tab are
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/// app-wide ([AppKeys]).
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bool _globalKey(KeyEvent event) {
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if (event is! KeyDownEvent || !mounted || !_full) return false;
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if (event is! KeyDownEvent || !mounted) return false;
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if (SessionState.instance.route.peek() != AppRoute.session) return false;
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// Mini: Esc is the last step out, asking to leave the server.
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if (!_full) {
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if (event.logicalKey != LogicalKeyboardKey.escape) return false;
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if (ModalRoute.of(context)?.isCurrent == false || textInputFocused()) return false;
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widget.onLeave();
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return true;
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}
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final route = ModalRoute.of(context);
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if (route != null && !route.isCurrent) {
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// A menu of ours is open: Esc closes it.
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@@ -240,7 +247,8 @@ class _SessionPlayerState extends State<SessionPlayer> {
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} else if (widget.fullscreen) {
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widget.onToggleFullscreen();
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} else {
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widget.onLeave();
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// One step at a time: big player → mini, then (from mini) leave.
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widget.onCollapse();
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}
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return true;
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}
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@@ -306,6 +306,17 @@ void main() {
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await stepThrough();
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expect(shell().fullscreen, isFalse);
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expect(find.byType(PartyStrip), findsOneWidget);
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// Esc again: big → mini, not leave; from mini it asks to leave.
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await tester.runAsync(() => Future<void>.delayed(const Duration(milliseconds: 400)));
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await tester.sendKeyEvent(LogicalKeyboardKey.escape);
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await stepThrough();
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expect(shell().mode, PlayerMode.mini);
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expect(find.text('Leave server?'), findsNothing);
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await tester.sendKeyEvent(LogicalKeyboardKey.escape);
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await tester.pumpAndSettle();
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expect(find.text('Leave server?'), findsOneWidget);
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await tester.tap(find.text('Cancel'));
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await tester.pumpAndSettle();
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// Never rebuilt from scratch on the way.
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expect(FakeVideo.created, 1);
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// Offline: no player at all.
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