One app menu style for every picker; links go Through me by default
- AppSelect / AppMenuButton (widgets/app_menu.dart): glass menu anchored to its button, check on the current item, keyboard and Esc; replaces the Material dropdowns in Settings, player settings, Jellyfin and the member menu. Material menus elsewhere get the same surface by theme. - Link page: Through me is the main choice (you can't know which sites need cookies); Everyone / Server fetches it sit under "Other ways". Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -16,6 +16,7 @@ import 'package:watch_together/src/shaders/shader_presets.dart';
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import 'package:watch_together/src/shell/settings_tab.dart';
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import 'package:watch_together/src/state/settings.dart';
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import 'package:watch_together/src/update/update_controller.dart';
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import 'package:watch_together/src/widgets/app_menu.dart';
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// The experimental mpv-style (uosc) controls, piece by piece (never the
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// session screen or a media_kit `Video`).
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@@ -466,12 +467,12 @@ void main() {
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));
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final design = find.byKey(const ValueKey('player-design'));
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expect(find.text('Player design'), findsOneWidget);
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expect(tester.widget<DropdownButton<bool>>(design).value, isFalse);
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expect(tester.widget<AppSelect<bool>>(design).value, isFalse);
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await tester.tap(design);
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await tester.pumpAndSettle();
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await tester.tap(find.text('uosc').last);
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await tester.pumpAndSettle();
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expect(s.mpvControls.value, isTrue);
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expect(tester.widget<DropdownButton<bool>>(design).value, isTrue);
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expect(tester.widget<AppSelect<bool>>(design).value, isTrue);
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});
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}
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